Search found 41 matches

by Mousus6
Fri Oct 24, 2025 6:11 pm
Forum: Suggestions
Topic: Skill: Desecration, give Heretic Fallen a T3 result
Replies: 0
Views: 140

Skill: Desecration, give Heretic Fallen a T3 result

Part of what makes Heretic AP gain so silly is that they are the only class who, outside of active pacts, can even semi reliably achieve a top tier desecration result whilst not having a class specific buff. This probably means that they hit the 7AP result too often particularly given they already h...
by Mousus6
Fri Oct 24, 2025 4:14 pm
Forum: Suggestions
Topic: Interface: Bonus AP tracking on Character page
Replies: 0
Views: 171

Interface: Bonus AP tracking on Character page

Much like with the xp cap it would be nice if the character page showed bonus AP gain against the rolling cap to make fallen a little less surprised when Sadistic Glee stops working.
by Mousus6
Mon Oct 13, 2025 9:48 am
Forum: Suggestions
Topic: Combat: Reduce moral weight for killing/hurting pets
Replies: 0
Views: 1153

Combat: Reduce moral weight for killing/hurting pets

Given the amount of hp pets have relative to players it makes sense to me to reduce the morality impact of killing pets via attacks. Given the pets are largely extensions of the character and die with them it feels a little silly the degree to which my NCs biggest moral swings are pet murder (both g...
by Mousus6
Sat Oct 04, 2025 9:35 pm
Forum: Bug Reporting
Topic: Rods not affected by Oath/Bond
Replies: 0
Views: 1408

Rods not affected by Oath/Bond

Just a quick note on Rod damage being unaffected by Oath of Steel/Bond of the Mechanical now they don't affect spells.
by Mousus6
Wed Oct 01, 2025 2:41 pm
Forum: Bug Reporting
Topic: Missing Targets (Bottles) With 100+ Chance
Replies: 4
Views: 1094

Re: Missing Targets (Bottles) With 100+ Chance

Willing to bet this is the accuracy bug that I spotted through frustrated statistics again. Haven't spotted a fix for it in the patch notes. Was much harder to be sure of with 95% accuracy...

https://www.nexusclash.com/viewtopic.php?f=10&t=7091
by Mousus6
Wed Oct 01, 2025 2:34 pm
Forum: Implemented Suggestions
Topic: Skill: Master of Hidden Energy, arcane vs wards
Replies: 4
Views: 989

Skill: Master of Hidden Energy, arcane vs wards

Allow ESs with MoHE to always do arcane damage to SH wards with affected attacks in the same way taint/sanctify/deep spellcraft make all spells do alignment damage vs wards. Mantle of V makes fangs always do arcane to wards for Revs, in spite of small cost. Mystic Arrrows makes bow always do arcane ...
by Mousus6
Mon Sep 29, 2025 8:39 pm
Forum: Closed Bug Reports
Topic: Pet kills don't leave corpses
Replies: 1
Views: 1375

Pet kills don't leave corpses

So it doesn't get lost on discord. Looks like kills by pets aren't executing all of the kill code as they aren't leaving corpses and aren't getting the killers flagged on shadow of dust... Actively tested for wolves, heard a report for an origami tiger. Can't really give any extra clues on troublesh...
by Mousus6
Sat Sep 27, 2025 8:34 pm
Forum: Implemented Suggestions
Topic: Skills: Origami Bow Increased duration
Replies: 1
Views: 1893

Skills: Origami Bow Increased duration

The 5 minute duration summon on Origami Bow is deeply annoying to use for raiding if any of your factionmates faff even a little bit. Could the summon duration be increased to 15 minutes similar to the majority of activatables or a given nominal autorefresh cost of 1mp or something? Having your weap...
by Mousus6
Sat Sep 20, 2025 2:52 am
Forum: Implemented Suggestions
Topic: Interface: Add toggle to supress light switching messages in strongholds
Replies: 3
Views: 1577

Interface: Add toggle to supress light switching messages in strongholds

Lightswitch playing is very spammy.
When in your stronghold it is not new information that someone else is present on the tile so there is no real use to the powerflipping messages. Could we get a character toggle to supress those in a stronghold?
by Mousus6
Fri Sep 19, 2025 12:06 pm
Forum: Suggestions
Topic: Alchemy: Transmutes should generate some small amount of xp
Replies: 6
Views: 2115

Re: Alchemy: Transmutes should generate some small amount of xp

I feel like transmute xp shouldn't be a thing but it wouldn't hurt for the xp award from potion brewing to be increased a little to allow for transmutes taking up some of the action cost.

Giving xp to transmuting allows power flipping with ingredients which seems silly...