Gameplay: Evil respects ally status instead of faction status

Suggestions for game development and improvements. One suggestion to a thread, please.
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Klapaucius
Posts: 262
Joined: Wed Nov 24, 2021 10:36 am

Gameplay: Evil respects ally status instead of faction status

Post by Klapaucius »

Essentially - expand all the abilities which are faction-friendly to being ally-friendly. Any green/blue should be exempt from the following skills.

DO:
Intimidating aura
Edit: also make vassals immune?

Pariah:
Explosive murder

DH:
Unsettling Aura
Scream of the Banshee
Wail of the Dead / Keening of the Damned

WM:
Mutagenic Touch (this one is particularly egregious!)

Other, maybe:
Firearms AoE
Last edited by Klapaucius on Sat Feb 26, 2022 10:35 am, edited 1 time in total.
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Nayru
Posts: 368
Joined: Wed Nov 10, 2021 2:27 am
Location: 0,0

Re: Gameplay: Evil respects ally status instead of faction status

Post by Nayru »

i'll note as a one-off that i was pretty 'i give up' with my eh.. 60 --> 90 cp skill that used to do things.. that i couldn't do +damage/def for 20 mp on an elem greater because green name not violet name + impossible for non-wms to be in legion
- You say, "Oh my me." (2022-01-30 03:41:07).
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