Search found 43 matches
- Mon Oct 27, 2025 10:09 pm
- Forum: Suggestions
- Topic: Gameplay: Magnet Respawns
- Replies: 5
- Views: 493
Re: Gameplay: Magnet Respawns
After two more months in this game, I would like to say HELL YES to this idea. It is very frustrating to constantly be respawning way over in the east - often the south-east - when one's SH is in the NW, spend the rest of one's AP inching toward home, hiding, and then dying again before reaching it ...
- Sun Sep 14, 2025 12:36 pm
- Forum: Suggestions
- Topic: Stronghold: Ally Slow Effect
- Replies: 3
- Views: 1415
Re: Stronghold: Ally Slow Effect
Seem like allies shouldn't be penalized like hostiles. Maybe a lesser penalty, like slowing without sapping?
- Fri Sep 12, 2025 7:00 pm
- Forum: Mechanics Discussion
- Topic: The World Is Not Enough
- Replies: 15
- Views: 4723
Re: The World Is Not Enough
That actually sounds like a cool idea and would mean there's no player loss :D That would be really neat. Maybe what manifests where could be related to alignment of SHs in the area, or infusions, or a combination of both. Or, lol, it could be random, and some Evil SH suddenly finds itself in the m...
- Wed Sep 10, 2025 11:12 pm
- Forum: Mechanics Discussion
- Topic: The World Is Not Enough
- Replies: 15
- Views: 4723
Re: The World Is Not Enough
We're probably going a little off topic, but since we're here... I too am heavily abusing the new mechanic where you can unplug and plug the power back indefinitely on the same location. This is excellent for me as I have multiple characters and for some the cognitive effort is thus eliminated. For...
- Sun Sep 07, 2025 1:47 pm
- Forum: Mechanics Discussion
- Topic: The World Is Not Enough
- Replies: 15
- Views: 4723
Re: The World Is Not Enough
I have to agree with the original post. It is increasingly difficult to find people to attack, especially if one is an angel and doesn't want to attack Goods and Neutrals. Search 10 or 12 buildings to find someone hiding - and oops, it's a Good mortal. I would also suggest making it easier to move f...
- Fri Aug 22, 2025 3:14 pm
- Forum: Bug Reporting
- Topic: Items of different quality stack in drop-down
- Replies: 3
- Views: 1761
Re: Items of different quality stack in drop-down
Alas, the best quality do not necessarily stay on top. With my experiments with the average and worn SMGs, they inevitably combined into a stack listing as Worn, and picking one up gave me the worn one first.
- Thu Aug 21, 2025 9:52 pm
- Forum: Bug Reporting
- Topic: Items of different quality stack in drop-down
- Replies: 3
- Views: 1761
Items of different quality stack in drop-down
A swarm of bees (id 5714) while looking for spare ammo in dropped items in Urban Combat Simulation Center (65, 51), saw a drop-down listing "Sub-Machine Gun (worn) - 2". Picking it up once indeed gave a worn SMG. Looking at the drop-down again revealed an average SMG. Picking them both up ...
- Sat Aug 16, 2025 2:46 pm
- Forum: Suggestions
- Topic: Items/Skills: Rename Crossbow Bows
- Replies: 11
- Views: 1256
Re: Items/Skills: Rename Crossbow Bows
Renaming to avoid confusion is cool. Renaming that creates confusion rather than lessens it ('rotten crossbow' is more understandable than 'yomi yumi') is not quite so great. Maybe "yomi crossbow" or "deathly crossbow" instead? ("Rotten" also is not so great, as I look ...
- Sat Aug 16, 2025 2:38 pm
- Forum: Suggestions
- Topic: Items: Fuel Cans should be usable for target practice (and explode)
- Replies: 1
- Views: 273
Re: Items: Fuel Cans should be usable for target practice (and explode)
Heck, we could do something similar way back in "Doom" in the 90s. I vote yes, based on "cool flavor and utterly reasonable"
- Thu Aug 14, 2025 12:17 am
- Forum: Mechanics Discussion
- Topic: New Player Skill Guide (For Mortals)
- Replies: 8
- Views: 2432
Re: New Player Skill Guide (For Mortals)
I think it’s appropriate to specify (for the new entries) that there are currently no ‘factions’, and therefore all support skills such as First Aid or Repair Item are less useful. Well, there are factions, but with no Strongholds, the point stands. On the other paw, a black-footed ferret was aston...