Skill: Allow naming of Saintly Relics

Suggestions for game development and improvements. One suggestion to a thread, please.
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MrFrank
Posts: 110
Joined: Wed Nov 24, 2021 10:13 am
Location: Lambda, a Subterranean Storage Facility, Mount Altrea Site

Skill: Allow naming of Saintly Relics

Post by MrFrank »

Allow Advocates to name their Relics.

It will make it more obvious which one is which, in the relics dropdown. The description can also be updated. For instance, if Advocate John names his relic "Glowing Branch", the description can read:
There is a Saintly Relic (Glowing Branch) to Advocate John here.
|| glueman / 11968 || manco / 11970 || jeremiah peacekeeper / 12231 || arglesby / 12546 || relicky saint / 13185 || allardyce / 110625 || wandbeard / 110627 ||
Zanahoria78
Posts: 6
Joined: Fri Aug 02, 2024 10:54 pm

Re: Skill: Allow naming of Saintly Relics

Post by Zanahoria78 »

+1, this would be a nice thing to have.
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snurpt
Posts: 11
Joined: Wed Aug 06, 2025 4:48 pm
Location: neutral territory

Re: Skill: Allow naming of Saintly Relics

Post by snurpt »

I see nothing wrong (looking goofy) with this. It‘s not (easy to make fun of or) abusable in the slightest.

In all earnesty, I think this could be fun!
a pink cocker spaniel, really an oddly colored canine
a scrawny kid in a hero costume, making a difference
Brother Fugue, hard to recall even on a good day
Opher Foxaches, malarky done right
Quinn Tessance, an outlaw with a touch of whimsy
the Butch West India Company man, real gentlemen never go out of style
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