Attachment below. An example of how busy the status bar can get and although maybe a hyperbolic example it can get rather busy up there and can be a lot to process - especially in raid situations.
So would suggest some sort of colourisation, bolding or categorisation of the status bar for ease of readability.
Categorisation - 3 static lines each populated by a subset of tile occurrences:
Singular Status Effects on you - combination strikes, golem form, defiler poison, passive regen, hidden, travel skills, potion ticks etc
Area Status Effects - e.g arcane well, hail storm, intimidating aura, fog etc
Glyphs - well, glyphs
Colourisation - same as current but effects are coded a certain colour whether they are positive, neutral or a negative effect to the character.
Blue - Positive: Arcane Well, Golem Form, Combination attack stack, potion ticks etc
Black - Neutral: Hidden, travel skills, passive regen, stored blessings, Glyphs that dont impact you
Red - Negative: Defiler poison, Agony Curse, Lethargic, Glyphs that impact you etc
Bolding - Bold status effects that are of particular immediate relevance to your char - ie. may have an impact on AP, MP, HP values such as Defiler poision, curses, travel skill, enervated, potion ticks
UI: Status Bar Colourisation / Categorisation / Bolding
UI: Status Bar Colourisation / Categorisation / Bolding
- Attachments
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- UI.png (7.2 KiB) Viewed 4477 times
Sunset Shimmer attacked you with a Frozen Gauntlet and hit for 62 points of holy damage. She was hiding! This attack was charged with righteous wrath! Their body strained with holy resolve as they added physical power to this attack! (2021-11-22)
Re: UI: Status Bar Colourisation / Categorisation / Bolding
Wrote a module for NC-tweaks. So far it only handles colors.
Sorting isn't trivial because some Status Effects span multiple HTML elements (see: Tap Font)
Bolding would be doable if anyone cared to produce an exhaustive list of any status that should be bolded.
Requires GreaseMonkey, TamperMonkey, or similar installed on your browser.
https://github.com/Argavyon/nexus-clash ... ks.user.js

Sorting isn't trivial because some Status Effects span multiple HTML elements (see: Tap Font)
Bolding would be doable if anyone cared to produce an exhaustive list of any status that should be bolded.
Requires GreaseMonkey, TamperMonkey, or similar installed on your browser.
https://github.com/Argavyon/nexus-clash ... ks.user.js

A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
Re: UI: Status Bar Colourisation / Categorisation / Bolding
+1 for this.
Overall colours/bold/italics etc could be used in all UI to great effect. For example every time AP/MP/HP are mentioned in toggles, drop-down menus, logs etc they could be coded green/blue/red respectively. I know for me this would make juggling mechanics and UI elements much more intuitive - and if these rich text features are not appreciated they could be toggled off and/or changed to a colourblind friendly mode.
Overall colours/bold/italics etc could be used in all UI to great effect. For example every time AP/MP/HP are mentioned in toggles, drop-down menus, logs etc they could be coded green/blue/red respectively. I know for me this would make juggling mechanics and UI elements much more intuitive - and if these rich text features are not appreciated they could be toggled off and/or changed to a colourblind friendly mode.