Search found 42 matches
- Wed Jan 28, 2026 9:54 pm
- Forum: Bug Reporting
- Topic: Foo Lion summon resets AP of other
- Replies: 0
- Views: 21
Foo Lion summon resets AP of other
You have 1 Foo Lion summoned and have rejuvenated 1 to above the starting AP and/or MP, and the other Foo Lion dead. If you Summon the Foo Lions, the existing one is reset to starting AP/MP/HP and loses any excess AP/MP. It seems like a bug. To me, I think one of the following should happen to the e...
- Tue Jan 27, 2026 7:36 pm
- Forum: Bug Reporting
- Topic: Elementalist water pets not actually immune to impact dmg (from ES aura specifically)
- Replies: 1
- Views: 36
Re: Elementalist water pets not actually immune to impact dmg (from ES aura specifically)
The water pets should be immune to impact damage and immune to the natural ES aura. However, ES do have the Way of Fire skill (https://wiki.nexusclash.com/wiki/Way_of_Fire) that lets them change their Aura to do Arcane for 15 minutes at a cost of 2AP and 10MP. It's mentioned in the Way of the Whirlw...
- Thu Jan 15, 2026 8:50 pm
- Forum: Bug Reporting
- Topic: Sorcerer's Might not giving as much MP as it should
- Replies: 4
- Views: 1225
Re: Sorcerer's Might not giving as much MP as it should
I've not seen the prayer MP give less than expected. But, last breath I ran into Overclock (the seraph skill) wouldn't always give MP when I was connected to a font. I assume there's some bug with the code for drawing MP from a font that happens when a character gains MP while connected to a font. I...
- Mon Dec 22, 2025 6:42 pm
- Forum: Mechanics Discussion
- Topic: Steles sometimes doing piercing damage
- Replies: 5
- Views: 2315
Re: Steles sometimes doing piercing damage
When a pet hits someone with full damage immunity, they will switch to their secondary damage type. They will then stay in their secondary mode until they either hit someone immune to that, or an AP tick happens. It looks like you were fighting a NC, which has adaptable damage immunity. So, your Ste...
- Fri Dec 12, 2025 9:55 pm
- Forum: Bug Reporting
- Topic: Pet summon failure
- Replies: 3
- Views: 6346
Re: Pet summon failure
This used to be a rather rare event, but the recent server lag has made this much more common.
Is there any way to add a check at the end of the summon to make sure the pet actually appeared?
Is there any way to add a check at the end of the summon to make sure the pet actually appeared?
- Mon Dec 08, 2025 11:36 pm
- Forum: Suggestions
- Topic: Balance: Cheapen Wyrm Master Pet Costs
- Replies: 5
- Views: 3287
Re: Balance: Cheapen Wyrm Master Pet Costs
What about a skill that lets WM passively summon tentacles. Perhaps a 2% (tweak that percent as needed) chance at every status tick to allow for a Tentacle to spawn for free?
The theming can be that the WM is growing and mutating, and bits of it are slopping off and growing into their own creature.
The theming can be that the WM is growing and mutating, and bits of it are slopping off and growing into their own creature.
- Fri Oct 31, 2025 6:28 pm
- Forum: Promoted Suggestions
- Topic: Block Slice and Gold/Silver from auto-transmute
- Replies: 3
- Views: 12990
Block Slice and Gold/Silver from auto-transmute
Can we add a character setting that would prevent 1) Soul Ice or 2) Gold and Silver from being transmuted during using the alchemy shortcut? Logic being 1) SLice is harder to come by without all the NPCs. I want to keep it for MP refilling. 2) Gold and Silver are used by Fallen for other purposes, n...
- Fri Oct 17, 2025 7:40 pm
- Forum: Closed Bug Reports
- Topic: Removing power from multiple tile structures might affect ships
- Replies: 4
- Views: 10117
Re: Removing power from multiple tile structures might affect ships
The ship displaying the lightbulb is also a bug, right? Ships aren't meant to have that?
- Fri Sep 19, 2025 4:55 am
- Forum: Implemented Suggestions
- Topic: WM: allow mutations on Allied Pets
- Replies: 4
- Views: 12888
Re: WM: allow mutations on Allied Pets
What about tying it to a pet's MO? Allow it to be done on all evil pets, but not neutral or good?
It would be sorta mirrored on the Seraph's ability to apply augmentations to all good characters.
It would be sorta mirrored on the Seraph's ability to apply augmentations to all good characters.
- Mon Sep 15, 2025 11:01 pm
- Forum: Suggestions
- Topic: Notification to a ship hitting something
- Replies: 1
- Views: 3235
Notification to a ship hitting something
Anyone who is inside a ship should get a notice that the ship has hit something.
I don't know how much information should be shared (should it indicate if you hit land or another ship?). But, would be a helpful addition to know that it's time to turn.
I don't know how much information should be shared (should it indicate if you hit land or another ship?). But, would be a helpful addition to know that it's time to turn.