Search found 74 matches
- Mon Oct 20, 2025 11:09 pm
- Forum: Promoted Suggestions
- Topic: Factions: Ship Engine Permissions
- Replies: 1
- Views: 358
Factions: Ship Engine Permissions
Allow Leaders to set permissions to allow lower ranks to purchase or revoke ship engines/boosters/anchors. Just like with most faction purchases. Currently, anyone who can set a stronghold can steer the ship. But only leaders can actually purchase or revoke the engines which make it possible. Given ...
- Wed Oct 08, 2025 11:41 pm
- Forum: Bug Reporting
- Topic: Can't Reverse Sink Below 15 MP
- Replies: 1
- Views: 710
Can't Reverse Sink Below 15 MP
Seen on Seventh.
Could not reverse an Arcane Sink, while having plenty of AP and 14 MP. The button was greyed out, alongside the buttons for generating a new Sink or Well.
Was able to reverse it after the next AP tick, once he had 15 MP. It only deducted 8 MP from the mana pool, as it should.
Could not reverse an Arcane Sink, while having plenty of AP and 14 MP. The button was greyed out, alongside the buttons for generating a new Sink or Well.
Was able to reverse it after the next AP tick, once he had 15 MP. It only deducted 8 MP from the mana pool, as it should.
- Fri Oct 03, 2025 7:05 pm
- Forum: Implemented Suggestions
- Topic: Skill: Master of Hidden Energy, arcane vs wards
- Replies: 4
- Views: 946
Re: Skill: Master of Hidden Energy, arcane vs wards
Just be aware, Arcane cannot be buffed by potions, and doesn't do bonus damage versus Neutral wards. Deep Spellcraft, for instance, it basically a nerf versus Neutral wards.
Though I guess the ES could at least change it to a buffable type instead.
Though I guess the ES could at least change it to a buffable type instead.
- Sat Sep 13, 2025 2:00 am
- Forum: Suggestions
- Topic: Stronghold: Ally Slow Effect
- Replies: 3
- Views: 1409
Stronghold: Ally Slow Effect
If ward policy allows allies in, they shouldn't be subject to the slow and sapping effect that intruders are subject to when the ward is near full. Or make that a separate policy.
- Sat Aug 30, 2025 9:18 pm
- Forum: Suggestions
- Topic: Map: Sea Burial Tiles
- Replies: 1
- Views: 686
Map: Sea Burial Tiles
Suggestion borne of the Discord discussion. The west half of the map lacks any cemeteries. And thus Liches there lack the usual option of going to one to raise pets without requisite bodies. The suggestion is to replace some water tiles with ones that allow said raisings. Effectively underwater ceme...
- Sat Aug 30, 2025 8:58 pm
- Forum: Suggestions
- Topic: Items: Potion of Water Breathing Name
- Replies: 2
- Views: 636
Re: Items: Potion of Water Breathing Name
I'm not sure why you wouldn't consider the current function (movement thru water tiles at 4 tiles:1AP) to not be water breathing. I mean, most characters have innate air breathing and that doesn't allow them to pass thru tiles with air at 0AP movement. I'm not talking about the mechanic change for ...
- Sat Aug 30, 2025 5:03 pm
- Forum: Suggestions
- Topic: Items: Potion of Water Breathing Name
- Replies: 2
- Views: 636
Items: Potion of Water Breathing Name
Change the name of the Potion of Water Breathing, and the status it confers. Water breathing is a remnant of its previous function, and not really accurate to it's current one.
Maybe Potion of Waterbond, giving the Waterbond effect.
Maybe Potion of Waterbond, giving the Waterbond effect.
- Fri Aug 29, 2025 9:33 pm
- Forum: Implemented Suggestions
- Topic: Map: Oil Rig or Oilrig
- Replies: 1
- Views: 3312
Map: Oil Rig or Oilrig
The desert variant of the oil rig is named 'Desert Oilrig'. The western seas appears to have a regular variant, named 'Oil Rig'. One should be changed, so the way of spelling it is consistent.
- Fri Aug 29, 2025 9:02 pm
- Forum: Implemented Suggestions
- Topic: Map: Birth Forest Wood Harvesting
- Replies: 0
- Views: 2166
Map: Birth Forest Wood Harvesting
The new forest tile Birch Forest doesn't allow harvesting of wood, like regular Forest tiles do. It should allow it. Making a suggestion thread so it doesn't get lost in Discord.
- Wed Aug 27, 2025 1:23 am
- Forum: Suggestions
- Topic: Pets: Pet Loot
- Replies: 3
- Views: 836
Pets: Pet Loot
So it just occurred to me, the mobs don't drop any loot! Alter some (or all) wandering pets, and maybe add new ones, so they have a chance of dropping components and such on death. Obviously, don't know what wandering pets are coming back, but some ideas: Ivory Guardians - Ivory, Silver Judgemasters...