This used to be a rather rare event, but the recent server lag has made this much more common.
Is there any way to add a check at the end of the summon to make sure the pet actually appeared?
Search found 38 matches
- Fri Dec 12, 2025 9:55 pm
- Forum: Bug Reporting
- Topic: Pet summon failure
- Replies: 2
- Views: 1015
- Mon Dec 08, 2025 11:36 pm
- Forum: Suggestions
- Topic: Balance: Cheapen Wyrm Master Pet Costs
- Replies: 5
- Views: 193
Re: Balance: Cheapen Wyrm Master Pet Costs
What about a skill that lets WM passively summon tentacles. Perhaps a 2% (tweak that percent as needed) chance at every status tick to allow for a Tentacle to spawn for free?
The theming can be that the WM is growing and mutating, and bits of it are slopping off and growing into their own creature.
The theming can be that the WM is growing and mutating, and bits of it are slopping off and growing into their own creature.
- Fri Oct 31, 2025 6:28 pm
- Forum: Promoted Suggestions
- Topic: Block Slice and Gold/Silver from auto-transmute
- Replies: 3
- Views: 7353
Block Slice and Gold/Silver from auto-transmute
Can we add a character setting that would prevent 1) Soul Ice or 2) Gold and Silver from being transmuted during using the alchemy shortcut? Logic being 1) SLice is harder to come by without all the NPCs. I want to keep it for MP refilling. 2) Gold and Silver are used by Fallen for other purposes, n...
- Fri Oct 17, 2025 7:40 pm
- Forum: Closed Bug Reports
- Topic: Removing power from multiple tile structures might affect ships
- Replies: 4
- Views: 5188
Re: Removing power from multiple tile structures might affect ships
The ship displaying the lightbulb is also a bug, right? Ships aren't meant to have that?
- Fri Sep 19, 2025 4:55 am
- Forum: Implemented Suggestions
- Topic: WM: allow mutations on Allied Pets
- Replies: 4
- Views: 8150
Re: WM: allow mutations on Allied Pets
What about tying it to a pet's MO? Allow it to be done on all evil pets, but not neutral or good?
It would be sorta mirrored on the Seraph's ability to apply augmentations to all good characters.
It would be sorta mirrored on the Seraph's ability to apply augmentations to all good characters.
- Mon Sep 15, 2025 11:01 pm
- Forum: Suggestions
- Topic: Notification to a ship hitting something
- Replies: 1
- Views: 2672
Notification to a ship hitting something
Anyone who is inside a ship should get a notice that the ship has hit something.
I don't know how much information should be shared (should it indicate if you hit land or another ship?). But, would be a helpful addition to know that it's time to turn.
I don't know how much information should be shared (should it indicate if you hit land or another ship?). But, would be a helpful addition to know that it's time to turn.
- Sun Sep 14, 2025 9:52 pm
- Forum: Mechanics Discussion
- Topic: Infusion/Zerg
- Replies: 6
- Views: 15830
Re: Infusion/Zerg
Yes, they do expire. I think its 2 days
- Sun Sep 14, 2025 8:40 pm
- Forum: Mechanics Discussion
- Topic: Infusion/Zerg
- Replies: 6
- Views: 15830
Re: Infusion/Zerg
There's 2 types of infusion: Active Infusion and Passive Infusion Passive infusion happens any time you earn XP. You cause 1 point of infusion for every 10XP you earn, rounded to nearest 10. 1-4XP = 0 Infusion 5-14XP = 1 Infusion 15-24XP = 2 Infusion etc Active infusion happens with the Infuse skill...
- Thu Sep 04, 2025 11:11 pm
- Forum: Suggestions
- Topic: Remove Zerg limits on hostile alts
- Replies: 0
- Views: 5006
Remove Zerg limits on hostile alts
I find the most common alt conflict I run into is related to raiding each other. It presents a challenge, as you are faced with needing to remove your defending character or wait until they are killed or not participate in the raid at all. It seems silly. We are all already constantly facing alt-hos...
- Tue Sep 02, 2025 8:51 pm
- Forum: Closed Bug Reports
- Topic: Attacked while invisible?
- Replies: 3
- Views: 6831
Re: Attacked while invisible?
Could be the new Potion of True Sight: https://wiki.nexusclash.com/wiki/Status ... True_Sight