Patch Notes - December 7, 2025
Posted: Sun Dec 07, 2025 4:06 pm
Game Mechanics
- The XP cap has been adjusted up to 1000 (was 700) total and 250 (was 200) per-character.
- Rapidfire enchants no longer take MP for attacks that already saved a bullet via Arcane Marksman.
- The Deep Kraken spawn cap is 3.
- Tracking now allows tracking over water.
- Ship movement now moves most player-created outdoor area status effects: Wormhole, Way of Void, Intimidating Aura, Arcane Wells and Sinks, Glyphs, Nimbus effects, Elemental Fog, Unsettling Aura and Stygian Presence. It continues to not move the weather around.
- Adjusted the duration of status tick renewal to match the recent updates to initial duration:
- Fires of War spends 3 MP to extend 15 minutes.
- Electrify Blade spends 2 MP to extend 15 minutes.
- All Holy Champion Aspects, including the Revenant's Netherworld, spend 1 MP to extend 15 minutes.
- Unsettling Aura spends 5 MP to extend 15 minutes.
- Divine Interdiction spends 5 MP to extend 15 minutes.
- Deep Kraken hunt kills now tell you what the treasure you got was.
- Unstacked Passive Regeneration, Gem Charging, etc disabling buttons as these were crowding other things off the page under some circumstances.
- The realm of Wintertide returns to the Nexus soon! Mechanics for tributing presents and obtaining the Heart of Winter have been adjusted to make the process a little more challenging.
- Fixed an issue that allowed font creators to get more than one font per element under some circumstances.
- Did some changes to stop tracking pets on planes we're not currently using for the main game.
- Fixed some issues where responding to Dark Oppressor summons or using a Homing Beacon could bring Netherworld Steles or Plague Rats with you.