Answer all, some, or none of the questions - they're just here to get some discussion going!
If you've played a Wyrm Master in the current breath...
When making your Wyrm Master, what did you want your character to be in 1 sentence? How did you envision them when planning out the character?
What parts of the class did you identify as 'cool' and worthy enough to build a character around?
What nuances about the class' gameplay that you like the most, and why?
What aspect about the class' gameplay that you like the least, and why?
What do you think is the most important ability of the class?
Were there any surprises (good or bad) about the class that you noticed as you played it?
What QoL features do you think Wyrm Masters need?
Do you think the class is "good" or "bad" overall? Why?
If you haven't played a Wyrm Master in the current breath, or have encountered and interacted with them...
If you originally wanted to make a Wyrm Master but abstained due to a mechanical reason, what was the reason?
From your interactions with Wyrm Masters, what was the most standout or memorable class feature?
Don't forget that Nexus Clash is a rather complex game. The challenge of this game is that changes can have unintended consequences even if the class itself is untouched *cough* Corruptor *cough*.
Before suggesting a change or adjustment, try not to only think about the context of the class, but see the bigger picture and try to think about how it might affect the game as a whole.
And of course - be excellent to one another! Attack the argument, not the person
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)