B5 to B6 Pain Points

A place for discussion about Nexus Clash game mechanics, including Build Advice.
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larvacea
Posts: 30
Joined: Thu Jul 25, 2024 11:56 pm

Re: B5 to B6 Pain Points

Post by larvacea »

Grakmar wrote: Sat Jan 25, 2025 6:19 am Would "Remove and Restore Power" ...
hot-key J removes or restores power, I'm happy to say. I would miss hot-key O (fortifications) but I can understand that in the event of active defenders that could get frustrating. I would be delighted to have Drink and Eat hot-keys for great grinding happiness. I really, really like the hot-key T behavior of selecting that piece of UI but not actually shooting the extra valuable potion on the floor. This also makes it super easy to set up my bottle of booze as a target in place of that extra valuable potion. I do not need a hot-key for speak: advertise the wonders of Advanced Thrown Weapons.
Thenixon
Posts: 179
Joined: Wed Nov 24, 2021 3:28 am

Re: B5 to B6 Pain Points

Post by Thenixon »

1.) Spawn plane priority. It feels like many skills and choices that feed in to this, but then most of them get overridden by what, pact use and faction alignment? Even when using one of the skills that supposedly override? I can't even figure out why my characters appear where they do half the time. I feel like the factors could be clarified in one place, and if there's a skill that offers an 'override' for character points it should be the final say unless the manual very clearly states that ['Pact use overrides this']. I really don't think faction membership should override transcension/empyreal/hellspawn.

2.) Transcended infusion - Transcended characters infuse to their morality, not their selected alignment. Morality is hard to control and a pain in the butt to transcended, since most strategies of play tend you towards evil. If you're a transcended character and want to join team evil fine, make a choice and actively select an evil faction then do your evil - and do it well. But unfactioned transcended should be pushing neutrality no matter what Namm thinks about their actions. They chose carefully joining T2, and a flippant decision to break a door at -19.9 MO should not override that.
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