Tracking Skill Playtest and Feedback

A place for discussion about Nexus Clash game mechanics, including Build Advice.
Grakmar
Posts: 26
Joined: Mon May 15, 2023 5:11 pm

Re: Tracking Skill Playtest and Feedback

Post by Grakmar »

squib wrote: Fri Mar 07, 2025 1:11 pm Id also like to note tracking seems to occasionally keep tracks of dead people that end abruptly (with no message). Most notably i found a set like this that led me through the centrum bay door and into the underground tunnels - only to find a corpse surrounded by crabs.
New character idea: A literal troll that runs around leaving tracks that end in dangerous situations.
Atrele
Posts: 3
Joined: Sat Mar 15, 2025 8:33 am

Re: Tracking Skill Playtest and Feedback

Post by Atrele »

I'm going to have to argue about the bugginess of that one.
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Kandarin
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Posts: 1512
Joined: Sat Aug 07, 2021 12:10 am
Location: Theater of the Air

Re: Tracking Skill Playtest and Feedback

Post by Kandarin »

Tracks sometimes leading to characters who have died since they left the tracks is intended behavior and not a bug.
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