Search found 79 matches

by sohdbrimks
Mon Oct 27, 2025 12:13 pm
Forum: Bug Reporting
Topic: Homing Beacon used but doesn't teleport
Replies: 2
Views: 235

Re: Homing Beacon used but doesn't teleport

I'm just guessing but maybe it has something to do with the timing/pet tick?
If you summon a pet around the :x2 or :x3 time sometimes they don't show up, wonder if it's possible this affects other stuff in the game too like this beacon bug, I noticed you tried it at the 06:25:12 time.
by sohdbrimks
Fri Sep 19, 2025 1:15 pm
Forum: Bug Reporting
Topic: Fiery touch not doing double damage to doors and forts
Replies: 0
Views: 3261

Fiery touch not doing double damage to doors and forts

My fiery touch haymaker deals 10 damage, but instead of doing double damage to doors and forts it's only doing 13 damage to them. Edit: I just noticed it's dealing more damage to wards too: - (4 times) You attack the ward with your Haymaker, dealing 13 points of fire damage. The impact is absorbed w...
by sohdbrimks
Sat Aug 02, 2025 3:01 pm
Forum: Suggestions
Topic: Phase out Door and Lockpicking Grinds
Replies: 3
Views: 718

Re: Phase out Door and Lockpicking Grinds

Yea, they're rarely used but I like to have them in the game. It's nice that someone can close and lock a door in a desperate move with their last ap.
by sohdbrimks
Wed Feb 12, 2025 3:19 pm
Forum: Mechanics Discussion
Topic: B5 to B6 Pain Points
Replies: 18
Views: 40909

Re: B5 to B6 Pain Points

Pain Point #2: I really wish we could un-nerf enhanced senses, I think hiding is too easy rn IIRC when es was first nerfed there was no NPCs in the game yet, and I remember complaining how empty the game felt Then NPCs were introduced soon after and made things a bit better Now imagine if we combin...
by sohdbrimks
Wed Jan 22, 2025 8:49 pm
Forum: Mechanics Discussion
Topic: B5 to B6 Pain Points
Replies: 18
Views: 40909

Re: B5 to B6 Pain Points

1) Pet decay I wish all petmasters worked similar to the Ele with a cap and no decay, liches could have a much higher cap for ghouls/skellies like 30 for example (both pets would share the same cap) 2) Weapons are useless? I didn't use mundane weapons this breath but they seen pretty weak compared t...
by sohdbrimks
Wed Nov 27, 2024 10:00 pm
Forum: Suggestions
Topic: Gameplay: Morality System Overhaul
Replies: 4
Views: 13461

Re: Gameplay: Morality System Overhaul

I'm a bit confused why neutral and evil classes wouldn't have MO, can't they just ignore MO right now and have the same results? Seens all your suggestions would work even with MO staying the same. If the problem is with some classes being too reliant on MO like the NC, I suggest to just tone it dow...
by sohdbrimks
Wed Oct 16, 2024 9:00 pm
Forum: Suggestions Dump
Topic: Skill: Earthquake change
Replies: 1
Views: 7364

Skill: Earthquake change

How it works right now: https://wiki.nexusclash.com/wiki/Earthquake (note that I never used earthquake in a raid situation so I don't know how good or bad it is in practice, but I've seen pwople mention on discord that it's hard to use it cus of the friendly fire) I think current Earthquake has some...
by sohdbrimks
Thu Sep 12, 2024 4:39 pm
Forum: Suggestions Dump
Topic: Gameplay: faction bonuses
Replies: 3
Views: 9603

Re: Gameplay: faction bonuses

We actually had faction bonuses back in the day: https://wiki.nexusclash.com/w/index.php ... on_Bonuses
It was based on infusion, but we could make it cost renown (as you said)
by sohdbrimks
Wed Aug 28, 2024 5:13 pm
Forum: Implemented Suggestions
Topic: Gameplay: hitting a hiding player has chance to unhide
Replies: 4
Views: 14351

Gameplay: hitting a hiding player has chance to unhide

player hit = 30% to unhide
pet hit = 5% chance to unhide
AoE doesn't do anything

Numbers are just an example
discuss :)