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Yet another pets-not-retaliating bug

Posted: Tue Jan 06, 2026 12:28 am
by Violet Ultra
- The shadows here seem to distort and bend at eerie angles as a chill and eerily soft breeze passes through the area. (2026-01-02 17:26:49).
- The form of Forgotten Toad seemed to warp and flicker for a moment before appearing to melt into the shadows. (2026-01-02 17:27:05).
- (4 times) Forgotten Toad attacked your pet, Naal'suul, a(n) Necrophage, with a Bow of Frostbite and hit for 38 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! (2026-01-02 17:27:21).
- Naal'suul, a(n) Necrophage has despawned. (2026-01-02 17:27:23).
- Forgotten Toad attacked Naal'suul, a(n) Necrophage with a Bow of Frostbite, killing it! (2026-01-02 17:27:24).
- Forgotten Toad attacked your pet, Naal'suul, a(n) Necrophage, with a Bow of Frostbite and hit for 38 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-02 17:27:24).
- a cute doll made out of a person, a(n) Zombie has despawned. (2026-01-02 17:27:25).
- Forgotten Toad attacked a cute doll made out of a person, a(n) Zombie with a Bow of Frostbite, killing it! (2026-01-02 17:27:25).
- Forgotten Toad attacked your pet, a cute doll made out of a person, a(n) Zombie, with a Bow of Frostbite and hit for 38 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-02 17:27:25).
- a sp00ky mannequin, a(n) Skeleton has despawned. (2026-01-02 17:27:29).
- Forgotten Toad attacked a sp00ky mannequin, a(n) Skeleton with a Bow of Frostbite, killing it! (2026-01-02 17:27:29).
- Forgotten Toad attacked your pet, a sp00ky mannequin, a(n) Skeleton, with a Bow of Frostbite and hit for 38 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-02 17:27:29).
- Forgotten Toad attacked your pet, a darn killstealing turtle tank!, a(n) Fossil Monstrosity, with a Bow of Frostbite and hit for 38 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! (2026-01-02 17:27:30).
- Forgotten Toad attacked your pet a darn killstealing turtle tank!, a(n) Fossil Monstrosity with a Bow of Frostbite and missed!. (2026-01-02 17:27:31).
- Forgotten Toad attacked your pet, a darn killstealing turtle tank!, a(n) Fossil Monstrosity, with a Bow of Frostbite and hit for 38 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! (2026-01-02 17:27:32).
- a darn killstealing turtle tank!, a(n) Fossil Monstrosity has despawned. (2026-01-02 17:27:35).
- Forgotten Toad attacked a darn killstealing turtle tank!, a(n) Fossil Monstrosity with a Bow of Frostbite, killing it! (2026-01-02 17:27:35).
- Forgotten Toad attacked your pet, a darn killstealing turtle tank!, a(n) Fossil Monstrosity, with a Bow of Frostbite and hit for 38 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! This was enough to kill your pet! (2026-01-02 17:27:35).
- The form of Forgotten Toad seemed to warp and flicker for a moment before appearing to melt into the shadows. (2026-01-02 17:27:39).
- Forgotten Toad attacked you with a Bow of Frostbite and hit for 23 points of cold damage. He was hiding! The magic converts 4 MP into feedback, dealing added damage! (2026-01-02 17:27:54).
- Forgotten Toad attacked you with a Bow of Frostbite and missed! (2026-01-02 17:27:58).
- (2 times) Forgotten Toad attacked you with a Bow of Frostbite and hit for 18 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! (2026-01-02 17:28:01).
- Forgotten Toad attacked you with a Bow of Frostbite and hit for 18 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! This was enough to kill you! (2026-01-02 17:28:02).
- A fragment of your life essence sinks into the ground where you died. (2026-01-02 17:28:02).
- You feel the effects of Mark of the Assassin fade. (2026-01-02 17:28:02).
The shadows here seem to distort and bend at eerie angles as a chill and eerily soft breeze passes through the area. (2026-01-04 20:56:13)
- (2 times) The form of Forgotten Toad seemed to warp and flicker for a moment before appearing to melt into the shadows. (2026-01-04 20:56:59 | 2026-01-04 20:56:56)
