Patch Notes - December 26, 2025
Posted: Fri Dec 26, 2025 4:41 pm
Maps
- Added some more destinations to the boat travel networks of the northeast and southeast parts of Tempest Straits.
- Ghostwalk hovering no longer automatically winds down on AP ticks, and is limited only by MP.
- Shield of Faith now lasts eight hours and has a 50% chance to be removed when it blocks a blow instead of certainty.
- Holy Avenger now deals more damage to targets who have slain angels recently, as Cloak of Vengeance does. This does not stack with Cloak of Vengeance.
- Wolves now have a 7-damage Impact secondary attack.
- Advocate blessing targets can now be selected by clicking on their name, like giving or attacking can.
- Lodestones of Balance, holy and unholy Revenant pet variants, Plague Rats and Crystal Guardians can now have names preset. This does mean that holy and unholy Revenant pet variant names will no longer be overridden by the base Bat Swarm and Vermin Swarm pet names and so variant names have to be set for them specifically.
- Arballast Purgatorio now has some Memory of a Past Life recall sites: Forgotten Spring and a certain meaningful oil rig.
- A system has been built to apply name presets properly to scenarios where multiple pets are summoned, applying each name separately instead of repeating. This affects Brothers Bond, Echoing Howl and Plague Rats.
- A system has been built to apply name presets properly to some pets summoned by unusual means: Stygian Murder Wasps, Aethersprites and Crystal Guardians summoned by Prayer, Imps and Mischievous Imps summoned by Desecration, and additional Swarms of Locusts split from existing Swarms.
- Fixed an issued where Sulphurous Cloak was negating the bonus damage of some spell auras.
- Fiery Touch with hand-to-hand attacks now properly applies the fire capstone vs doors and fortifications.
- Fixed an issue where Arcane Wells and Sinks couldn't be reversed at what should be appropriate levels of AP and MP.
- Fixed an issue where Fists of Holy Resolve could be used with non-Hand-to-Hand attacks vs wards, doors, fortifications or glyphs.
- Hopefully resolved an issue where ships sometimes showed an inaccurate power display bulb. Ships aren't supposed to show the bulb at all and have their own graphical means to display power status.
- Fixed an issue where Master of Munitions wasn't applying its quality benefit at all when target shooting.
- Resolved an issue where the Boxing bonus on Fists and Haymakers wasn't being factored in when attacking wards, doors, fortifications or glyphs.
- Tracking should now allow turnoff at zero AP.
- Fixed Mark of the Wendigo removing invisibility from the target.