Search found 50 matches
- Sat Dec 13, 2025 9:10 pm
- Forum: Suggestions
- Topic: Revenant Endgame Effect Tweaks
- Replies: 0
- Views: 4
Revenant Endgame Effect Tweaks
There is a vast range of powers that are really cool in the Revenant endgame but there are unfortunately a few that are just straight outclassed 99.9% of the time for which 2 of a neat idea has popped into my head to make them at least highly situational rather than just pointless. They are small en...
- Fri Dec 12, 2025 1:06 pm
- Forum: Suggestions
- Topic: Uncouple MO from deglyphing
- Replies: 2
- Views: 45
Re: Uncouple MO from deglyphing
Can point out that it is also a bit buggy given that I have had glyphs not actually become targettable even after they were actually affecting me. Particularly annoying for balance NCs deglyphing as they are probably starting closer aligned to the target even if their faction mates aren't. Probably ...
- Tue Dec 02, 2025 2:22 pm
- Forum: The Panopticon
- Topic: Way of Antitoxin / Master of Vigour - Eternal Soldier
- Replies: 4
- Views: 4749
Re: Way of Antitoxin / Master of Vigour - Eternal Soldier
As a not particularly shiny option. 1ap 5mp clear all debuffs on self? Not sure how many reasonable duration debuffs there are that actually come up...
- Tue Dec 02, 2025 12:12 pm
- Forum: The Panopticon
- Topic: Vulturing, Fallen Strongholds and the relative safety of the Nexus
- Replies: 5
- Views: 260
Re: Vulturing, Fallen Strongholds and the relative safety of the Nexus
I think the bit that my brain is failing to wrap round is that it's quite likely that people's expectations of safety might actually be higher in a fallen stronghold than a standing one which feels obviously absurd. Most of the problem I have is the sheer level of effort required to properly follow ...
- Tue Dec 02, 2025 11:10 am
- Forum: The Panopticon
- Topic: Vulturing, Fallen Strongholds and the relative safety of the Nexus
- Replies: 5
- Views: 260
Vulturing, Fallen Strongholds and the relative safety of the Nexus
Possibly this would cause more discussion in discord but it feels like I'm probably going to write a wall of text so I'll put it here. It feels to me like a major source of discontent in the Nexus is where there is a gap between expected safety of a situation and actual death rate; one of the potent...
- Fri Nov 14, 2025 8:46 am
- Forum: Suggestions
- Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
- Replies: 8
- Views: 1218
Re: Skills: Let Persistent Spellcraft prevent enchant decay on death
Looking at Klapacius' point I agree that wizards probably shouldn't have access to the 0 maintenance full enchanted clothing suite. What about making it weapons and armour only to synergise with wonderworking?
- Thu Nov 13, 2025 12:06 pm
- Forum: Suggestions
- Topic: Skill (Archon): Blessed Sight
- Replies: 2
- Views: 550
Re: Skill (Archon): Blessed Sight
Looks like it isn't really intended to be used aggressively but could certainly be used to annoy balance NCs/demons in a really quite odd way which I'm not quite sure how that would feel. Using it on a tanking IB in a raid doesn't feel like its intended purpose but not sure what guardrails you put o...
- Thu Nov 13, 2025 12:02 pm
- Forum: Suggestions
- Topic: Interface: Allow first aid to show pet hp in targeting dropdown
- Replies: 1
- Views: 502
Interface: Allow first aid to show pet hp in targeting dropdown
The addition of the player hp to the targeting dropdown is awesome and if it isn't too much code overhead it would be nice to have pet hp shown in their targeting dropdowns as well to make sniping low hp pets easier and judging whether to call off a miniboss attempt on mobile more possible.
- Fri Oct 31, 2025 9:16 pm
- Forum: Promoted Suggestions
- Topic: Block Slice and Gold/Silver from auto-transmute
- Replies: 3
- Views: 7009
Re: Block Slice and Gold/Silver from auto-transmute
I would definitely find that a handy toggle, I generally remember to drop all my slice before alchemising but it is annoying to have to drop all my gold and slice before any pushing of the auto-brew button. Possibly for slice it just wants to be the lowest priority ingredient as it is almost always ...
- Fri Oct 24, 2025 6:11 pm
- Forum: Suggestions
- Topic: Skill: Desecration, give Heretic Fallen a T3 result
- Replies: 0
- Views: 8660
Skill: Desecration, give Heretic Fallen a T3 result
Part of what makes Heretic AP gain so silly is that they are the only class who, outside of active pacts, can even semi reliably achieve a top tier desecration result whilst not having a class specific buff. This probably means that they hit the 7AP result too often particularly given they already h...