Eternal Solider Way of Lightning Change
Posted: Fri May 08, 2026 5:41 pm
As of a recent update to the way the skill Way of Lightning works happened and it really has affected my play-style for the worse. From now on, i will refer to the old way of lightening as ES Classic, and the new Way of Lightning as ES Jump.
ES Classic: Movement for 1/2 ap. Cannot Jump.
ES Jump: Movement for 1 ap. Jumping Enabled. "Effectively" moves for 1/2 ap when travelling distances.
I understand ES Jump was implemented because of the classe's extra mobility issues in the homeplane. I admit I do like the jumping feature, WM and Wizard have been my some of favorite classes for that reason. Especially, how flying potions can effectively give you 1/4 ap movement. But ES is not a casting class and does not have alchemy. Yes you can get them from team-work. But there are quite a few of us either Feral or anti-magic user type ESes, and it is sometime hard to find a flying potion to make the bonus of much use.
Additionally there is the issue of how ES Jump has effected the Tracking Skill. With the 1 ap movement, it significantly lowers your hunting range while tracking a target. Many of the 1/2 ap flying or psuedo-flying classes can "out-run" your pursuit as an ES. There is already the issue of pursuing flying classes as an ES as it relates to the void. This is insult to injury to my poor tracking ES.
My proposed a change would be to make the single square movements cost 1/2 ap and the two square "jumps" cost 1 ap. However, I am not sure if that is possible given the code. I guess this whole post is my way of asking.
ES Classic: Movement for 1/2 ap. Cannot Jump.
ES Jump: Movement for 1 ap. Jumping Enabled. "Effectively" moves for 1/2 ap when travelling distances.
I understand ES Jump was implemented because of the classe's extra mobility issues in the homeplane. I admit I do like the jumping feature, WM and Wizard have been my some of favorite classes for that reason. Especially, how flying potions can effectively give you 1/4 ap movement. But ES is not a casting class and does not have alchemy. Yes you can get them from team-work. But there are quite a few of us either Feral or anti-magic user type ESes, and it is sometime hard to find a flying potion to make the bonus of much use.
Additionally there is the issue of how ES Jump has effected the Tracking Skill. With the 1 ap movement, it significantly lowers your hunting range while tracking a target. Many of the 1/2 ap flying or psuedo-flying classes can "out-run" your pursuit as an ES. There is already the issue of pursuing flying classes as an ES as it relates to the void. This is insult to injury to my poor tracking ES.
My proposed a change would be to make the single square movements cost 1/2 ap and the two square "jumps" cost 1 ap. However, I am not sure if that is possible given the code. I guess this whole post is my way of asking.