Search found 9 matches
- Wed Oct 29, 2025 5:58 pm
- Forum: Suggestions
- Topic: Skills: Sin Seer, lower AP/MP cost
- Replies: 0
- Views: 22
Skills: Sin Seer, lower AP/MP cost
Sin Seer is a cool skill that allows for more interaction between characters, but its cost is way too expensive for what it does. There's no reason to spend 5AP and 10MP reading a target's sins when Sense Morality already lets you know if you should kill them or not (for free!). The Blessing of the ...
- Sat Oct 18, 2025 9:44 pm
- Forum: Bug Reporting
- Topic: Eldritch Mixing
- Replies: 1
- Views: 597
Re: Eldritch Mixing
Just for clarity's sake, "your coldest spell" is a custom version of Arctic Bolt. We didn't test with ranged spells or aura-enhanced touch spells either, hopefully someone else can.
- Mon Sep 22, 2025 3:41 pm
- Forum: Suggestions
- Topic: Interface: Add a way for mobile users to check stored blessings on relics
- Replies: 0
- Views: 2079
Interface: Add a way for mobile users to check stored blessings on relics
Similarly to how enchants are now visible on mobile devices through a button, it'd be nice for Advocates to have a way to check what blessings they have stored on their relics when playing on mobile.
- Tue Sep 09, 2025 8:24 pm
- Forum: Suggestions
- Topic: Skill: Allow naming of Saintly Relics
- Replies: 2
- Views: 2328
Re: Skill: Allow naming of Saintly Relics
+1, this would be a nice thing to have.
- Mon Sep 01, 2025 6:50 pm
- Forum: Bug Reporting
- Topic: Redeemed Heal Others
- Replies: 2
- Views: 2203
Re: Redeemed Heal Others
I encountered something similar last breath on my TRO Redeemed. I used Heal Others on our Lich, who was under the effect of Sorcerer's Might, to heal them for 30 HP. I was at 36 HP and the attempt killed me. Neither me or anyone on the tile got a message of my death. I chalked it up to Heal Others h...
- Mon Aug 18, 2025 4:25 pm
- Forum: Mechanics Discussion
- Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
- Replies: 15
- Views: 4517
Re: Weapon Mastery: Making mundane weapons viable through a potential new skill
First off, I love the idea of fleshing out mundane weapons, since right now it feels like most classes pigeonhole you into whatever innate is the optimal choice. I haven't played much Rev or NC so I can't comment on them, but the ES skill seems like a great change, and it'll hopefully make gun ES mo...
- Sun Jun 15, 2025 10:24 am
- Forum: Suggestions
- Topic: Skill: Eyes of Death, Potential Nerf Ideas
- Replies: 4
- Views: 1151
Re: Skill: Eyes of Death, Potential Nerf Ideas
The second option sounds like an acceptable nerf. I think it's reasonable for EoD to display both the victim and killer, but only show the killer's location and only until they get killed. Once the victim is avenged, EoD could display a message like "Repaid" or "Avenged" instead ...
- Thu May 22, 2025 4:48 pm
- Forum: Promoted Suggestions
- Topic: Classes: Adding writing implements for the rest of the classes
- Replies: 1
- Views: 4046
Classes: Adding writing implements for the rest of the classes
Since the writing implements I suggested got added to the game, I thought of some more to complete the roster. I couldn't think of anything for Wizards or Void Walkers, but they can always use Deep Spellcraft/Blood Claws. Keep in mind that this is a low priority suggestion, so it's fine if none of t...
- Thu Nov 07, 2024 5:35 pm
- Forum: Implemented Suggestions
- Topic: Classes: Giving the ability to write on walls to more skills
- Replies: 4
- Views: 4544
Classes: Giving the ability to write on walls to more skills
I think it's really cool that certain classes can use innate weapons to write messages, so I thought of ways to add that kind of flavor to the rest of the roster. Obviously this would be a low priority change, but it can't be that difficult to add and it adds personality to each class. -Advocates wi...