Gameplay: Gunwiz Combat Weirdness
Gameplay: Gunwiz Combat Weirdness
Johnny (12760) came across an NC (clash.php?op=character&id=7607) and initiated hostilities, as you do, but had no dropdown menu for Arcane Marksman. Since this was an NC with adaptation, though, he also mixed in electric spells, all of which were doing 0 damage, with no soak or immunity message. IIRC, there isn't anything that makes NCs immune to electricity, but I could be wrong on that front.
Active: Alexios (12693) | Johnny (12760) | Libby (12549) | Red (12555) | Sal (12599) | Gourmand (12808) | 02 (13907)
Released: George (12805) | Remy (12541) | VC (12538) | Silurus (12540)
Released: George (12805) | Remy (12541) | VC (12538) | Silurus (12540)
Re: Gameplay: Gunwiz Combat Weirdness
Libby (12549) also did 0 damage with acid spells against a T1 NPC, though Dark Heart works on them.
Players in NCG (Karlito, Poinf, Pyroshroom) also chimed in regarding these issues - seems like the issue is that spells are currently broken.
Players in NCG (Karlito, Poinf, Pyroshroom) also chimed in regarding these issues - seems like the issue is that spells are currently broken.
Active: Alexios (12693) | Johnny (12760) | Libby (12549) | Red (12555) | Sal (12599) | Gourmand (12808) | 02 (13907)
Released: George (12805) | Remy (12541) | VC (12538) | Silurus (12540)
Released: George (12805) | Remy (12541) | VC (12538) | Silurus (12540)
Re: Gameplay: Gunwiz Combat Weirdness
I think this is tied to something that was since resolved.
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