Search found 41 matches
- Fri Oct 24, 2025 6:11 pm
- Forum: Suggestions
- Topic: Skill: Desecration, give Heretic Fallen a T3 result
- Replies: 0
- Views: 140
Skill: Desecration, give Heretic Fallen a T3 result
Part of what makes Heretic AP gain so silly is that they are the only class who, outside of active pacts, can even semi reliably achieve a top tier desecration result whilst not having a class specific buff. This probably means that they hit the 7AP result too often particularly given they already h...
- Fri Oct 24, 2025 4:14 pm
- Forum: Suggestions
- Topic: Interface: Bonus AP tracking on Character page
- Replies: 0
- Views: 171
Interface: Bonus AP tracking on Character page
Much like with the xp cap it would be nice if the character page showed bonus AP gain against the rolling cap to make fallen a little less surprised when Sadistic Glee stops working.
- Mon Oct 13, 2025 9:48 am
- Forum: Suggestions
- Topic: Combat: Reduce moral weight for killing/hurting pets
- Replies: 0
- Views: 1153
Combat: Reduce moral weight for killing/hurting pets
Given the amount of hp pets have relative to players it makes sense to me to reduce the morality impact of killing pets via attacks. Given the pets are largely extensions of the character and die with them it feels a little silly the degree to which my NCs biggest moral swings are pet murder (both g...
- Sat Oct 04, 2025 9:35 pm
- Forum: Bug Reporting
- Topic: Rods not affected by Oath/Bond
- Replies: 0
- Views: 1408
Rods not affected by Oath/Bond
Just a quick note on Rod damage being unaffected by Oath of Steel/Bond of the Mechanical now they don't affect spells.
- Wed Oct 01, 2025 2:41 pm
- Forum: Bug Reporting
- Topic: Missing Targets (Bottles) With 100+ Chance
- Replies: 4
- Views: 1094
Re: Missing Targets (Bottles) With 100+ Chance
Willing to bet this is the accuracy bug that I spotted through frustrated statistics again. Haven't spotted a fix for it in the patch notes. Was much harder to be sure of with 95% accuracy...
https://www.nexusclash.com/viewtopic.php?f=10&t=7091
https://www.nexusclash.com/viewtopic.php?f=10&t=7091
- Wed Oct 01, 2025 2:34 pm
- Forum: Implemented Suggestions
- Topic: Skill: Master of Hidden Energy, arcane vs wards
- Replies: 4
- Views: 989
Skill: Master of Hidden Energy, arcane vs wards
Allow ESs with MoHE to always do arcane damage to SH wards with affected attacks in the same way taint/sanctify/deep spellcraft make all spells do alignment damage vs wards. Mantle of V makes fangs always do arcane to wards for Revs, in spite of small cost. Mystic Arrrows makes bow always do arcane ...
- Mon Sep 29, 2025 8:39 pm
- Forum: Closed Bug Reports
- Topic: Pet kills don't leave corpses
- Replies: 1
- Views: 1375
Pet kills don't leave corpses
So it doesn't get lost on discord. Looks like kills by pets aren't executing all of the kill code as they aren't leaving corpses and aren't getting the killers flagged on shadow of dust... Actively tested for wolves, heard a report for an origami tiger. Can't really give any extra clues on troublesh...
- Sat Sep 27, 2025 8:34 pm
- Forum: Implemented Suggestions
- Topic: Skills: Origami Bow Increased duration
- Replies: 1
- Views: 1893
Skills: Origami Bow Increased duration
The 5 minute duration summon on Origami Bow is deeply annoying to use for raiding if any of your factionmates faff even a little bit. Could the summon duration be increased to 15 minutes similar to the majority of activatables or a given nominal autorefresh cost of 1mp or something? Having your weap...
- Sat Sep 20, 2025 2:52 am
- Forum: Implemented Suggestions
- Topic: Interface: Add toggle to supress light switching messages in strongholds
- Replies: 3
- Views: 1577
Interface: Add toggle to supress light switching messages in strongholds
Lightswitch playing is very spammy.
When in your stronghold it is not new information that someone else is present on the tile so there is no real use to the powerflipping messages. Could we get a character toggle to supress those in a stronghold?
When in your stronghold it is not new information that someone else is present on the tile so there is no real use to the powerflipping messages. Could we get a character toggle to supress those in a stronghold?
- Fri Sep 19, 2025 12:06 pm
- Forum: Suggestions
- Topic: Alchemy: Transmutes should generate some small amount of xp
- Replies: 6
- Views: 2115
Re: Alchemy: Transmutes should generate some small amount of xp
I feel like transmute xp shouldn't be a thing but it wouldn't hurt for the xp award from potion brewing to be increased a little to allow for transmutes taking up some of the action cost.
Giving xp to transmuting allows power flipping with ingredients which seems silly...
Giving xp to transmuting allows power flipping with ingredients which seems silly...