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Pets change stance when switching factions
Posted: Sun Jul 10, 2022 12:16 am
by Liemannen
- You have changed the stance of all of your pets to Aggressive to Non-Allied. (2022-07-08 13:16:44).
Left a faction, joined another, went to meet my new friends only for my pets to turn on them. Pets were on Aggressive against all. Not a nice first impression.
Re: Pets change stance when switching factions
Posted: Sun Jul 10, 2022 12:25 am
by elimyx
Had a similar thing happen to me when joining OS for a certain badge. My pets were set to Aggressive vs Non-Allied and got into a fight with the existing pet wall.
Re: Pets change stance when switching factions
Posted: Sun Jul 10, 2022 12:45 am
by Goliath
Liemannen wrote: ↑Sun Jul 10, 2022 12:16 am
- You have changed the stance of all of your pets to Aggressive to Non-Allied. (2022-07-08 13:16:44).
Left a faction, joined another, went to meet my new friends only for my pets to turn on them. Pets were on Aggressive against all. Not a nice first impression.
Aggressive to Non-Allied doesn't exist for ferals, it gets converted to Aggressive to All (they have Aggressive, Defensive and Passive stances only)
When you join faction again it could probably change to Aggressive to either Hostiles or Non-Allied
Re: Pets change stance when switching factions
Posted: Sun Jul 10, 2022 1:59 pm
by Liemannen
Perhaps understandable if the pets can't be made to understand that after leaving a faction that they are now in a faction of one.
Easiest fix would be to just to put a message about pet stance change after the faction left message. Which might still be missed, but at least everyone would not learn of this thing by accident.
Re: Pets change stance when switching factions
Posted: Thu Jul 21, 2022 8:17 pm
by Kandarin
Liemannen wrote: ↑Sun Jul 10, 2022 1:59 pm
Perhaps understandable if the pets can't be made to understand that after leaving a faction that they are now in a faction of one.
Easiest fix would be to just to put a message about pet stance change after the faction left message. Which might still be missed, but at least everyone would not learn of this thing by accident.
A message about this will be part of the next patch.