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Corrupter / Corrupted Loyalty pets set to passive

Posted: Tue Jan 03, 2023 3:56 am
by Thenixon
Per the new patch, "Pets captured via Touch of Corrupted Loyalty are now always captured in a state of Aggressive vs Hostiles, rather than retaining their old stance."

clash.php?op=character&id=528

Captured pets are still passive
- You marshal your inner powers of corruption and reach out to touch xxxx, a(n) Origami Tiger, overcoming its link to its summoner and binding it to yourself! (2023-01-03 01:39:36).
- You say, "you uh...want to do the dragon?" (2023-01-03 01:39:53).
- You search and find xxxxxx. They were hiding. (2023-01-03 01:40:01).
- You attack xxxxxxx with your Pallid Bolt spell and hit for 16 points of death damage. This attack also negated the Soul Fray status effect and replaced it with the Drained status effect for 10 status ticks. The attack weakened the barriers between the living world and the void! You gain 16 XP. (2023-01-03 01:40:08).
- You have changed the stance of your pet xxxx, a(n) Origami Tiger to Aggressive. (2023-01-03 01:40:25).
The action took place on a scriptless mobile browser, so some errant setting on NC Tweaks can't be blamed.
Same character has been spawning passive wasps when hit. I'll wait to see if that persists in this patch before submitting.

Re: Corrupter / Corrupted Loyalty pets set to passive

Posted: Wed Jan 11, 2023 9:40 pm
by Kandarin
I attempted to test this and captured pets came out aggressive vs Hostiles.

Re: Corrupter / Corrupted Loyalty pets set to passive

Posted: Thu Jan 12, 2023 4:07 pm
by Kandarin
The issue was factionlessness; an Aggressive to Hostiles pet may be Aggressive to Hostiles under the hood in the database, but to a factionless character that displays as Passive and functionally is passive, because who does it target with no politics?

This will be fixed in the next patch - TOCL pets will come in as Aggressive if the Corruptor is factionless.