Gameplay: Magnet Respawns
Posted: Sat Aug 16, 2025 8:59 pm
This is a suggestion for respawns to not be as random. Something like respawning between 4 and 9 tiles of an epicenter, which would still correspond roughly with the Breath 5 Elysium or Stygia map sizes (where most Angel/Demon respawns happened, barring other factors). But not within visual range of the epicenter, so as not to be too close.
The character would by default have a choice to drift toward one of several landmarks:
Death: centered on where the character died
option 1: specifically centered on the location of death; always available
option 2: specifically centered on the corpse; if the corpse is gone, the option is not available
option 3: specifically centered on the body; if raised as a zombie/skeleton/vassal, respawn epicenter is the zombie's current location
Stronghold: Centered on character's SH. Only available if SH is up.
option 1: innate, as long as the SH is up
option 2: requires a faction upgrade
suboption: a possible faction upgrade to restrict non-faction or enemy respawns from SH vicinity
Origin: maybe only for those T2 and up
option 1: home plane (Elysium/Stygia/Purgatorio) (if the plane is similar in size to B5 Elysium/Stygia)
option 2: centered on a specific landmark (in case the planes are larger than in Breath 5) (e.g. Mount Vesuvius, Pit of Azazel)
suboption: if the SH is on the Origin plane, can respawn within visual range of SH
option 3: for very large planes, could potentially have more than one landmark
suboption: could extend that to Valhalla, too
Fate: current style randomness
option 1: only if no other option is available (only mortals with no death anchor or SH, if Origin isn't expanded to them; or if died in the middle of the sea, etc.)
option 2 always available as an option
Original idea was to allow for journeys on the larger map, and allow better immersion. As well as minimize frustration of respawning on the other side of a larger map. So that was the Death option.
As was pointed out, this could have negative consequences with letting hunters camp your death spot. So having an alternate choice would mitigate that. With a radius of 9 tiles, that's a spawn area of 19x19, minus the center tiles. Basically Elysium or Stygia in B5, where Angels and Demons tended to spawn by default. That's basically the Origin option, extended to Transcendents.
There is also a low level player mechanic that respawns players near their SH. I don't know the specifics, but that's basically the SH option, expanded to everyone.
Maybe change the max radius of the respawn as the level rises. So Mortals would be 4-5 tiles from the epicenter, T2s would be 4-7 tiles, and T3s 4-9 tiles.
The character would by default have a choice to drift toward one of several landmarks:
Death: centered on where the character died
option 1: specifically centered on the location of death; always available
option 2: specifically centered on the corpse; if the corpse is gone, the option is not available
option 3: specifically centered on the body; if raised as a zombie/skeleton/vassal, respawn epicenter is the zombie's current location
Stronghold: Centered on character's SH. Only available if SH is up.
option 1: innate, as long as the SH is up
option 2: requires a faction upgrade
suboption: a possible faction upgrade to restrict non-faction or enemy respawns from SH vicinity
Origin: maybe only for those T2 and up
option 1: home plane (Elysium/Stygia/Purgatorio) (if the plane is similar in size to B5 Elysium/Stygia)
option 2: centered on a specific landmark (in case the planes are larger than in Breath 5) (e.g. Mount Vesuvius, Pit of Azazel)
suboption: if the SH is on the Origin plane, can respawn within visual range of SH
option 3: for very large planes, could potentially have more than one landmark
suboption: could extend that to Valhalla, too
Fate: current style randomness
option 1: only if no other option is available (only mortals with no death anchor or SH, if Origin isn't expanded to them; or if died in the middle of the sea, etc.)
option 2 always available as an option
Original idea was to allow for journeys on the larger map, and allow better immersion. As well as minimize frustration of respawning on the other side of a larger map. So that was the Death option.
As was pointed out, this could have negative consequences with letting hunters camp your death spot. So having an alternate choice would mitigate that. With a radius of 9 tiles, that's a spawn area of 19x19, minus the center tiles. Basically Elysium or Stygia in B5, where Angels and Demons tended to spawn by default. That's basically the Origin option, extended to Transcendents.
There is also a low level player mechanic that respawns players near their SH. I don't know the specifics, but that's basically the SH option, expanded to everyone.
Maybe change the max radius of the respawn as the level rises. So Mortals would be 4-5 tiles from the epicenter, T2s would be 4-7 tiles, and T3s 4-9 tiles.