Recommend skill adds 1 MO per use and grants 10 xp.
Rationale:
MO: it’s a good angel helping good aligned players.
XP: It adds more incentive to use it without outcompeting engineering or healing.
Skill: Seraph Augmentations
Re: Skill: Seraph Augmentations
I agree.
Right now it feels:
Pretty unrewarding for the user - 5 AP for 5 XP.
Pretty unrewarding for the recepient - some of them don't even know they got it.
Considering you have to reapply them every few days due to raiding I usually just give people the Engineering AP reduction one and call it a day, unless I know they're some of my hard-core raiders then I give them the few generally good ones (Improved Reflexes or Soldier's Boosts/Ocular).
Right now it feels:
Pretty unrewarding for the user - 5 AP for 5 XP.
Pretty unrewarding for the recepient - some of them don't even know they got it.
Considering you have to reapply them every few days due to raiding I usually just give people the Engineering AP reduction one and call it a day, unless I know they're some of my hard-core raiders then I give them the few generally good ones (Improved Reflexes or Soldier's Boosts/Ocular).
Re: Skill: Seraph Augmentations
After additional testing I still recommend this change.
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Klapaucius
- Posts: 314
- Joined: Wed Nov 24, 2021 10:36 am
Re: Skill: Seraph Augmentations
Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck.
Re: Skill: Seraph Augmentations
Yea, I give people Improved reflexes (5 Dodge) nowadays and then nothing else unless I specifically remember what kind of weapons people use (Ocular/Soldier's Boosts)Klapaucius wrote: ↑Thu Dec 04, 2025 8:56 am Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck.
Re: Skill: Seraph Augmentations
It's sad when the mutants die, but at least it gives me the chance to mutate them again!
Even if there was no XP buff, a MO increase for buffing someone would be appropriate and good.
I even got the 'altruist' badge from mutating so many people... how can that not be good?
Even if there was no XP buff, a MO increase for buffing someone would be appropriate and good.
I even got the 'altruist' badge from mutating so many people... how can that not be good?
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Klapaucius
- Posts: 314
- Joined: Wed Nov 24, 2021 10:36 am
Re: Skill: Seraph Augmentations
I just think, you're already limited to only 3 mutations, can't they just be cheap?
It could be 1 AP + 2x number of mutations on target, so 1st is 1 AP, then 3 then 5.
It could be 1 AP + 2x number of mutations on target, so 1st is 1 AP, then 3 then 5.