Search found 197 matches

by NearNihil
Wed Jun 11, 2025 8:59 pm
Forum: Bug Reporting
Topic: Target Shooting Accuracy (probably Tattoo of Dragon Sight)
Replies: 2
Views: 414

Re: Target Shooting Accuracy (probably Tattoo of Dragon Sight)

This is an actual bug, I think, but the code is a bit more complicated than usual. It seems like the bonus accuracy simply isn't taken into account properly.
by NearNihil
Fri Jun 06, 2025 5:40 am
Forum: Suggestions
Topic: Nether Graft: Add ranks to mutations for increased MP cost
Replies: 3
Views: 298

Re: Nether Graft: Add ranks to mutations for increased MP cost

So kind of like the big zombie, but applied to any pet and you pay an exorbitant cost? I suppose that's not a bad idea. Even though they could be "donated" to a Corruptor (or Redeemed, I suppose) they're still mostly non-titan pets that for the most part die when the summoner does. I will ...
by NearNihil
Fri May 30, 2025 9:33 pm
Forum: Implemented Suggestions
Topic: Skill: Slight Rework to Infernal Jets
Replies: 5
Views: 8674

Re: Skill: Slight Rework to Infernal Jets

I can't stop hearing the Pokemon Gold/Silver cycling theme when playing my Fallen anymore. I'm blaming you personally.
by NearNihil
Thu May 22, 2025 5:58 pm
Forum: Suggestions
Topic: Skill: Favour of Gnak upgrade
Replies: 10
Views: 12755

Re: Skill: Favour of Gnak upgrade

The point of a limit, particularly a distance based one, is so that no one location can have functionally infinite pets, particularly when spawned by one player. We've seen what that can do in the right circumstances with the massive wall of lag in TRO's stronghold. As a result, there should be some...
by NearNihil
Thu May 22, 2025 5:38 pm
Forum: Promoted Suggestions
Topic: QoL - Remembering Writing Implement
Replies: 1
Views: 9004

Re: QoL - Remembering Writing Implement

Promote.
by NearNihil
Thu May 22, 2025 5:37 pm
Forum: Promoted Suggestions
Topic: Classes: Adding writing implements for the rest of the classes
Replies: 1
Views: 695

Re: Classes: Adding writing implements for the rest of the classes

Promote, with the caveats that IB already has a few options and that I have a few noted down myself which will remain a secret until people find them.
by NearNihil
Thu May 22, 2025 11:23 am
Forum: Implemented Suggestions
Topic: Skill: Slight Rework to Infernal Jets
Replies: 5
Views: 8674

Re: Skill: Slight Rework to Infernal Jets

Turned out to be about as simple as I'd imagined. It's now a "is this a straight line or one-step turn" check rather than "is this a straight line" check, so the initial suggestion was implemented. I didn't think it'd make that much of a difference to need to go in a straight lin...
by NearNihil
Thu May 22, 2025 8:28 am
Forum: Implemented Suggestions
Topic: Skill: Slight Rework to Infernal Jets
Replies: 5
Views: 8674

Re: Skill: Slight Rework to Infernal Jets

Fishing this out of the dump and promoting it. I think I have an idea on how to implement it and I like the way the OP thinks.
by NearNihil
Mon May 12, 2025 5:58 am
Forum: Bug Reporting
Topic: Custom Clothing with Identical Names (for different slots) Stack
Replies: 2
Views: 1081

Re: Custom Clothing with Identical Names (for different slots) Stack

We could look at it at one point but yeah it's not a very high priority issue. I'll leave it in here though since technically it is still a bug.