Pharmacies allow alchemy, and all hospitals have in-house pharmacies.
Not sure if there was a balance reason behind the disparity, but from a logic standpoint they both would have the same equipment access.
			
			
									
						
							Gameplay: Make hospitals alchemy-enabled
Gameplay: Make hospitals alchemy-enabled
I am the filthiest casual.
			
						Re: Gameplay: Make hospitals alchemy-enabled
Yes, please!
			
			
									
						
							A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
			
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				Klapaucius
 - Posts: 300
 - Joined: Wed Nov 24, 2021 10:36 am
 
Re: Gameplay: Make hospitals alchemy-enabled
And breweries! For bulk production  
			
			
									
						
										
						Re: Gameplay: Make hospitals alchemy-enabled
I've reviewed the maps and don't see the harm here, especially given fonts now also increase the amount of alchemy enabling locations anyway. Also, this is not a bad idea given some current talks going on in dev that I won't elaborate on.
I have flipped alchemy on for hospitals. Breweries were already enabled for alchemy.
			
			
									
						
										
						I have flipped alchemy on for hospitals. Breweries were already enabled for alchemy.