- Forgotten Toad attacked your pet, Naal'suul, a(n) Necrophage, with a Bow of Frostbite and hit for 36 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! (2026-01-04 20:57:35)
- Naal'suul, a(n) Necrophage has despawned. (2026-01-04 20:57:36)
- Forgotten Toad attacked Naal'suul, a(n) Necrophage with a Bow of Frostbite, killing it! (2026-01-04 20:57:36)
- Forgotten Toad attacked your pet, Naal'suul, a(n) Necrophage, with a Bow of Frostbite and hit for 36 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-04 20:57:36)
- rubber ducky-shaped alarm clock, a(n) Skeleton has despawned. (2026-01-04 20:57:38)
- Forgotten Toad attacked rubber ducky-shaped alarm clock, a(n) Skeleton with a Bow of Frostbite, killing it! (2026-01-04 20:57:38)
- Forgotten Toad attacked your pet, rubber ducky-shaped alarm clock, a(n) Skeleton, with a Bow of Frostbite and hit for 36 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-04 20:57:38)
- Skeleton has despawned. (2026-01-04 20:57:40)
- Forgotten Toad attacked Skeleton with a Bow of Frostbite, killing it! (2026-01-04 20:57:40)
- Forgotten Toad attacked your pet, Skeleton, with a Bow of Frostbite and hit for 36 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-04 20:57:40)
- Skeleton has despawned. (2026-01-04 20:57:41)
- Forgotten Toad attacked Skeleton with a Bow of Frostbite, killing it! (2026-01-04 20:57:42)
- Forgotten Toad attacked your pet, Skeleton, with a Bow of Frostbite and hit for 36 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-04 20:57:42)
- The Brand New Auto-Booper 5000™, a(n) Skeleton has despawned. (2026-01-04 20:57:50)
- Forgotten Toad attacked The Brand New Auto-Booper 5000™, a(n) Skeleton with a Bow of Frostbite, killing it! (2026-01-04 20:57:50)
- Forgotten Toad attacked your pet, The Brand New Auto-Booper 5000™, a(n) Skeleton, with a Bow of Frostbite and hit for 36 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-04 20:57:50)
- wearable rubber ducky slipper(L), a(n) Skeleton has despawned. (2026-01-04 20:57:52)
- Forgotten Toad attacked wearable rubber ducky slipper(L), a(n) Skeleton with a Bow of Frostbite, killing it! (2026-01-04 20:57:52)
- Forgotten Toad attacked your pet, wearable rubber ducky slipper(L), a(n) Skeleton, with a Bow of Frostbite and hit for 36 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-04 20:57:52)
- wearable rubber ducky slipper(R), a(n) Skeleton has despawned. (2026-01-04 20:57:55)
- Forgotten Toad attacked wearable rubber ducky slipper(R), a(n) Skeleton with a Bow of Frostbite, killing it! (2026-01-04 20:57:55)
- Forgotten Toad attacked your pet, wearable rubber ducky slipper(R), a(n) Skeleton, with a Bow of Frostbite and hit for 36 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Unholy waves of energy snake forth from their body and assault for 4 points of unholy damage! This was enough to kill your pet! (2026-01-04 20:57:55)
- Forgotten Toad attacked you with a Bow of Frostbite and hit for 22 points of cold damage. She was hiding! The magic converts 4 MP into feedback, dealing added damage! (2026-01-04 20:58:07)
- Forgotten Toad attacked you with a Bow of Frostbite and hit for 17 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! Her attack also damaged and weakened your Leather Jacket. It is less effective! (2026-01-04 20:58:08)
- Forgotten Toad attacked you with a Bow of Frostbite and missed! (2026-01-04 20:58:10)
- Forgotten Toad attacked you with a Bow of Frostbite and hit for 18 points of cold damage. The magic converts 4 MP into feedback, dealing added damage! This was enough to kill you! (2026-01-04 20:58:13)
- A fragment of your life essence sinks into the ground where you died. (2026-01-04 20:58:13)
- You feel the effects of Mark of the Assassin fade. (2026-01-04 20:58:13)
In both cases all of the pets were on defensive except the necrophage, which was vs non-allied.


