Skill: Seraph Augmentations

Suggestions for game development and improvements. One suggestion to a thread, please.
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Stretch
Posts: 71
Joined: Tue Feb 22, 2022 1:01 am

Skill: Seraph Augmentations

Post by Stretch »

Recommend skill adds 1 MO per use and grants 10 xp.

Rationale:

MO: it’s a good angel helping good aligned players.

XP: It adds more incentive to use it without outcompeting engineering or healing.
Alkasyn
Posts: 208
Joined: Thu Nov 25, 2021 7:49 pm

Re: Skill: Seraph Augmentations

Post by Alkasyn »

I agree.

Right now it feels:

Pretty unrewarding for the user - 5 AP for 5 XP.
Pretty unrewarding for the recepient - some of them don't even know they got it.
Considering you have to reapply them every few days due to raiding I usually just give people the Engineering AP reduction one and call it a day, unless I know they're some of my hard-core raiders then I give them the few generally good ones (Improved Reflexes or Soldier's Boosts/Ocular).
Stretch
Posts: 71
Joined: Tue Feb 22, 2022 1:01 am

Re: Skill: Seraph Augmentations

Post by Stretch »

After additional testing I still recommend this change.
Klapaucius
Posts: 312
Joined: Wed Nov 24, 2021 10:36 am

Re: Skill: Seraph Augmentations

Post by Klapaucius »

Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck.
Alkasyn
Posts: 208
Joined: Thu Nov 25, 2021 7:49 pm

Re: Skill: Seraph Augmentations

Post by Alkasyn »

Klapaucius wrote: Thu Dec 04, 2025 8:56 am Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck.
Yea, I give people Improved reflexes (5 Dodge) nowadays and then nothing else unless I specifically remember what kind of weapons people use (Ocular/Soldier's Boosts)
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