Search found 74 matches
- Wed Jan 22, 2025 8:49 pm
- Forum: Mechanics Discussion
- Topic: B5 to B6 Pain Points
- Replies: 11
- Views: 328
Re: B5 to B6 Pain Points
1) Pet decay I wish all petmasters worked similar to the Ele with a cap and no decay, liches could have a much higher cap for ghouls/skellies like 30 for example (both pets would share the same cap) 2) Weapons are useless? I didn't use mundane weapons this breath but they seen pretty weak compared t...
- Wed Nov 27, 2024 10:00 pm
- Forum: Suggestions
- Topic: Gameplay: Morality System Overhaul
- Replies: 3
- Views: 10911
Re: Gameplay: Morality System Overhaul
I'm a bit confused why neutral and evil classes wouldn't have MO, can't they just ignore MO right now and have the same results? Seens all your suggestions would work even with MO staying the same. If the problem is with some classes being too reliant on MO like the NC, I suggest to just tone it dow...
- Wed Oct 16, 2024 9:00 pm
- Forum: Suggestions
- Topic: Skill: Earthquake change
- Replies: 0
- Views: 2801
Skill: Earthquake change
How it works right now: https://wiki.nexusclash.com/wiki/Earthquake (note that I never used earthquake in a raid situation so I don't know how good or bad it is in practice, but I've seen pwople mention on discord that it's hard to use it cus of the friendly fire) I think current Earthquake has some...
- Thu Sep 12, 2024 4:39 pm
- Forum: Suggestions
- Topic: Gameplay: faction bonuses
- Replies: 2
- Views: 6805
Re: Gameplay: faction bonuses
We actually had faction bonuses back in the day: https://wiki.nexusclash.com/w/index.php ... on_Bonuses
It was based on infusion, but we could make it cost renown (as you said)
It was based on infusion, but we could make it cost renown (as you said)
- Wed Aug 28, 2024 5:13 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: hitting a hiding player has chance to unhide
- Replies: 4
- Views: 11255
Gameplay: hitting a hiding player has chance to unhide
player hit = 30% to unhide
pet hit = 5% chance to unhide
AoE doesn't do anything
Numbers are just an example
discuss
pet hit = 5% chance to unhide
AoE doesn't do anything
Numbers are just an example
discuss
- Mon Aug 26, 2024 11:50 pm
- Forum: Suggestions
- Topic: Skill: bring back Meditation (myrm)
- Replies: 0
- Views: 6446
Skill: bring back Meditation (myrm)
20cp just like it used to be. For those unaware, it was basically the myrm version of heal self of sorcerers: https://wiki.nexusclash.com/wiki/Meditation Keep healthy body and field supplies in the game since it seens most people prefer it, meditation would only give more choices to people. Keep in ...
- Tue Jul 09, 2024 11:08 pm
- Forum: Suggestions
- Topic: Gameplay: Pets should be able to contribute to boss fights
- Replies: 4
- Views: 11480
Re: Gameplay: Pets should be able to contribute to boss fights
I actually wish pets could just attack NPCs and other such stuff I'm not sure why they can't, is it to prevent petmasters from killing too many NPCs? I suppose that could happen while they're leveling up, but when they max out they'll probably prefer to stay in their SH to defend it. And the xp cap ...
- Sun Jul 07, 2024 8:20 pm
- Forum: Suggestions
- Topic: Skill: Brightbow buff (Conduit)
- Replies: 2
- Views: 10009
Skill: Brightbow buff (Conduit)
Buff Brightbow by +1 damage and +5% attack Right now Energy Flare is far better, let's compare: - Brightbow: 9 arcane damage - Energy Flare: 9 arcane damage, +10% to hit, inflicts Stunned status effect (-10% attack, -2 damage). Can be upgraded with Nexal Sapping to drain 4mp from the target and give...
- Fri Jun 21, 2024 7:30 pm
- Forum: Suggestions
- Topic: Skill: Tattoo of Luck (NC)
- Replies: 0
- Views: 12421
Skill: Tattoo of Luck (NC)
+5% to everything , attack, defense, search, lockpicking and whatever I'm forgetting Could either cost 30cp or be the new NC free skill I made a suggestion with same name before* but was dumped for being too weak, this one should be better! * https://nexusclash.com/viewtopic.php?f=22&t=2822&...
- Fri Jun 21, 2024 6:48 pm
- Forum: Suggestions
- Topic: Classes: class free skills should be unbiased
- Replies: 4
- Views: 12172
Re: Classes: class free skills should be unbiased
I don't know :? Maybe Minor Acana for the Conduit And maybe bring back Tattoo of Altered Luck for the NC? https://wiki.nexusclash.com/wiki/Tattoo_of_Altered_Luck edit: just made this suggestion for NC: https://nexusclash.com/viewtopic.php?f=14&t=6327 Or just invent a new free skill for each :mrg...