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Skill: Seraph Augmentations
Posted: Sat Oct 25, 2025 2:37 am
by Stretch
Recommend skill adds 1 MO per use and grants 10 xp.
Rationale:
MO: it’s a good angel helping good aligned players.
XP: It adds more incentive to use it without outcompeting engineering or healing.
Re: Skill: Seraph Augmentations
Posted: Sun Oct 26, 2025 7:12 pm
by Alkasyn
I agree.
Right now it feels:
Pretty unrewarding for the user - 5 AP for 5 XP.
Pretty unrewarding for the recepient - some of them don't even know they got it.
Considering you have to reapply them every few days due to raiding I usually just give people the Engineering AP reduction one and call it a day, unless I know they're some of my hard-core raiders then I give them the few generally good ones (Improved Reflexes or Soldier's Boosts/Ocular).
Re: Skill: Seraph Augmentations
Posted: Wed Dec 03, 2025 3:23 am
by Stretch
After additional testing I still recommend this change.
Re: Skill: Seraph Augmentations
Posted: Thu Dec 04, 2025 8:56 am
by Klapaucius
Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck.
Re: Skill: Seraph Augmentations
Posted: Thu Dec 04, 2025 3:18 pm
by Alkasyn
Klapaucius wrote: ↑Thu Dec 04, 2025 8:56 am
Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck.
Yea, I give people Improved reflexes (5 Dodge) nowadays and then nothing else unless I specifically remember what kind of weapons people use (Ocular/Soldier's Boosts)