Mechanic - Ship Detection Methods
Posted: Wed Sep 17, 2025 12:07 pm
TRO come out. I just want to talk
Would suggest more ways to enable shipborne strongold detection. Some suggestions below:
Would suggest more ways to enable shipborne strongold detection. Some suggestions below:
- Ship tracking via following a ship wake / oil slick similar to the tracking mechanic that allows someone to follow a ships trail
- Land (building) / ship (even non-SH ships) radar ping that gives ship type, faction and location within a certain sized grid - maybe larger grid for land based systems. Could even have it as a faction upgrade that needs to be physically deployed like a mound to work. This could use the same system as the char/map locations from last breath. Could also tie this into classes like Ele / HCs having some form of water detection
- Leylines acting like some sort of mystical trip rope. When a ship moves across it then its twang can be read by someone tapping it "The energy of ISS Nostromo was felt crossing the leyline at "XX, XX"
- Reporting a ships rough location on their faction page - map quadrant / rough area / "neighbourhoods" if seas get them like "New Thetis Bay" etc
- Shared automatic list of interactions/sightings experienced by stronghold (maybe even shared to allied factions) e.g - "PORs ship spotted IBs ship at XX, XX"
- More islands/ships to allow scouting, movement and observations
- Newspaper bullet-ins? "Verdant Bayou welcomes AYS tanker into port"
- Bump water breathing potions to make scouting more viable. Although its okies now
- Give more chars some sort of mark ability like Conduits