Stronghold: Ally Slow Effect

Suggestions for game development and improvements. One suggestion to a thread, please.
Post Reply

Do you like this feature/change?

Yes (as is)
4
57%
Yes (with significant change)
0
No votes
No
3
43%
 
Total votes: 7

User avatar
Repinuj
Posts: 74
Joined: Sun Nov 17, 2024 5:02 am

Stronghold: Ally Slow Effect

Post by Repinuj »

If ward policy allows allies in, they shouldn't be subject to the slow and sapping effect that intruders are subject to when the ward is near full. Or make that a separate policy.
Mousus6
Posts: 41
Joined: Fri Mar 07, 2025 9:55 am

Re: Stronghold: Ally Slow Effect

Post by Mousus6 »

This is one where whilst I could see that whilst pretty much everyone would want to turn it off it is probably better for the game if it isn't an available option. Probably actively grinding in an ally's stronghold feels to me like it shouldn't be an actively encouraged mechanic. It's probably also useful to make the shop factions awkward to weirdly camp in without the shop making an unfriendly choice given it isn't an option they have available to turn off.
Klapaucius
Posts: 300
Joined: Wed Nov 24, 2021 10:36 am

Re: Stronghold: Ally Slow Effect

Post by Klapaucius »

Agreed with mousus, though I would consider it totally fine if the out-of-the-stronghold bonus bonus ap got removed, which I do think was ill favoured from the outset.
User avatar
kylinn
Posts: 43
Joined: Wed Nov 24, 2021 4:13 pm

Re: Stronghold: Ally Slow Effect

Post by kylinn »

Seem like allies shouldn't be penalized like hostiles. Maybe a lesser penalty, like slowing without sapping?
Post Reply