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Naval warfare
Posted: Mon Sep 15, 2025 5:20 pm
by Riss
When a ship with a SH ram another ship (with a SH), the target's ward and/or fort should be destroyed.
Re: Naval warfare
Posted: Mon Sep 15, 2025 10:39 pm
by Klapaucius
I feel like there could be some cool additions here. My thoughts were things like
fire cannons - need craftable components and has a 1 hour cooldown. Fire a cannonball at a tile within view, chunking the ward.
grappling hooks - Stop an adjacent ship from moving.
Broadside - also needs craftable components and has a 1 hour cooldown. Fire a barrage of cannonballs at an adjacent ship for a large chunk of ward damage.
Re: Naval warfare
Posted: Mon Sep 22, 2025 5:46 pm
by JimbotheTurgid
I would be up for ramming another SH to damage their ward to be a mechanic, but at a cost to the ramming ship's ward as well. Being hit by a boat is pretty bad but so is crashing into another boat.
ram damage could even be calculated based on the size of ships involved with beefier ships taking and dealing more damage and submarines just ducking out of the way