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Alchemy experiments applying multiple instances of the same status effect instead of stacking duration.

Posted: Mon Dec 20, 2021 5:13 am
by cat
Have seen this happen with Blur, Twitchy and Minor Poison.
Rather than a new experiment adding duration to a stacking status effect already on the character, a separate status effect is applied.
It appears this is not just a UI issue as the mechanical benefit/penalty is duplicated:
Image
Character has Melee Combat and should have 45% to hit. Twitchy brings it down 5%, Drunk another 5%. On character sheet Melee is 30% with two Twitchy debuffs appearing to give a combined -10% to hit.

Re: Alchemy experiments applying multiple instances of the same status effect instead of stacking duration.

Posted: Mon Dec 20, 2021 2:59 pm
by Nayru
this is how it's always worked, whether or not that was intentional is long since beyond me

think poisons don't stack though even if have clone statuses