Skill (Wizard): Augury and Tracking
Posted: Thu Nov 13, 2025 12:46 pm
When performing an Augury upon an area when the Wizard has Tracking, the Wizard not only immediately identifies all tracks in the tile by name, but may track their next move perfectly at a cost of 1 MP/movement tracked as long as they remain tracking. If the Wizard stops tracking, the Wizard must Augury again to continue tracking. If the Wizard runs out of MP, the Wizard remains tracking, but no longer has perfect tracking and must track as normal. Furthermore, they no longer track by name. In this case, for perfect tracking to resume, another Augury must be performed, but the Wizard need not stop normal tracking and will then continue perfect tracking as long as they have MP to spend.
If the Wizard has Psychic Bloodhound, Augury identifies all tracks in the tile by name and morality, and if the Wizard ever stops tracking, the Wizard can resume perfect tracking without using Augury, providing they resume at the same location they previously stopped their tracking. If the Wizard runs out of MP, the Wizard loses perfect tracking, and tracks as normal. The Wizard retains memory of the tracks owner and morality, and will always track the target's next move perfectly as providing the Wizard has positive MP during the move, and need not perform another Augury to resume perfect tracking.
Note that this DOES mean that a wizard perfect tracking an NC WILL learn the location that the NC has teleported when using Tattoo of the Wandering Way, and can resume perfect tracking from that location to continue tracking the NC. (If you want to be really nasty, the Wizard tracking the NC can then teleport to that location with a similar cost in MP as the NC's teleport, or half MP cost with Blink. That's what the NC gets for leaving magical trails all over the place.)
If the Wizard has Psychic Bloodhound, Augury identifies all tracks in the tile by name and morality, and if the Wizard ever stops tracking, the Wizard can resume perfect tracking without using Augury, providing they resume at the same location they previously stopped their tracking. If the Wizard runs out of MP, the Wizard loses perfect tracking, and tracks as normal. The Wizard retains memory of the tracks owner and morality, and will always track the target's next move perfectly as providing the Wizard has positive MP during the move, and need not perform another Augury to resume perfect tracking.
Note that this DOES mean that a wizard perfect tracking an NC WILL learn the location that the NC has teleported when using Tattoo of the Wandering Way, and can resume perfect tracking from that location to continue tracking the NC. (If you want to be really nasty, the Wizard tracking the NC can then teleport to that location with a similar cost in MP as the NC's teleport, or half MP cost with Blink. That's what the NC gets for leaving magical trails all over the place.)