Search found 179 matches

by SkullFace
Thu Apr 09, 2026 3:37 pm
Forum: The Panopticon
Topic: Farewell,friends!
Replies: 14
Views: 16896

Re: Farewell,friends!

So many things unsaid. Goodbye mate.
by SkullFace
Thu Jan 15, 2026 9:08 pm
Forum: Suggestions
Topic: Skill (Wyrm Master): Pack Loyalty
Replies: 3
Views: 20208

Re: Skill (Wyrm Master): Pack Loyalty

Feels like a 60 CP skill to me.
by SkullFace
Sun Nov 23, 2025 8:39 pm
Forum: Promoted Suggestions
Topic: Advocate Skill: Hand Of Amnesty
Replies: 2
Views: 39952

Re: Advocate Skill: Hand Of Amnesty

Change name to Bleeding Heart, Bleeding Hand.
by SkullFace
Tue Nov 18, 2025 10:09 am
Forum: Suggestions
Topic: Skill: Poisonous Blood
Replies: 1
Views: 6240

Skill: Poisonous Blood

For the WM, a a 60 CP child skill of Acid Blood. Anyone damaged by Acid Blood also receives the Defiler Poison status effect. This does not require T2 Poison ability.
by SkullFace
Mon Nov 17, 2025 10:54 am
Forum: Suggestions
Topic: Ship Movement - Leyline Currents
Replies: 4
Views: 11742

Re: Ship Movement - Leyline Currents

Perhaps a simpler suggestion is to have an anchor option that actually works? Consumable purchase, fixes the ship in current location unless/until the SH activates engines?
by SkullFace
Mon Nov 17, 2025 10:51 am
Forum: Suggestions
Topic: Skill (Rev): Plague Bearer
Replies: 1
Views: 6082

Re: Skill (Rev): Plague Bearer

This should be a Touch attack that can be selected by Fangs (HTH) and Umbral Sword (Melee) users. Child skill of Shadow of the Dust for that undead plague flavour. I suspect it would need a cure (assuming the victim survives the initial attack) along the line of a FAK or specialist drugs. Is it wort...
by SkullFace
Thu Nov 13, 2025 5:42 pm
Forum: Suggestions
Topic: Item: Cruorblight change
Replies: 1
Views: 6185

Item: Cruorblight change

As present it appears as though Cruorblight may only be used upon manufactured weapons. This seems wrong given how heavily biased the game is towards innate weapons. Proposal would therefore be to allow Cruorblight to be 'consumed' and thus affect innates. An upwards review of the AP duration also w...
by SkullFace
Tue Nov 11, 2025 4:57 pm
Forum: The Panopticon
Topic: Idling Faction Leadership
Replies: 3
Views: 21910

Re: Idling Faction Leadership

Orbis_3 wrote: Sat Nov 08, 2025 2:58 am So, first things first: I have acquired an unfortunate case of brain stem cancer!
Ugh! Sending good thoughts your way. I'm a cancer survivor (head/neck). I was there a couple of years ago. I got lucky (relatively speaking). Hopefully you will too.
by SkullFace
Tue Nov 11, 2025 11:52 am
Forum: Mechanics Discussion
Topic: NC the confused middle child of the Transcended
Replies: 5
Views: 43022

Re: NC the confused middle child of the Transcended

The analysis is good in terms of numbers but not so good in terms of gameplay. Numbers are not the whole story as NC can be built in different flavours for different play styles. Last Breath I used a Throwing NC with Dragon and Tiger. That optimisation was very AP-efficient (pets ignore auras, pet A...