Gameplay QOL: Option to collapse item type

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Meric
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Joined: Wed Nov 24, 2021 2:47 am

Gameplay QOL: Option to collapse item type

Post by Meric »

Instead of having items of functionally the same type/quality/effect have a unique line like below:
Alcohol.jpg
Alcohol.jpg (44.36 KiB) Viewed 868 times
Allow an option to collapse it into "Bottle of Alcohol" to make dropping / passing / inventory management quicker and easier. Its a minor tweak but if I am doing a bottle run for someone I currently have to drop / scroll / reload page the above example 8 times instead of once.

Could do the same for food as well - if they use secret ingredient maybe 2 lines for enchanted or not (3 lines for target food aswell?). Im aware it zaps away some of the individuality of the game but for someone doing the grinds it might be a nice change and could be completely optional from character settings.
Last edited by Meric on Thu Jun 19, 2025 1:23 pm, edited 1 time in total.
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Badziew
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Re: Gameplay QOL: Option to collapse item type

Post by Badziew »

But which item would actually be used when player clicks the use/eat/drink/etc button? The newest item? The oldest? A random item from a stack? Something else?

This may feel like an unimportant detail but it is still a decision to be made before such feature is implemented...
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Badziew
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Re: Gameplay QOL: Option to collapse item type

Post by Badziew »

Using up a random item would probably be the most "fair" selection criteria, but it could introduce yet another type of "RNG hates me" grumblings :D
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Grakmar
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Re: Gameplay QOL: Option to collapse item type

Post by Grakmar »

I certainly agree with the QOL upgrade. I often end up with lots of different stacks of functionally identical stuff and it can take a while to deal with it all.

But, it would take away some of the flavor of the game to just have "Stack of 25 Food items" without any of the variety.
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