Search found 29 matches
- Thu Sep 11, 2025 10:20 am
- Forum: Mechanics Discussion
- Topic: NC the confused middle child of the Transcended
- Replies: 0
- Views: 35
NC the confused middle child of the Transcended
People definitely have fun with the concept and class fantasy but actually mechanically most of the time spells don't manage to make up for quite how unfocussed and weak lots of their skills actually are. Doing a direct comparison to the 2 other Myrm exits and Doomhowler, HC is just too odd to get m...
- Tue Sep 02, 2025 4:32 pm
- Forum: Suggestions
- Topic: Interface: Warning pop-up on attacking factionmates
- Replies: 0
- Views: 180
Interface: Warning pop-up on attacking factionmates
Whilst writing the colour suggestion an alternative way of doing it occurred to me, though I still like the idea for the sake of the colour-blind. Would it be practical to add a character toggle for "Confirm attack factionmate" and "Confirm attack ally" popping up an "Are yo...
- Tue Sep 02, 2025 4:25 pm
- Forum: Suggestions
- Topic: Interface: Allow character settings to adjust name colour highlights
- Replies: 0
- Views: 210
Interface: Allow character settings to adjust name colour highlights
Given that our default colours for enemy vs ally are red vs green and red/green colour-blindness is extremely common it could be a very nice feature to let people customise their highlight colours on the character settings page. This is prompted by occasional fun on my side and others of mixing up r...
- Tue Sep 02, 2025 10:07 am
- Forum: Suggestions
- Topic: Interface: Group Badges by Source
- Replies: 4
- Views: 223
Re: Interface: Group Badges by Source
Possibly could just go with Lifetime Achievemena Badges Current Breath Achievement Badges Current Breath Exploratation Badges Past Breaths Achievement Badges Past Breaths Exploratation Badges Which would also be less effort in tagging. Having not been around for any breaths between NW and 5 everyone...
- Tue Sep 02, 2025 9:32 am
- Forum: Suggestions
- Topic: Interface: Group Badges by Source
- Replies: 4
- Views: 223
Interface: Group Badges by Source
Possibly more effort than it's worth to code but would be really nice if badges grouped by type rather than purely alphabetically. Would be nice if the badge list was something like: Lifetime Achievements List of badges Breath 6 Achievements List of badges Breath 6 Exploration List of badges Breath ...
- Fri Aug 29, 2025 9:42 pm
- Forum: Suggestions
- Topic: Skill: Scribe Pact, pact debt brainstorming
- Replies: 2
- Views: 220
Skill: Scribe Pact, pact debt brainstorming
Given that we've got interesting ideas for this in discord it feels worth producing a place where they can be collated so they don't get lost. Probably it's worth starting with some ideas as to what pact debt is trying to achieve so people can be on the same page whilst thinking up ways to enact tha...
- Fri Aug 29, 2025 3:45 pm
- Forum: Suggestions
- Topic: Skill: Digestion for WM
- Replies: 5
- Views: 395
Re: Skill: Digestion for WM
I was understanding right then on the kill eating front. Probably wants to be some level of toggle to make it optional even if you have the skill then as sometimes you would rather have an extra floor desecrate and then eat the body for instant healing vs +5 max hp for 12 hours. I guess letting pets...
- Fri Aug 29, 2025 11:58 am
- Forum: Suggestions
- Topic: Skill: Digestion for WM
- Replies: 5
- Views: 395
Re: Skill: Digestion for WM
Three thoughts I have looking at this: Is the intention for the active kill consuming the body to prevent leaving a corpse or is that just taking a big bite out of it (there's probably annoyances both ways)? Having something that triggers on your personal killing blows only on a petmaster class give...
- Fri Aug 22, 2025 9:44 am
- Forum: Bug Reporting
- Topic: Items of different quality stack in drop-down
- Replies: 3
- Views: 292
Re: Items of different quality stack in drop-down
There is similar stacking for spell gems for those without spellcraft. It is probably not a problematic behaviour so long as the best quality ones stay on the top of the stack (possibly repair grinders would want an option for worst quality on top). It stacking is probably better for everyone's sani...
- Wed Aug 20, 2025 7:48 am
- Forum: Mechanics Discussion
- Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
- Replies: 15
- Views: 1681
Re: Weapon Mastery: Making mundane weapons viable through a potential new skill
A quick thought on the NC one to avoid wierd jank. Given that part of the goal is to give a bit more weapon freedom vs innates only it's worth adding that the bonded weapon will benefit from the Tattoo of Dragon's Rage supplemental damage regardless of weapon type. Without that it remains the case t...