Search found 64 matches
- Thu Mar 12, 2026 8:00 pm
- Forum: Suggestions
- Topic: Gameplay: Honourable Raid Participation Statistic
- Replies: 0
- Views: 22
Gameplay: Honourable Raid Participation Statistic
Feels worth adding a statistic for successful honourable raids completed granted on flag capture to everyone who damaged the ward or injured a defender in the hold since the ward was last full. Honourable being defined as worth a minimum level of renown. Whether it wants badges adding is another que...
- Sat Mar 07, 2026 11:43 am
- Forum: Bug Reporting
- Topic: Divine Resolve Searching for Revenants
- Replies: 0
- Views: 4197
Divine Resolve Searching for Revenants
Divine Resolve with Cloak of Ineffable Mystery (Searching actions are treated as if it was daytime with lights on) doesn't have the fallback state of not debuffing friendly Revenant searching that some of the other make it act like it's light for friendlies angel powers have. Possible it's a display...
- Fri Mar 06, 2026 7:37 am
- Forum: Suggestions
- Topic: Attacking Characters with Hand of Zealotry
- Replies: 11
- Views: 7304
Re: Attacking Characters with Hand of Zealotry
Just like good can't raid good without something unusual happening or a lot of effort there should probably be at least a little bit of moral peril to good raiding a majority good unaligned faction. Possibly a mid point between what we have and the original unaligned is basically not a target would ...
- Thu Mar 05, 2026 7:43 pm
- Forum: Suggestions
- Topic: Attacking Characters with Hand of Zealotry
- Replies: 11
- Views: 7304
Re: Attacking Characters with Hand of Zealotry
Still feels wrong that Zealot angels can clear an unaligned stronghold full of 100% good mortals and transcends with no moral consequence and those same transcends would drop to neutral for bashing the ward to reclaim their flag...
- Tue Mar 03, 2026 1:59 pm
- Forum: Suggestions
- Topic: Attacking Characters with Hand of Zealotry
- Replies: 11
- Views: 7304
Re: Attacking Characters with Hand of Zealotry
Having spent some time gently ruminating on this because typing on a phone is annoying I think I've crystalised my thought on what the problem feels like. I think the relevant issue for both fun and roleplaying purposes is the Unaligned effective morality cap in their strongholds which guarantees Ze...
- Thu Feb 19, 2026 4:50 pm
- Forum: Bug Reporting
- Topic: Blasphemy
- Replies: 0
- Views: 11939
Blasphemy
Blasphemy against Alonai is increasing healing done by 5 rather than decreasing it.
Blasphemy against Namm doesn't affect pet damage (the biggest time where 5 points of holy damage reduction mean something).
Blasphemy against Namm doesn't affect pet damage (the biggest time where 5 points of holy damage reduction mean something).
- Sun Feb 15, 2026 11:46 am
- Forum: Bug Reporting
- Topic: Grim Mien and Blood Magic
- Replies: 0
- Views: 11608
Grim Mien and Blood Magic
Probably not technically a bug but a very silly interaction that should possibly be fixed. Grim Mien maintenance costs have a hilarious interaction with blood magic and can kill you to refill your mp if you forget to switch it off. 1 mp charge a minute which activates blood magic for 2mp gain for a ...
- Sun Jan 11, 2026 12:40 pm
- Forum: Bug Reporting
- Topic: Yet another pets-not-retaliating bug
- Replies: 4
- Views: 8942
Re: Yet another pets-not-retaliating bug
I definitely react that it's an interaction that feels intended given the particular skillset of voidwalkers rather than one that looks like a bug. Overall class/role balance isn't something I've dived too deeply into having only come back late last breath and only having 3 characters so the philoso...
- Tue Jan 06, 2026 6:59 am
- Forum: Bug Reporting
- Topic: Yet another pets-not-retaliating bug
- Replies: 4
- Views: 8942
Re: Yet another pets-not-retaliating bug
That one is not a bug, https://wiki.nexusclash.com/wiki/Sniper_of_the_Creeping_Chill allows attacking with a bow whilst only revealing themselves to the target. Pets share their master's revealed list rather than having their own so the pets can't see the VW to retaliate. Given VWs have skills to by...
- Tue Dec 30, 2025 10:18 am
- Forum: Mechanics Discussion
- Topic: Dark Oppressor Pacts
- Replies: 2
- Views: 15687
Re: Dark Oppressor Pacts
Two things that occur to me, there are almost certainly going to be some T3 skills that are funky to pass to others so it is almost certainly worth limiting skill granting from vassal contracts or returned to the DO to T2 skills rather than finding skill after skill that is excitingly unbalanced in ...