https://wiki.nexusclash.com/wiki/Adept_of_the_Shadow
An Adept of the Shadow will no longer become unhidden when attacking an inanimate object (doors, wards, glyphs, fortifications), but will still unhide to attack characters or Pets.
"but will still unhide to attack characters or Pets."
I was a bit fuzzy on the details before, but... yeah.

And regardless of anything else, doesn't anyone think would be completely nuts for Voidwalkers to be able to just go to town on as many pets as their ludicrous 46-damage attacks can plow through? Combined with the huge territory range/unsoakability of gremlins, Voidwalkers benefitting from this glitch have basically rendered Purgatorio off-limits for Kharla as a petmaster, indoors or out. I thought pets and auras (and if you're an angel, glyphs) were supposed to be the counter to the VW/EH/Rev 'hunter' classes - since the only other option is to hide, and you know... the whole point of hunters is that hiding from them really doesn't work so well.

Kharla (the necrophage+skelly owner):
https://www.nexusclash.com/clash.php?op ... &id=110577
Some toad I've forgotten the name of already:
https://www.nexusclash.com/clash.php?op ... &id=105412

Re: Yet another pets-not-retaliating bug

Posted: Tue Jan 06, 2026 6:59 am
by Mousus6
That one is not a bug, https://wiki.nexusclash.com/wiki/Sniper ... ping_Chill allows attacking with a bow whilst only revealing themselves to the target. Pets share their master's revealed list rather than having their own so the pets can't see the VW to retaliate.
Given VWs have skills to bypass glyphs the only thing that can keep you safe from them is a SH ward...

Worth noting that purg gremlins don't go inside.

Re: Yet another pets-not-retaliating bug

Posted: Fri Jan 09, 2026 12:06 am
by Violet Ultra
You've activated my trap card!

Yes, I read that page of the wiki after my previous post. Yes, I knew someone would try to argue that point, 'tortured logic' though it may be. And I expected it might come from someone who doesn't seem to have any Voidwalkers of his own, even. Funny how everyone always says Voidwalkers were nerfed to unusability, isn't it? Ranking higher than 2/3rds of T3s in terms of how many are being played, you at least have to admit they're actually somewhat above average. I can't imagine what they must've been like before this supposed ancient mythical mega-nerf.

But since you brought it up: Sure, let's talk about Creeping Chill, shall we?
As you say, "Pets share their master's revealed list" - So, shouldn't they be adding the VW when it attacks them, then?
It makes sense from a gameplay perspective, unless for some reason you want there to be a class that can just "lol nope" as many pets as it wants without even needing to 'door dance' to dodge timed pet ticks or use lifedrain abilities/healing supplies.
It makes sense from a 'lore' perspective, since while IRL these may just be dumb NPCs, it's implied the 'Lesser Auias' are all supposed to have at least animal-level intelligence - hence why they're called "pets", not "roombas".
Even the piece of wiki text you're asking us to take an unnaturally literal interpretation of, if you actually interpret it literally... shouldn't at least the pet that's being attacked be able to retaliate at first?
The only perspective from which you can argue that it's not a bug is that "that's how it works and I don't want it to change." And that's a tautology.
Unloading 1 round from an SMG and ending up with 22 in inventory is how gun ammo works, and I don't want that to change. But that doesn't make it "not a bug" - we know it's wrong, that's why it's on the Bug Reporting board, in the Known Bugs thread.

Also worth noting that the reason purg gremlins don't go inside is because they were designed to corral people indoors, for the sake of hunting classes (especially the Void Walker) so that other classes have less of a chance to snatch up these hapless victims before they can. So yes, I've been sleeping indoors. Liches in particular didn't have much choice anyway, being the only proper petmaster class to lack some way to deal with winged foes. But the mention of gremlins was for the sake of emphasizing that this affects everyone who relies on pets to try to stay alive in the Outer Plane.

Re: Yet another pets-not-retaliating bug

Posted: Sun Jan 11, 2026 12:40 pm
by Mousus6
I definitely react that it's an interaction that feels intended given the particular skillset of voidwalkers rather than one that looks like a bug.

Overall class/role balance isn't something I've dived too deeply into having only come back late last breath and only having 3 characters so the philosophy of it is an interesting question. From what I understand we can split the classes down into 5 buckets with a small amount of hybridisation between them.

