My character, Kamael, is wearing 11 clothes + 1 armour.
Can't put on the Bulbasaur aura because it says:
"You are already wearing enough of that type (max 1 of this type)."
I can put on a different piece:
- You don your Lab Coat. (2025-09-08 16:45:31)
- You remove your Lab Coat. (2025-09-08 16:45:41)
Tested with the lab coat, so I guess it's the aura that's bugged?
Clothing limits
Re: Clothing limits
The clothing change mentions that characters are still limited to 1 aura per character.
The update just increased the clothing limit from 10 to 12, but didn't change the fundamental basics. So it's still limited to 1 aura per character. Kamael is already wearing "an aura of community and growth" so they can't equip a second aura, and all the legally-distinct-pocket-contained-creatures are an aura.Armor is still restricted to either heavy or light+medium. Auras are still 1 per character.
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Re: Clothing limits
I see. Why are aruas exempt, then?erikune wrote: ↑Mon Sep 08, 2025 8:58 pm The clothing change mentions that characters are still limited to 1 aura per character.The update just increased the clothing limit from 10 to 12, but didn't change the fundamental basics. So it's still limited to 1 aura per character. Kamael is already wearing "an aura of community and growth" so they can't equip a second aura, and all the legally-distinct-pocket-contained-creatures are an aura.Armor is still restricted to either heavy or light+medium. Auras are still 1 per character.
Re: Clothing limits
Since this is a mechanics rationale question and not a bug, I'm towing it to Mechanics.
The nature of the code that applies special flavor text on auras is that it can only do so for one aura at a time, so if one could equip multiple auras only one would display.
The nature of the code that applies special flavor text on auras is that it can only do so for one aura at a time, so if one could equip multiple auras only one would display.