Factions: Allow factions to set a stance towards factionless entities/players

Suggestions for game development and improvements. One suggestion to a thread, please.
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Mousus6
Posts: 12
Joined: Fri Mar 07, 2025 9:55 am

Factions: Allow factions to set a stance towards factionless entities/players

Post by Mousus6 »

Hopefully this is an idea that the back end code doesn't hate too much, allow factions to set a stance towards factionless entities. Would allow factions to set their level of defensive paranoia vs welcomingness to give a bit more freedom for pet targeting with fewer bug reports of "this is an unexpected behaviour". Possibly could be nice to have a separation between NPC/world entities and factionless players but that would definitely be a bonus that is presumably more technically complicated.

Presumably still no renown for killing the factionless.
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