Building forts suck, but there’s precedent that being big makes fort building easier (cf strength, fiendish bulk, some HC cloaks if they still do that).
So let non-IBs get some efficient fort building in with +5 forts built/AP when strength or conjure sinews is active. Matches strength skill, and it costs resources - lets more folks do non-combat things to support the faction more efficiently and gives my crafters something to do with downtime, now that chontnades are no longer a thing.
Strength Potion/Conjure Sinews increases Fortifications Built/AP
Strength Potion/Conjure Sinews increases Fortifications Built/AP
Active: Alexios (12693) | Johnny (12760) | Libby (12549) | Red (12555) | Sal (12599) | Gourmand (12808) | 02 (13907)
Released: George (12805) | Remy (12541) | VC (12538) | Silurus (12540)
Released: George (12805) | Remy (12541) | VC (12538) | Silurus (12540)
Re: Strength Potion/Conjure Sinews increases Fortifications Built/AP
Sure, it'll be in the next patch.
Katerina Hasheen - Champion of a better Hashaa
Iron John Mainstay - Free Anchor Pirate turned Privateer
Laeitia Maitland - Grand Aberloch mech pilot, stranded and none too pleased about it
Erduhr-Khazai - Dragon of Tlacolotl, pillager of planes
Iron John Mainstay - Free Anchor Pirate turned Privateer
Laeitia Maitland - Grand Aberloch mech pilot, stranded and none too pleased about it
Erduhr-Khazai - Dragon of Tlacolotl, pillager of planes