Search found 71 matches

by Repinuj
Sat Sep 13, 2025 2:00 am
Forum: Suggestions
Topic: Stronghold: Ally Slow Effect
Replies: 0
Views: 21

Stronghold: Ally Slow Effect

If ward policy allows allies in, they shouldn't be subject to the slow and sapping effect that intruders are subject to when the ward is near full. Or make that a separate policy.
by Repinuj
Sat Aug 30, 2025 9:18 pm
Forum: Suggestions
Topic: Map: Sea Burial Tiles
Replies: 1
Views: 167

Map: Sea Burial Tiles

Suggestion borne of the Discord discussion. The west half of the map lacks any cemeteries. And thus Liches there lack the usual option of going to one to raise pets without requisite bodies. The suggestion is to replace some water tiles with ones that allow said raisings. Effectively underwater ceme...
by Repinuj
Sat Aug 30, 2025 8:58 pm
Forum: Suggestions
Topic: Items: Potion of Water Breathing Name
Replies: 2
Views: 137

Re: Items: Potion of Water Breathing Name

I'm not sure why you wouldn't consider the current function (movement thru water tiles at 4 tiles:1AP) to not be water breathing. I mean, most characters have innate air breathing and that doesn't allow them to pass thru tiles with air at 0AP movement. I'm not talking about the mechanic change for ...
by Repinuj
Sat Aug 30, 2025 5:03 pm
Forum: Suggestions
Topic: Items: Potion of Water Breathing Name
Replies: 2
Views: 137

Items: Potion of Water Breathing Name

Change the name of the Potion of Water Breathing, and the status it confers. Water breathing is a remnant of its previous function, and not really accurate to it's current one.

Maybe Potion of Waterbond, giving the Waterbond effect.
by Repinuj
Fri Aug 29, 2025 9:33 pm
Forum: Implemented Suggestions
Topic: Map: Oil Rig or Oilrig
Replies: 1
Views: 284

Map: Oil Rig or Oilrig

The desert variant of the oil rig is named 'Desert Oilrig'. The western seas appears to have a regular variant, named 'Oil Rig'. One should be changed, so the way of spelling it is consistent.
by Repinuj
Fri Aug 29, 2025 9:02 pm
Forum: Suggestions
Topic: Map: Birth Forest Wood Harvesting
Replies: 0
Views: 160

Map: Birth Forest Wood Harvesting

The new forest tile Birch Forest doesn't allow harvesting of wood, like regular Forest tiles do. It should allow it. Making a suggestion thread so it doesn't get lost in Discord.
by Repinuj
Wed Aug 27, 2025 1:23 am
Forum: Suggestions
Topic: Pets: Pet Loot
Replies: 3
Views: 235

Pets: Pet Loot

So it just occurred to me, the mobs don't drop any loot! Alter some (or all) wandering pets, and maybe add new ones, so they have a chance of dropping components and such on death. Obviously, don't know what wandering pets are coming back, but some ideas: Ivory Guardians - Ivory, Silver Judgemasters...
by Repinuj
Sat Aug 23, 2025 9:35 pm
Forum: Suggestions
Topic: Class: elementalist elemental synergies
Replies: 2
Views: 346

Re: Class: elementalist elemental synergies

Also change the Quintessence soak adjustments. Currently, it's a pure malus to good Elementalists, but more of a mixed bad for evil ones. Since evil players actually have use for Unholy soak.
by Repinuj
Fri Aug 22, 2025 4:26 am
Forum: Suggestions
Topic: Weapons: Lightest Improvised Weapons Not Light?
Replies: 3
Views: 204

Weapons: Lightest Improvised Weapons Not Light?

Make the Cane and Fishing Pole improvised weapons Light. As in, add +10% ToHit. They're lighter than any of the Light improvised weapons, and already have the correct damage amount. You couldn't even say they're unwieldy as justification for them not being Light. Maybe the Bullwhip, too. Maybe chang...
by Repinuj
Fri Aug 22, 2025 4:16 am
Forum: Suggestions
Topic: Crafting: Crafting With Portable Toolkit Tools
Replies: 1
Views: 150

Crafting: Crafting With Portable Toolkit Tools

Allow crafting actions that you'd need a Portable Toolkit for in places where you could assemble a toolkit. Even without a toolkit in your inventory. If the tools are there for you to gather into a kit, they're there for you to use . Just basic common sense. I guess this logically should include fli...