Search found 12 matches

by Zanahoria78
Sat Dec 13, 2025 8:10 pm
Forum: Suggestions
Topic: Class: elementalist elemental synergies
Replies: 4
Views: 1047

Re: Class: elementalist elemental synergies

You can't summon Fire pets as long as you have Water pets out and viceversa, same with Air and Earth pets. So if you went for those you'd be halving your pet capacity.
by Zanahoria78
Thu Dec 04, 2025 9:22 pm
Forum: Suggestions
Topic: Balance: Cheapen Wyrm Master Pet Costs
Replies: 5
Views: 200

Re: Balance: Cheapen Wyrm Master Pet Costs

I'd be on board with a global discount for WM pet summons, and maybe mutations too. From what I've played of LS/WM, WM has it way harder to build and maintain a big petwall. This usually means either dark hearting teammates or asking an IB to spend their AP hunting for slice, whereas LS have Advos e...
by Zanahoria78
Thu Nov 13, 2025 7:33 pm
Forum: Suggestions
Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
Replies: 8
Views: 1448

Skills: Let Persistent Spellcraft prevent enchant decay on death

The archmage Council has been tinkering with Wonderworking recently, which lets Wizards grant enchantments to weapons/armor by crafting them from scratch. The skill has a few caveats (only 3 layers, the enchants are random, crafting is heavy on the AP) but imo the biggest obstacle is that there is n...
by Zanahoria78
Wed Oct 29, 2025 5:58 pm
Forum: Implemented Suggestions
Topic: Skills: Sin Seer, lower AP/MP cost
Replies: 1
Views: 9020

Skills: Sin Seer, lower AP/MP cost

Sin Seer is a cool skill that allows for more interaction between characters, but its cost is way too expensive for what it does. There's no reason to spend 5AP and 10MP reading a target's sins when Sense Morality already lets you know if you should kill them or not (for free!). The Blessing of the ...
by Zanahoria78
Sat Oct 18, 2025 9:44 pm
Forum: Bug Reporting
Topic: Eldritch Mixing
Replies: 1
Views: 5114

Re: Eldritch Mixing

Just for clarity's sake, "your coldest spell" is a custom version of Arctic Bolt. We didn't test with ranged spells or aura-enhanced touch spells either, hopefully someone else can.
by Zanahoria78
Mon Sep 22, 2025 3:41 pm
Forum: Suggestions
Topic: Interface: Add a way for mobile users to check stored blessings on relics
Replies: 0
Views: 10893

Interface: Add a way for mobile users to check stored blessings on relics

Similarly to how enchants are now visible on mobile devices through a button, it'd be nice for Advocates to have a way to check what blessings they have stored on their relics when playing on mobile.
by Zanahoria78
Tue Sep 09, 2025 8:24 pm
Forum: Suggestions
Topic: Skill: Allow naming of Saintly Relics
Replies: 3
Views: 3549

Re: Skill: Allow naming of Saintly Relics

+1, this would be a nice thing to have.
by Zanahoria78
Mon Sep 01, 2025 6:50 pm
Forum: Bug Reporting
Topic: Redeemed Heal Others
Replies: 2
Views: 6169

Re: Redeemed Heal Others

I encountered something similar last breath on my TRO Redeemed. I used Heal Others on our Lich, who was under the effect of Sorcerer's Might, to heal them for 30 HP. I was at 36 HP and the attempt killed me. Neither me or anyone on the tile got a message of my death. I chalked it up to Heal Others h...
by Zanahoria78
Mon Aug 18, 2025 4:25 pm
Forum: Mechanics Discussion
Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
Replies: 15
Views: 12680

Re: Weapon Mastery: Making mundane weapons viable through a potential new skill

First off, I love the idea of fleshing out mundane weapons, since right now it feels like most classes pigeonhole you into whatever innate is the optimal choice. I haven't played much Rev or NC so I can't comment on them, but the ES skill seems like a great change, and it'll hopefully make gun ES mo...
by Zanahoria78
Sun Jun 15, 2025 10:24 am
Forum: Suggestions
Topic: Skill: Eyes of Death, Potential Nerf Ideas
Replies: 4
Views: 1452

Re: Skill: Eyes of Death, Potential Nerf Ideas

The second option sounds like an acceptable nerf. I think it's reasonable for EoD to display both the victim and killer, but only show the killer's location and only until they get killed. Once the victim is avenged, EoD could display a message like "Repaid" or "Avenged" instead ...