Search found 38 matches

by Grakmar
Fri Dec 12, 2025 9:55 pm
Forum: Bug Reporting
Topic: Pet summon failure
Replies: 2
Views: 1015

Re: Pet summon failure

This used to be a rather rare event, but the recent server lag has made this much more common.

Is there any way to add a check at the end of the summon to make sure the pet actually appeared?
by Grakmar
Mon Dec 08, 2025 11:36 pm
Forum: Suggestions
Topic: Balance: Cheapen Wyrm Master Pet Costs
Replies: 5
Views: 193

Re: Balance: Cheapen Wyrm Master Pet Costs

What about a skill that lets WM passively summon tentacles. Perhaps a 2% (tweak that percent as needed) chance at every status tick to allow for a Tentacle to spawn for free?

The theming can be that the WM is growing and mutating, and bits of it are slopping off and growing into their own creature.
by Grakmar
Fri Oct 31, 2025 6:28 pm
Forum: Promoted Suggestions
Topic: Block Slice and Gold/Silver from auto-transmute
Replies: 3
Views: 7353

Block Slice and Gold/Silver from auto-transmute

Can we add a character setting that would prevent 1) Soul Ice or 2) Gold and Silver from being transmuted during using the alchemy shortcut? Logic being 1) SLice is harder to come by without all the NPCs. I want to keep it for MP refilling. 2) Gold and Silver are used by Fallen for other purposes, n...
by Grakmar
Fri Oct 17, 2025 7:40 pm
Forum: Closed Bug Reports
Topic: Removing power from multiple tile structures might affect ships
Replies: 4
Views: 5188

Re: Removing power from multiple tile structures might affect ships

The ship displaying the lightbulb is also a bug, right? Ships aren't meant to have that?
by Grakmar
Fri Sep 19, 2025 4:55 am
Forum: Implemented Suggestions
Topic: WM: allow mutations on Allied Pets
Replies: 4
Views: 8150

Re: WM: allow mutations on Allied Pets

What about tying it to a pet's MO? Allow it to be done on all evil pets, but not neutral or good?

It would be sorta mirrored on the Seraph's ability to apply augmentations to all good characters.
by Grakmar
Mon Sep 15, 2025 11:01 pm
Forum: Suggestions
Topic: Notification to a ship hitting something
Replies: 1
Views: 2672

Notification to a ship hitting something

Anyone who is inside a ship should get a notice that the ship has hit something.

I don't know how much information should be shared (should it indicate if you hit land or another ship?). But, would be a helpful addition to know that it's time to turn.
by Grakmar
Sun Sep 14, 2025 9:52 pm
Forum: Mechanics Discussion
Topic: Infusion/Zerg
Replies: 6
Views: 15830

Re: Infusion/Zerg

Yes, they do expire. I think its 2 days
by Grakmar
Sun Sep 14, 2025 8:40 pm
Forum: Mechanics Discussion
Topic: Infusion/Zerg
Replies: 6
Views: 15830

Re: Infusion/Zerg

There's 2 types of infusion: Active Infusion and Passive Infusion Passive infusion happens any time you earn XP. You cause 1 point of infusion for every 10XP you earn, rounded to nearest 10. 1-4XP = 0 Infusion 5-14XP = 1 Infusion 15-24XP = 2 Infusion etc Active infusion happens with the Infuse skill...
by Grakmar
Thu Sep 04, 2025 11:11 pm
Forum: Suggestions
Topic: Remove Zerg limits on hostile alts
Replies: 0
Views: 5006

Remove Zerg limits on hostile alts

I find the most common alt conflict I run into is related to raiding each other. It presents a challenge, as you are faced with needing to remove your defending character or wait until they are killed or not participate in the raid at all. It seems silly. We are all already constantly facing alt-hos...
by Grakmar
Tue Sep 02, 2025 8:51 pm
Forum: Closed Bug Reports
Topic: Attacked while invisible?
Replies: 3
Views: 6831

Re: Attacked while invisible?

Could be the new Potion of True Sight: https://wiki.nexusclash.com/wiki/Status ... True_Sight