Search found 26 matches

by Grakmar
Wed Jun 25, 2025 12:30 am
Forum: The Panopticon
Topic: Newspapers: B5 Edition
Replies: 136
Views: 466957

Re: Newspapers: B5 Edition

Top Angel Killers (Breath) Character Angels Killed 1.) Goldaline 3,281 2.) Jevek 3,063 3.) Tadpole- A Tree climbing Catfish 2,622 4.) the man who sold the world 2,190 5.) Plum 1,993 6.) a horse with no name 1,301 7.) Simon Iscariot 1,194 8.) TRAITOR TOAD 1,144 9.) William Corvinus 1,008 10.) Scylla ...
by Grakmar
Mon Jun 16, 2025 7:42 pm
Forum: Suggestions
Topic: Gameplay QOL: Option to collapse item type
Replies: 3
Views: 910

Re: Gameplay QOL: Option to collapse item type

I certainly agree with the QOL upgrade. I often end up with lots of different stacks of functionally identical stuff and it can take a while to deal with it all.

But, it would take away some of the flavor of the game to just have "Stack of 25 Food items" without any of the variety.
by Grakmar
Tue May 13, 2025 11:24 pm
Forum: Bug Reporting
Topic: Tenacious Summoning and MO in a SH
Replies: 2
Views: 386

Re: Tenacious Summoning and MO in a SH

Yeah, I can imagine a few scenarios where pets are at home and the character isn't. Or, the reverse and pets are left somewhere to cause trouble, but the character safely sits in the SH and immune to the MO impact of the pets.
by Grakmar
Mon May 12, 2025 4:23 pm
Forum: Bug Reporting
Topic: Tenacious Summoning and MO in a SH
Replies: 2
Views: 386

Tenacious Summoning and MO in a SH

My good Ele sits in the SH with pets set to Aggressive to Non-Allied most of the time If a hostile neutral/good character participates in a raid, my pets will attack them and I will not lose MO (as designed) However, it appears that after I am killed and my pets stick around due to Tenacious Summoni...
by Grakmar
Mon Mar 24, 2025 5:40 pm
Forum: Suggestions Dump
Topic: Champion Item Drop Flavor
Replies: 3
Views: 6573

Re: Champion Item Drop Flavor

I’m not a fan of cosmetic items effecting gameplay directly. It leads to everybody wearing the same items to optimize, or else be at a disadvantage (even if very minor).
by Grakmar
Fri Mar 07, 2025 9:50 pm
Forum: Mechanics Discussion
Topic: Tracking Skill Playtest and Feedback
Replies: 12
Views: 22129

Re: Tracking Skill Playtest and Feedback

Id also like to note tracking seems to occasionally keep tracks of dead people that end abruptly (with no message). Most notably i found a set like this that led me through the centrum bay door and into the underground tunnels - only to find a corpse surrounded by crabs. New character idea: A liter...
by Grakmar
Fri Mar 07, 2025 2:38 am
Forum: Mechanics Discussion
Topic: Tracking Skill Playtest and Feedback
Replies: 12
Views: 22129

Re: Tracking Skill Playtest and Feedback

Maybe call them "Familiar" tracks if they are same faction?
by Grakmar
Thu Feb 27, 2025 8:28 pm
Forum: Mechanics Discussion
Topic: Tracking Skill Playtest and Feedback
Replies: 12
Views: 22129

Re: Tracking Skill Playtest and Feedback

I've got a few questions: 1) I don't understand the faded vs not distinction. Is it just how old the tracks are, or something more? 2) Does the order of tracks matter or is it randomized? Are more recent tracks at the top/bottom? 3) Tracks and water or going inside seem confusing. Perhaps a message ...
by Grakmar
Tue Feb 18, 2025 8:11 pm
Forum: Closed Bug Reports
Topic: Holy Radiance - does not automatically renew
Replies: 9
Views: 68522

Re: Holy Radiance - does not automatically renew

This issue persists. Statuses that should auto-renew, will sometimes renew and sometimes won't. And, if if it has been auto-renewed, it will randomly turn off in the middle of the newly renewed time and not always last until the intended expiration. I've seen this with both Elemental Fog and Mask of...
by Grakmar
Sat Jan 25, 2025 6:19 am
Forum: Mechanics Discussion
Topic: B5 to B6 Pain Points
Replies: 18
Views: 30305

Re: B5 to B6 Pain Points

On the subject of hotkeys: I would like to retain the not-combat hotkeys for the purposes of grinding. I don't think anyone is likely to suffer from my hotkey-enhanced real-time electrical engineering (in-game). Same goes for my amazing target shooting. Oh noes, beware my overpowered hatchet-flingi...