- You write a jumbled mess of cyrillic, sanskrit and yiddish in a vaguely circular manner. It contains words for „raisin“ and „cinnamon“. in magic marker. (2025-11-13 18:46:17).
In the Ragged coffee shop. On Brother Fugue.
There is a message in red marker in place. This message in magic marker didn‘t replace it. Maybe it‘s the quotation marks?
The problem isn't the quotation marks. The real problem is the 5G rays from the andromeda galaxy that are subtly altering the harmonic frequencies of our chalk, making it less tasty and also causing the special characters written with it to secretly be replaced by &trade and ' and the like.
If you're worried about this too, give your chalk a lick. If it tastes like anything less than PEZ™ candy (which is said to "taste like chalk" because they are, in fact, a naturally-occurring formation in chalk mines, dispenser and all), then it's been suborned by an alien singularity as part of a conspiracy to cripple our defenses before their fleet reaches Earth!
Anyway, as for what we can do in the meantime... Currently, graffiti takes up ((70 * 70) + (41 * 38)) * 127 = less than 1 MB of storage on the server, for the total of all graffiti everywhere. I don't think it's a big thing to ask to consider increasing the limit in the backend severalfold. Not the number of chars the text box lets you type into it; that can stay the same if you want. (Although it's worth noting that Shartak lets you etch 200-char messages into trees and walls, and I'm sure there are other games that allow even more.) Rather, I'm talking about the limit that applies after you hit Enter, the one that decides whether your graffiti shows up on the wall or disappears along with your chalk into Nth-dimensional space to be investigated by interrogators with memory-altering drugs.
It's not technically the same as a fix, but it should help all the same.
After so long and so many fumbled opportunities to write something witty with the last spare action point in an action-packed day, we deserve at least as much.