(Possible?) Bug; "Glyph of Slowing vs Evil"

Forum where closed and resolved bug reports live
Post Reply
User avatar
Warharan
Posts: 87
Joined: Wed Nov 24, 2021 8:57 am
Location: Maastricht, Netherlands

(Possible?) Bug; "Glyph of Slowing vs Evil"

Post by Warharan »

Today Warharan (id=583) bought the spell and much to my surprise he found out that he MP cost was not 15 MP.
(as 'advertised' in the wiki; https://wiki.nexusclash.com/wiki/Glyph_of_Slowing)

Not 100% if bug or feature. Some clarity would be appreciated.
spells known.jpg
spells known.jpg (24.92 KiB) Viewed 1680 times
[edit] It made perfect sense to me that it would be slightly less MP intensive compared to the equally CP-priced 'protection-Glyph'. Just saying. :)
Note that my avatar is merely the coat of arms of the city where I live.
But feel free to add additional meaning to that.
User avatar
plscks
Site Admin
Posts: 182
Joined: Wed Nov 10, 2021 2:30 am

Re: (Possible?) Bug; "Glyph of Slowing vs Evil"

Post by plscks »

Warharan wrote: Mon Mar 07, 2022 1:18 pm Today Warharan (id=583) bought the spell and much to my surprise he found out that he MP cost was not 15 MP.
(as 'advertised' in the wiki; https://wiki.nexusclash.com/wiki/Glyph_of_Slowing)

Not 100% if bug or feature. Some clarity would be appreciated.

spells known.jpg

[edit] It made perfect sense to me that it would be slightly less MP intensive compared to the equally CP-priced 'protection-Glyph'. Just saying. :)
Hi, thanks for the report! It appears that the wiki had some old information regarding mp cost of glyph spells. It has been updated, thank you again for making us aware.
"Hey, don't talk about bacon." - Frank Lapidus
Post Reply