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VW: worldstep to valhalla ends up in twisted space
Posted: Fri Jun 27, 2025 5:59 pm
by squib
i stepped wrong, i think, this shouldn't happen right>?
ಠﭛಠ the voidwalker id=13762 stepped in the most unfortunate position. Selected "valhalla" and instead of a walkable square i was teleported to 12,12 (outside the dome?? trapped inside the dome wall???) and unable to move.
Re: VW: worldstep to valhalla ends up in twisted space
Posted: Mon Jun 30, 2025 10:05 pm
by Repinuj
Classic telefrag. Why wouldn't it happen?
But, yeah, should've killed you.
Re: VW: worldstep to valhalla ends up in twisted space
Posted: Mon Jun 30, 2025 10:24 pm
by Kandarin
I can't view the screenshot - is there a timestamp for when this happened?
Re: VW: worldstep to valhalla ends up in twisted space
Posted: Tue Jul 01, 2025 2:01 pm
by Mousus6
As someone who can read the screenshot (with no other context)
The time was 2025-06-27 17:52:55
Re: VW: worldstep to valhalla ends up in twisted space
Posted: Fri Jul 18, 2025 7:14 pm
by squib
apologies i am terrible at posting/hosting

Re: VW: worldstep to valhalla ends up in twisted space
Posted: Fri Jul 18, 2025 7:15 pm
by squib
apologies i am terrible at posting/hosting

Re: VW: worldstep to valhalla ends up in twisted space
Posted: Mon Jul 21, 2025 3:03 pm
by Kandarin
This is puzzling. The code has a default set of coordinates it respawns someone to if it can't find a valid respawn tile, which defaults to 12,12. This goes to undefined space in Cordillera, since the game stores the Valhalla dome interior and the Wilderness as separate maps under the hood.
I can't really see how this happened in your situation (respawn code should have no trouble finding hundreds of valid destinations in Cordillera!), and couldn't reproduce it - but in B6, all respawnable planes have a valid destination at 12,12 so even if this somehow crops up again there it won't hurt anyone.