Search found 9 matches

by Zanahoria78
Wed Oct 29, 2025 5:58 pm
Forum: Suggestions
Topic: Skills: Sin Seer, lower AP/MP cost
Replies: 0
Views: 22

Skills: Sin Seer, lower AP/MP cost

Sin Seer is a cool skill that allows for more interaction between characters, but its cost is way too expensive for what it does. There's no reason to spend 5AP and 10MP reading a target's sins when Sense Morality already lets you know if you should kill them or not (for free!). The Blessing of the ...
by Zanahoria78
Sat Oct 18, 2025 9:44 pm
Forum: Bug Reporting
Topic: Eldritch Mixing
Replies: 1
Views: 597

Re: Eldritch Mixing

Just for clarity's sake, "your coldest spell" is a custom version of Arctic Bolt. We didn't test with ranged spells or aura-enhanced touch spells either, hopefully someone else can.
by Zanahoria78
Mon Sep 22, 2025 3:41 pm
Forum: Suggestions
Topic: Interface: Add a way for mobile users to check stored blessings on relics
Replies: 0
Views: 2079

Interface: Add a way for mobile users to check stored blessings on relics

Similarly to how enchants are now visible on mobile devices through a button, it'd be nice for Advocates to have a way to check what blessings they have stored on their relics when playing on mobile.
by Zanahoria78
Tue Sep 09, 2025 8:24 pm
Forum: Suggestions
Topic: Skill: Allow naming of Saintly Relics
Replies: 2
Views: 2328

Re: Skill: Allow naming of Saintly Relics

+1, this would be a nice thing to have.
by Zanahoria78
Mon Sep 01, 2025 6:50 pm
Forum: Bug Reporting
Topic: Redeemed Heal Others
Replies: 2
Views: 2203

Re: Redeemed Heal Others

I encountered something similar last breath on my TRO Redeemed. I used Heal Others on our Lich, who was under the effect of Sorcerer's Might, to heal them for 30 HP. I was at 36 HP and the attempt killed me. Neither me or anyone on the tile got a message of my death. I chalked it up to Heal Others h...
by Zanahoria78
Mon Aug 18, 2025 4:25 pm
Forum: Mechanics Discussion
Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
Replies: 15
Views: 4517

Re: Weapon Mastery: Making mundane weapons viable through a potential new skill

First off, I love the idea of fleshing out mundane weapons, since right now it feels like most classes pigeonhole you into whatever innate is the optimal choice. I haven't played much Rev or NC so I can't comment on them, but the ES skill seems like a great change, and it'll hopefully make gun ES mo...
by Zanahoria78
Sun Jun 15, 2025 10:24 am
Forum: Suggestions
Topic: Skill: Eyes of Death, Potential Nerf Ideas
Replies: 4
Views: 1151

Re: Skill: Eyes of Death, Potential Nerf Ideas

The second option sounds like an acceptable nerf. I think it's reasonable for EoD to display both the victim and killer, but only show the killer's location and only until they get killed. Once the victim is avenged, EoD could display a message like "Repaid" or "Avenged" instead ...
by Zanahoria78
Thu May 22, 2025 4:48 pm
Forum: Promoted Suggestions
Topic: Classes: Adding writing implements for the rest of the classes
Replies: 1
Views: 4046

Classes: Adding writing implements for the rest of the classes

Since the writing implements I suggested got added to the game, I thought of some more to complete the roster. I couldn't think of anything for Wizards or Void Walkers, but they can always use Deep Spellcraft/Blood Claws. Keep in mind that this is a low priority suggestion, so it's fine if none of t...
by Zanahoria78
Thu Nov 07, 2024 5:35 pm
Forum: Implemented Suggestions
Topic: Classes: Giving the ability to write on walls to more skills
Replies: 4
Views: 4544

Classes: Giving the ability to write on walls to more skills

I think it's really cool that certain classes can use innate weapons to write messages, so I thought of ways to add that kind of flavor to the rest of the roster. Obviously this would be a low priority change, but it can't be that difficult to add and it adds personality to each class. -Advocates wi...