Revenant Endgame Effect Tweaks
Posted: Sat Dec 13, 2025 9:10 pm
There is a vast range of powers that are really cool in the Revenant endgame but there are unfortunately a few that are just straight outclassed 99.9% of the time for which 2 of a neat idea has popped into my head to make them at least highly situational rather than just pointless. They are small enough things that hopefully they are very dev time light to implement as they probably still wouldn't count as top tier enlightenments.
Abiding Wickedness (fallen): +2 damage vs angels when bloodlust exists which is +2 damage vs everything is unfortunately too niche, could be buffed to a higher number +3 or +4 and would probably still be weaker for raiding an angelic hold than bloodlust but at least is an option worth thinking about using under some circumstances.
Remembrance of Blood (redeemed): +3 damage +10% accuracy vs evil aligned revs. Insanely specific to the point of irrelevance. Would it be possible for it to get the rest of remembrance of demonhood tagged on as applied to evil transcends? +3,+10% vs Revs, +2,+5% vs other Myrm exits, +1 vs Sorcerers. Probably still not as good as bloodlust but once again an option that could make you think rather than just reject it. This one could even go as far as going full remembrance of demonhood and going +3,+10% vs Myrm exits, +2,+5% vs Sorc exits, +1 against other evil.
Champion of Attunement (NC): This one now feels odd for the other reason, you can pick up the balance effect from an opposition NC. Possibly should grant the opposition benefit when specifically biting an opposition NC instead.
None of those are big deals but they were neat little things that popped into my head when I had what felt like an irrelevant attunement and was getting stuck in a revenge cycle vs an evil revenant where even then I didn't think Remembrance of Blood was a worthwhile attunement.
Abiding Wickedness (fallen): +2 damage vs angels when bloodlust exists which is +2 damage vs everything is unfortunately too niche, could be buffed to a higher number +3 or +4 and would probably still be weaker for raiding an angelic hold than bloodlust but at least is an option worth thinking about using under some circumstances.
Remembrance of Blood (redeemed): +3 damage +10% accuracy vs evil aligned revs. Insanely specific to the point of irrelevance. Would it be possible for it to get the rest of remembrance of demonhood tagged on as applied to evil transcends? +3,+10% vs Revs, +2,+5% vs other Myrm exits, +1 vs Sorcerers. Probably still not as good as bloodlust but once again an option that could make you think rather than just reject it. This one could even go as far as going full remembrance of demonhood and going +3,+10% vs Myrm exits, +2,+5% vs Sorc exits, +1 against other evil.
Champion of Attunement (NC): This one now feels odd for the other reason, you can pick up the balance effect from an opposition NC. Possibly should grant the opposition benefit when specifically biting an opposition NC instead.
None of those are big deals but they were neat little things that popped into my head when I had what felt like an irrelevant attunement and was getting stuck in a revenge cycle vs an evil revenant where even then I didn't think Remembrance of Blood was a worthwhile attunement.