Ship Movement - Leyline Currents

Suggestions for game development and improvements. One suggestion to a thread, please.
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Meric
Posts: 170
Joined: Wed Nov 24, 2021 2:47 am

Ship Movement - Leyline Currents

Post by Meric »

The Emporium is currently floating away from our precious docks and we dont have the renown to kick the engines on. However, this image gave me an idea. What if Leylines, as magical flows of energy, had a physical impact on the world in the form of currents that ships could interact with?

Leyline.jpg
Leyline.jpg (68.01 KiB) Viewed 2705 times

Suggestion:
Ships passing over Leylines are given bonuses to ship movement.

Such as:
  • Percentage increase to drift as they are pulled along by the current
  • Percentage increase to drift in the direction the Leyline is flowing
  • Percentage increase for ships moving with engines to get a double movement in the direction of the Leyline / even more if already travelling in the Leylines direction
  • Depending upon the strength of the originating Font (depth) could impact the strength of the currents impact on the ship
  • Ships already going in a direction counter to the Leylines flow could encounter resistances
Reasoning:
  • It could give factions that want to be shipborne but cant afford engines easier ways to travel
  • Those able to change Leylanes/build mounds could have fun essentially building highways across the sea
  • It gives some dynamism to the sea and increased utility from Leylines in general
  • Could give rise to a bunch of ship upgrades to take advantage of or limit, the impact of Leylines

In my head its like in Finding Nemo - https://www.youtube.com/watch?v=U6go9eFUIIU

Failing this, we could possibly install permanent currents that those with certain skills can see and go in a circular motion around the map? Im too rubbish to photoshop something onto the game map - so real world stuff as proxy

currents.jpg
currents.jpg (65.07 KiB) Viewed 2703 times
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squib
Posts: 124
Joined: Sat Mar 12, 2022 2:31 pm
Location: the deep

Re: Ship Movement - Leyline Currents

Post by squib »

I just wanna say that I love this idea.
Atrele
Posts: 26
Joined: Sat Mar 15, 2025 8:33 am

Re: Ship Movement - Leyline Currents

Post by Atrele »

I'm putting the Oracle seal of approval on this myself. This would be great.
Klapaucius
Posts: 312
Joined: Wed Nov 24, 2021 10:36 am

Re: Ship Movement - Leyline Currents

Post by Klapaucius »

This seems like it could get a bit messy if people started making a bunch of ley lines. Like if a group of elementalists built ley lines pointing S in the NW area, SW in the NE area, and W in the SE area could they 'gently encourage' all the boats into the open ocean?

That's not to say I think it's a bad idea, sounds fun.
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SkullFace
Posts: 177
Joined: Sun Aug 28, 2022 10:49 am

Re: Ship Movement - Leyline Currents

Post by SkullFace »

Perhaps a simpler suggestion is to have an anchor option that actually works? Consumable purchase, fixes the ship in current location unless/until the SH activates engines?
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