Search found 13 matches
- Tue Aug 19, 2025 9:38 am
- Forum: Suggestions
- Topic: Skill: Tap Font allows spellgem recharging.
- Replies: 0
- Views: 313
Skill: Tap Font allows spellgem recharging.
Normally, you can only charge a spellgem if you know the spell. You can also only learn a spell from a charged spellgem. This can be a bit of a problem if you're holding onto a spell to learn it later and accidentally use it. I would like to suggest, for that reason (and others), that a spellcaster ...
- Tue Aug 19, 2025 9:30 am
- Forum: Suggestions
- Topic: Skill: Pattern Weaver (Sorceror/Shepherd/Defiler) - Craft spellgems at fonts
- Replies: 2
- Views: 224
Skill: Pattern Weaver (Sorceror/Shepherd/Defiler) - Craft spellgems at fonts
Just a thought that occurred to me. Allow those with the Pattern Weaver skill to be able to create/harvest spellgems of the appropriate color from fonts: Impact: Brown Slashing: Tan Piercing: Clear Fire: Red Cold: White Electric: Yellow Acid: Black Death: Green Other fonts have their own spellgems: ...
- Wed Aug 13, 2025 4:17 am
- Forum: Suggestions
- Topic: Lich Endgame Suggestion: Corpus Vitae
- Replies: 7
- Views: 309
Re: Lich Endgame Suggestion: Corpus Vitae
I like this, but I think I would set it so Liches could still donate pets while a Corpus Vitae is active, but limit Corpus Vitae summoning to 12 hours per Corpus Vitae per plane or if there are no Corpus Vitae on that plane. If the liches really get together with the project, they can set up a marau...
- Wed Aug 13, 2025 12:01 am
- Forum: Mechanics Discussion
- Topic: New Player Skill Guide (For Mortals)
- Replies: 8
- Views: 643
Re: New Player Skill Guide (For Mortals)
I would have suggested Search for those who are planning to initially level via book reading, and may later find it useful for finding FAKs or crafting and alchemy components, but it seems not to exist anymore. Yeah, if Search (And as a note, Sense Magic and Planar Protection) remained, they'd be P...
- Tue Aug 12, 2025 11:12 pm
- Forum: Suggestions
- Topic: Skills: Eternal Solder (Way of the Craftsman / Support tree)
- Replies: 2
- Views: 432
Re: Skills: Eternal Solder (Way of the Craftsman / Support tree)
I don't mind the idea of a crafting/mundane focused skill tree for ES. I think this needs a lot of refinement. Some thoughts: craftsman/craft - just the same as the conduit tree right? OK I guess, but I feel like something more thematic would be preferable. Alternatives like 'no additional cost for...
- Tue Aug 12, 2025 2:46 pm
- Forum: Suggestions
- Topic: Skills: Eternal Solder (Way of the Craftsman / Support tree)
- Replies: 2
- Views: 432
Skills: Eternal Solder (Way of the Craftsman / Support tree)
One of the things I feel is that Eternal Soldier has some potential as a "mundane" support. Thus I'd like to suggest an Eternal Soldier T3 crafting tree. As a note, all skills under Way of the Craftsman are children of Way of the Craftsman, and can be bought as long as the Eternal Soldier ...
- Tue Aug 12, 2025 12:18 pm
- Forum: Mechanics Discussion
- Topic: Spellcasting for Apprentices
- Replies: 0
- Views: 319
Spellcasting for Apprentices
So if you're a spellcaster of some sort, you'll probably be wondering what do with all of the possibilities. Well, it's actually fairly simple when you think of it. Spells are divided in three ways: Buffing/Support spells, Glyph Spells, and damage spells. Damage spells can be divided into a three ca...
- Tue Aug 12, 2025 9:14 am
- Forum: Suggestions
- Topic: Class - Warlock (Transcended T3 Warrior / Myrmidon base)
- Replies: 4
- Views: 2008
Re: Class - Warlock (Transcended T3 Warrior / Myrmidon base)
Did some changes: Arcane Warrior: no longer allows memorization from spellgems. Fortify spell: Now Mystic Apprentice, only applies to spellgems, but does allow the memorization of spells. Damage bonus applies to memorized spells if the Warlock has War Mage War Mage: Allows the memorization of spells...
- Tue Aug 12, 2025 7:29 am
- Forum: Suggestions
- Topic: Elementalist Endgame Suggestion: Elemental Balance
- Replies: 0
- Views: 377
Elementalist Endgame Suggestion: Elemental Balance
I'd like to offer an endgame for Elementalists, particularly around their pets. It is similar to the Lightspeaker endgame, only multiplanar, and can end up triggering an adverse advent. The Basics Once an Elementalist reaches level 30, they become able to affect the Balance with their pets. Specific...
- Tue Aug 12, 2025 3:14 am
- Forum: Mechanics Discussion
- Topic: New Player Skill Guide (For Mortals)
- Replies: 8
- Views: 643
New Player Skill Guide (For Mortals)
So I got bored, and decided to write this up, for new visitors! ----- Primary Tier All primary tier skills are already offered on character creation. These are generally the best skills to start with as they offer the easiest start and introductions to the game. It IS possible to "start" w...