I'm just guessing but maybe it has something to do with the timing/pet tick?
If you summon a pet around the :x2 or :x3 time sometimes they don't show up, wonder if it's possible this affects other stuff in the game too like this beacon bug, I noticed you tried it at the 06:25:12 time.
					Search found 79 matches
- Mon Oct 27, 2025 12:13 pm
- Forum: Bug Reporting
- Topic: Homing Beacon used but doesn't teleport
- Replies: 2
- Views: 235
- Fri Sep 19, 2025 1:15 pm
- Forum: Bug Reporting
- Topic: Fiery touch not doing double damage to doors and forts
- Replies: 0
- Views: 3261
Fiery touch not doing double damage to doors and forts
My fiery touch haymaker deals 10 damage, but instead of doing double damage to doors and forts it's only doing 13 damage to them. Edit: I just noticed it's dealing more damage to wards too: - (4 times) You attack the ward with your Haymaker, dealing 13 points of fire damage. The impact is absorbed w...
					- Thu Aug 14, 2025 9:31 am
- Forum: Suggestions
- Topic: Credit Store: custom respawn message
- Replies: 1
- Views: 293
- Sat Aug 02, 2025 3:01 pm
- Forum: Suggestions
- Topic: Phase out Door and Lockpicking Grinds
- Replies: 3
- Views: 718
Re: Phase out Door and Lockpicking Grinds
Yea, they're rarely used but I like to have them in the game. It's nice that someone can close and lock a door in a desperate move with their last ap.
					- Wed Feb 12, 2025 3:19 pm
- Forum: Mechanics Discussion
- Topic: B5 to B6 Pain Points
- Replies: 18
- Views: 40909
Re: B5 to B6 Pain Points
 Pain Point #2: I really wish we could un-nerf enhanced senses, I think hiding is too easy rn IIRC when es was first nerfed there was no NPCs in the game yet, and I remember complaining how empty the game felt Then NPCs were introduced soon after and made things a bit better Now imagine if we combin...
					- Wed Jan 22, 2025 8:49 pm
- Forum: Mechanics Discussion
- Topic: B5 to B6 Pain Points
- Replies: 18
- Views: 40909
Re: B5 to B6 Pain Points
1) Pet decay I wish all petmasters worked similar to the Ele with a cap and no decay, liches could have a much higher cap for ghouls/skellies like 30 for example (both pets would share the same cap) 2) Weapons are useless? I didn't use mundane weapons this breath but they seen pretty weak compared t...
					- Wed Nov 27, 2024 10:00 pm
- Forum: Suggestions
- Topic: Gameplay: Morality System Overhaul
- Replies: 4
- Views: 13461
Re: Gameplay: Morality System Overhaul
I'm a bit confused why neutral and evil classes wouldn't have MO, can't they just ignore MO right now and have the same results? Seens all your suggestions would work even with MO staying the same. If the problem is with some classes being too reliant on MO like the NC, I suggest to just tone it dow...
					- Wed Oct 16, 2024 9:00 pm
- Forum: Suggestions Dump
- Topic: Skill: Earthquake change
- Replies: 1
- Views: 7364
Skill: Earthquake change
How it works right now: https://wiki.nexusclash.com/wiki/Earthquake (note that I never used earthquake in a raid situation so I don't know how good or bad it is in practice, but I've seen pwople mention on discord that it's hard to use it cus of the friendly fire) I think current Earthquake has some...
					- Thu Sep 12, 2024 4:39 pm
- Forum: Suggestions Dump
- Topic: Gameplay: faction bonuses
- Replies: 3
- Views: 9603
Re: Gameplay: faction bonuses
We actually had faction bonuses back in the day: https://wiki.nexusclash.com/w/index.php ... on_Bonuses
It was based on infusion, but we could make it cost renown (as you said)
					It was based on infusion, but we could make it cost renown (as you said)
- Wed Aug 28, 2024 5:13 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: hitting a hiding player has chance to unhide
- Replies: 4
- Views: 14351
Gameplay: hitting a hiding player has chance to unhide
player hit = 30% to unhide
pet hit = 5% chance to unhide
AoE doesn't do anything
Numbers are just an example
discuss
					pet hit = 5% chance to unhide
AoE doesn't do anything
Numbers are just an example
discuss