Classes with true hunting skills: Rev with EoD/Bat, Exalted Harbinger with Demon Tracks, Fallen with Angel Hunter. If you fall within their tracking purview and they are looking for you the only things that will save you are a truly massive petwall or a proper ward/glyph.

Classes with mediocre hunting skills: VW/ES/NC with Enhanced Senses and varying movement abilities to cover ground to apply them. Determined casters with a good MP regen skill can attempt to hybridise into this category with Sixth Sense casts and Reveal in key spots. Their hunting only covers relatively limited ground and hiding somewhere they don't expect you to be will keep you away from them. Maybe people being determined with Tracking+Psychic Bloodhound can work their way into this bucket.

Petmasters: LS/Ele/Lich/WM (Rev/NC/DH/Corruptor are able to pretend badly), the only classes that give any deterrent to attacking them whilst offline. Against anything but the best passive tanks can very efficiently kill anything they can actually find (those with aura immune pets can even kill the best of passive tanks ultra cheaply). The downside to pet classes is the sense of social obligation to potentially hang around the stronghold preparing defences against a raid that may not come and that if it does may be over prepared to wipe out the pet wall anyway.

Tanks: ES/IB/Seraph (NC/Advo/DO/Conduit all able to pretend badly). The true tanks will laugh off even the largest of solo maintainable pet walls without using significant consumables should they find one in the wild. In a world where tanks can't outpace petmasters raiding dies as an activity.
Squishies: Essentially everyone else, those without any good defences or unusual hunting skills. Can be many of the previously mentioned classes without making the particular build choices that push them into tank or bad petmaster. Some of them have good enough offence to blast down a squishy petmaster with a small pet wall but not all.

If sleeping outside of a SH there are two potential forms of defence, secrecy (hiding/invisibility/being somewhere obscure) and establishing a challenge (visible glyphs/pets).

Anyone relying on secrecy who is actually found will definitely die. They are significantly more likely to be found by one of the hunting classes since the hunting classes have a higher success rate per AP spent so are more likely to actually go out hunting but there is a reasonable chance that a non-hunting class may have found them anyway given the mediocre hunting skills aren't actually that massive a difference in effectiveness (or alternatively anyone can buy the full tracking tree). How effective secrecy is depends on how far away you are from the well travelled spots and SHs. Not sure how effective it is for most people, for my fallen furiously hunting I think I die about 50% of days whilst respawning quickly and generally shadow wrapping somewhere that seems like a good idea.

Challenge defence is only available to true petmasters and good glyph casters. They are still significantly more likely to be come across by hunters since the higher success rate for general hunting means they are more likely to actually be spending their time hunting. There are enough demons with destructive blow and neutrals happy to kill good that I don't know how much I would trust to sleeping under a protection glyph in any vaguely well travelled spot which leaves only pets. There are 4 ways of fighting pets, pet vs pet fight (whoever's pets focus the petmaster better win), aura tanking them to death (nearly free but only available to tanks), single target killing the pets (mostly only as xp/damage farming), killing the master through the pets (the most efficient option if you can get away with it). Mostly squishies won't really have any of those options available without using significant consumables.

The question then comes of who should be able to kill a wild petmaster. I'm fine with the idea that VWs should be on that list rather than just tanks and other petmasters but that is the philosophical design question being asked rather than calling it a bug that they have a skill that lets them do it. Given I've been highly distracted by writing this I suspect this is in fact a pointless long nearly rant with no actual content but maybe someone will find it interesting.

Re: Yet another pets-not-retaliating bug

Posted: Sun Jan 11, 2026 5:11 pm
by squib
Violet Ultra wrote: Fri Jan 09, 2026 12:06 am You've activated my trap card!
I agree that its a broken that VW (a glass cannon) can be effectively immune to pets. I do think if the vw skill in question should make it easier to kill pet masters but only as intended. There IS a bug here. The skill SHOULD allow only the pet directly attacked to retaliate. My memory of the skill is that this is not true most of the time, and instead the skill just allows you to delete all the pets before targeting the pm. And THAT is totally broken in my opinion, speaking a former voidwalker b5 player and forever voidwalker enjoyer.