60 CP child of Acid Blood
The Wyrm Master may spend 2 AP and all of their MP (minimum 10 MP) to invoke a surge of unholy vitality and fecundity among nearby pets. This ability cannot be used if there are no allied evil pets in the area, or if the Wyrm Master does not have the minimum of 2 AP or 10 MP.
The MP (less 10 as the "activation cost" of the skill) spent is placed into a pool of MP which then spent to rejuvenate as many pets as possible in the order of: Wyrm Master's pets, Factional Evil Pets, and finally Allied Evil pets. Each pet may only be rejuvenated once, and pets are rejuvenated in order of need in their specific category (Lowest AP, HP, and MP, in that order). Rejuvenations made this way are subject to a 6 MP discount (So a Hellhound rejuvenated this way would spend 14 MP of the pool instead of 20 of the Wyrm Master's MP, and Imps would be rejuvenated for 9 MP), allowing more pets to be rejuvenated this way than normal. Any of the Wyrm Master's pets that are not in the area (see: tentacles) will not be rejuvenated.
The Wyrm Master may spend up to 20 additional soul ice in increments of four in the activation of Profane Rejuvenation. Every four soul ice sacrificed this way costs an additional AP (to a maximum of 5 additional AP) and adds 30 MP to the pool. The pool can be increased by up to an additional 150 points in this fashion.
As a bonus, this also increases the Wyrm Master's maximum MP by 10 points.
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Redid "Rejuvenation Pulse" more in theme for Wyrm Masters, with a few bonus goodies that Wyrm Masters have access to that will help them better tend their packs.