Search found 205 matches
- Thu Oct 16, 2025 9:07 am
- Forum: Closed Bug Reports
- Topic: Doomstrike (sometimes) bypassing Advocate unholy immunity
- Replies: 1
- Views: 2002
Re: Doomstrike (sometimes) bypassing Advocate unholy immunity
This has been fixed and is awaiting deployment of the next patch.
- Fri Oct 03, 2025 6:42 pm
- Forum: Promoted Suggestions
- Topic: QoL - Pet Pane Adjustments For Consistency
- Replies: 1
- Views: 2609
- Wed Sep 03, 2025 7:34 pm
- Forum: Implemented Suggestions
- Topic: Pattern Weaver excluded from previous alt interactions
- Replies: 1
- Views: 2901
Re: Pattern Weaver excluded from previous alt interactions
Done, awaiting patch.
- Tue Aug 19, 2025 9:09 pm
- Forum: Mechanics Discussion
- Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
- Replies: 15
- Views: 6170
Re: Weapon Mastery: Making mundane weapons viable through a potential new skill
Tweaked proposal. Before I list the skills again, I will note that including skills like A Plague Upon Thee are indeed suboptimal to include, but they are fun and I think in particular the Rev's bonded weapon is strong enough as it is to not need any more min-max skill interactions. Leaning that har...
- Thu Aug 14, 2025 10:17 am
- Forum: Mechanics Discussion
- Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
- Replies: 15
- Views: 6170
Re: Weapon Mastery: Making mundane weapons viable through a potential new skill
With all the feedback marinating in my mind, I think it's back to the drawing board for the implementation of the idea. I think the good parts are that it can be really thematic and flexible, the bad parts are the anti-synergy between enchantments and class based supplemental damage. I think tweakin...
- Thu Aug 07, 2025 6:04 am
- Forum: Mechanics Discussion
- Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
- Replies: 15
- Views: 6170
Re: Weapon Mastery: Making mundane weapons viable through a potential new skill
My two cents - I like the idea, but I think it would be good to settle what I see as a long-standing issue with enchanted weapons before trying to balance the power of these skills. The redundancy of supplemental damage makes it difficult to use enchanted weapons and also makes them feel bad. I thi...
- Wed Aug 06, 2025 8:48 pm
- Forum: Mechanics Discussion
- Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
- Replies: 15
- Views: 6170
Re: Weapon Mastery: Making mundane weapons viable through a potential new skill
Numbers I made a big ol spreadsheet with the numbers which can be found here: https://docs.google.com/spreadsheets/d/1ZH4Dkg7sf2YVqgxIXLsuY2i67MoIsMkzRXtAO4qRwkE/edit?usp=drive_link The take-away for me, with these numbers, I think mundane weapons are competitive with innate weapons, but not to the...
- Wed Aug 06, 2025 8:48 pm
- Forum: Mechanics Discussion
- Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
- Replies: 15
- Views: 6170
Weapon Mastery: Making mundane weapons viable through a potential new skill
This proposal has been marinating in dev circles for a little while, but there are so many numbers and things that we thought it better to have community input on it first. Introducing new skills: Weapon Mastery (name not final, applicable to multiple classes). Why Not a lot of non-innate weapons ar...
- Wed Jun 11, 2025 8:59 pm
- Forum: Bug Reporting
- Topic: Target Shooting Accuracy (probably Tattoo of Dragon Sight)
- Replies: 2
- Views: 2447
Re: Target Shooting Accuracy (probably Tattoo of Dragon Sight)
This is an actual bug, I think, but the code is a bit more complicated than usual. It seems like the bonus accuracy simply isn't taken into account properly.
- Fri Jun 06, 2025 5:40 am
- Forum: Suggestions
- Topic: Nether Graft: Add ranks to mutations for increased MP cost
- Replies: 3
- Views: 1250
Re: Nether Graft: Add ranks to mutations for increased MP cost
So kind of like the big zombie, but applied to any pet and you pay an exorbitant cost? I suppose that's not a bad idea. Even though they could be "donated" to a Corruptor (or Redeemed, I suppose) they're still mostly non-titan pets that for the most part die when the summoner does. I will ...