Skill (Infernal Behemoth): Infernal Forge

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Atrele
Posts: 26
Joined: Sat Mar 15, 2025 8:33 am

Skill (Infernal Behemoth): Infernal Forge

Post by Atrele »

60 CP child of Burning Aura

The strength, toughness, and Stygian hellfire pervading the Infernal Behemoth makes its body all the Smithing requirements it needs: the Infernal Behemoth can perform Smithing tasks without the need for facilities or tools. This skill also reduces repair costs for Smithing by 2 AP.

In addition, the Infernal Behemoth can imbue a weapon for 20 MP as if they had Oil of Fire, except lasting twice as long.

Infernal Forge is also affected by the following skills:

Unholy Aura: All benefits of Infernal Forge apply to Gunsmithing tasks. Furthermore, the Infernal Behemoth gains the ability to imbue a weapon for 20 MP as if they had Oil of Unholiness, except lasting twice as long.
Reactive Spines: All benefits of Infernal Forge apply to Bowyer tasks. Furthermore, the Infernal Behemoth can load a bow or sling using their HP, equal to the number of shots loaded. Bows and Slings loaded this way have +2 damage until unloaded or emptied. (If possible) Finally, the Infernal Behemoth can ammunition for Bowyer weapons (or "Spine Ammo") for 10 HP. This creates a quiver of "Spine Arrows" that give the bow +1 damage until unloaded or emptied. (If possible) or a five "Spine Bullets" (Rocks with +1 damage, Piercing, if thrown)

Note that the Infernal Behemoth can Imbue ANY weapon, not just the ones it has skills for.
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