Skill: Master of Hidden Energy, arcane vs wards

Past suggestions that have been incorporated into the live game.
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Mousus6
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Joined: Fri Mar 07, 2025 9:55 am

Skill: Master of Hidden Energy, arcane vs wards

Post by Mousus6 »

Allow ESs with MoHE to always do arcane damage to SH wards with affected attacks in the same way taint/sanctify/deep spellcraft make all spells do alignment damage vs wards.

Mantle of V makes fangs always do arcane to wards for Revs, in spite of small cost. Mystic Arrrows makes bow always do arcane for NC saving swapping.

Hidden energy can let you use arcane for ward bashing but only in a janky way and is a niche skill that it wouldn't hurt to buff.
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SkullFace
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Re: Skill: Master of Hidden Energy, arcane vs wards

Post by SkullFace »

This seems like a reasonable change. Hidden Energy is 60 CP and is likely underused / niche. This would be an improvement and an incentive.
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Repinuj
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Re: Skill: Master of Hidden Energy, arcane vs wards

Post by Repinuj »

Just be aware, Arcane cannot be buffed by potions, and doesn't do bonus damage versus Neutral wards. Deep Spellcraft, for instance, it basically a nerf versus Neutral wards.

Though I guess the ES could at least change it to a buffable type instead.
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Kandarin
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Re: Skill: Master of Hidden Energy, arcane vs wards

Post by Kandarin »

Repinuj wrote: Fri Oct 03, 2025 7:05 pm Just be aware, Arcane cannot be buffed by potions, and doesn't do bonus damage versus Neutral wards. Deep Spellcraft, for instance, it basically a nerf versus Neutral wards.
Deep Spellcraft's change can easily be altered to only be vs Good and Evil wards.
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Kandarin
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Re: Skill: Master of Hidden Energy, arcane vs wards

Post by Kandarin »

Also: sure.
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