Since barricades were removed from the game, this effect does nothing when a character respawns now.
I propose that this be changed to a tick-based invisibility effect or a short time duration invisibility to avoid a situation where a player is instantly killed while getting their bearings after a respawn.
			
			
									
						
										
						Gameplay: Materializing Change
Re: Gameplay: Materializing Change
Agree, I'd also like to add a Faunabond type effect so you're not fragged by pets that can see through invisibility. It's not like materializing lasts for very long so why not.
			
			
									
						
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				Klapaucius
 - Posts: 300
 - Joined: Wed Nov 24, 2021 10:36 am
 
Re: Gameplay: Materializing Change
Similar to this one:
viewtopic.php?f=14&t=3915&p=18554&hilit=Respawn#p18554
edit: basically just suggesting that 1/2 AP movement cost during materialising is considered for this suggestion
			
			
													viewtopic.php?f=14&t=3915&p=18554&hilit=Respawn#p18554
edit: basically just suggesting that 1/2 AP movement cost during materialising is considered for this suggestion
					Last edited by Klapaucius on Mon Jan 09, 2023 10:52 pm, edited 2 times in total.
									
			
						
										
						Re: Gameplay: Materializing Change
Thats a great idea. You never know when Plum is on the prowl
			
			
									
						
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