Search found 71 matches
- Sat Sep 13, 2025 2:00 am
- Forum: Suggestions
- Topic: Stronghold: Ally Slow Effect
- Replies: 0
- Views: 21
Stronghold: Ally Slow Effect
If ward policy allows allies in, they shouldn't be subject to the slow and sapping effect that intruders are subject to when the ward is near full. Or make that a separate policy.
- Sat Aug 30, 2025 9:18 pm
- Forum: Suggestions
- Topic: Map: Sea Burial Tiles
- Replies: 1
- Views: 167
Map: Sea Burial Tiles
Suggestion borne of the Discord discussion. The west half of the map lacks any cemeteries. And thus Liches there lack the usual option of going to one to raise pets without requisite bodies. The suggestion is to replace some water tiles with ones that allow said raisings. Effectively underwater ceme...
- Sat Aug 30, 2025 8:58 pm
- Forum: Suggestions
- Topic: Items: Potion of Water Breathing Name
- Replies: 2
- Views: 137
Re: Items: Potion of Water Breathing Name
I'm not sure why you wouldn't consider the current function (movement thru water tiles at 4 tiles:1AP) to not be water breathing. I mean, most characters have innate air breathing and that doesn't allow them to pass thru tiles with air at 0AP movement. I'm not talking about the mechanic change for ...
- Sat Aug 30, 2025 5:03 pm
- Forum: Suggestions
- Topic: Items: Potion of Water Breathing Name
- Replies: 2
- Views: 137
Items: Potion of Water Breathing Name
Change the name of the Potion of Water Breathing, and the status it confers. Water breathing is a remnant of its previous function, and not really accurate to it's current one.
Maybe Potion of Waterbond, giving the Waterbond effect.
Maybe Potion of Waterbond, giving the Waterbond effect.
- Fri Aug 29, 2025 9:33 pm
- Forum: Implemented Suggestions
- Topic: Map: Oil Rig or Oilrig
- Replies: 1
- Views: 284
Map: Oil Rig or Oilrig
The desert variant of the oil rig is named 'Desert Oilrig'. The western seas appears to have a regular variant, named 'Oil Rig'. One should be changed, so the way of spelling it is consistent.
- Fri Aug 29, 2025 9:02 pm
- Forum: Suggestions
- Topic: Map: Birth Forest Wood Harvesting
- Replies: 0
- Views: 160
Map: Birth Forest Wood Harvesting
The new forest tile Birch Forest doesn't allow harvesting of wood, like regular Forest tiles do. It should allow it. Making a suggestion thread so it doesn't get lost in Discord.
- Wed Aug 27, 2025 1:23 am
- Forum: Suggestions
- Topic: Pets: Pet Loot
- Replies: 3
- Views: 235
Pets: Pet Loot
So it just occurred to me, the mobs don't drop any loot! Alter some (or all) wandering pets, and maybe add new ones, so they have a chance of dropping components and such on death. Obviously, don't know what wandering pets are coming back, but some ideas: Ivory Guardians - Ivory, Silver Judgemasters...
- Sat Aug 23, 2025 9:35 pm
- Forum: Suggestions
- Topic: Class: elementalist elemental synergies
- Replies: 2
- Views: 346
Re: Class: elementalist elemental synergies
Also change the Quintessence soak adjustments. Currently, it's a pure malus to good Elementalists, but more of a mixed bad for evil ones. Since evil players actually have use for Unholy soak.
- Fri Aug 22, 2025 4:26 am
- Forum: Suggestions
- Topic: Weapons: Lightest Improvised Weapons Not Light?
- Replies: 3
- Views: 204
Weapons: Lightest Improvised Weapons Not Light?
Make the Cane and Fishing Pole improvised weapons Light. As in, add +10% ToHit. They're lighter than any of the Light improvised weapons, and already have the correct damage amount. You couldn't even say they're unwieldy as justification for them not being Light. Maybe the Bullwhip, too. Maybe chang...
- Fri Aug 22, 2025 4:16 am
- Forum: Suggestions
- Topic: Crafting: Crafting With Portable Toolkit Tools
- Replies: 1
- Views: 150
Crafting: Crafting With Portable Toolkit Tools
Allow crafting actions that you'd need a Portable Toolkit for in places where you could assemble a toolkit. Even without a toolkit in your inventory. If the tools are there for you to gather into a kit, they're there for you to use . Just basic common sense. I guess this logically should include fli...