Search found 36 matches

by Jorus
Wed Nov 19, 2025 11:23 pm
Forum: Suggestions
Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
Replies: 8
Views: 1213

Re: Skills: Let Persistent Spellcraft prevent enchant decay on death

I'd also like to point out that there are 38 Wizards currently. Zero have picked up Persistent Spellcraft. https://cdn.discordapp.com/attachments/1157017117909057536/1440845241770049556/image.png?ex=691fa333&is=691e51b3&hm=a1c8085c5d97597ba486ee4dd152f6762a50e7135c6d9ee97a86427392bfd133&...
by Jorus
Wed Nov 19, 2025 5:57 pm
Forum: Bug Reporting
Topic: Desecrate boons, touch spells, and taint spell interation
Replies: 4
Views: 8788

Re: Desecrate boons, touch spells, and taint spell interation

Did the boon aura overwrite Frost Shroud? Seems like that's the case. I seem to recall only being able to have one aura active at a time.

Edit.

Oh, I see. The boon is supposed to be +6 damage since you're automatically using Taint Spell on the ward, but it's not.
by Jorus
Fri Nov 14, 2025 6:55 pm
Forum: Suggestions
Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
Replies: 8
Views: 1213

Re: Skills: Let Persistent Spellcraft prevent enchant decay on death

Counterpoint, there's nothing stopping wizards from having a full suite of soak gear now, just like anyone else. It's just upkeep. You'd still have to source those enchants. It's also more expensive than the other classes that get access to protected enchants.
by Jorus
Thu Nov 13, 2025 7:44 pm
Forum: Suggestions
Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
Replies: 8
Views: 1213

Re: Skills: Let Persistent Spellcraft prevent enchant decay on death

Part of the appeal of Wizard is delving into what others have accomplished and replicating it. It totally makes sense that they'd be able to prevent enchantment decay through some method. Persistent Spellcraft seems like a fitting place for that. It's thematically appropriate, already takes a signif...
by Jorus
Mon Nov 03, 2025 9:50 pm
Forum: Bug Reporting
Topic: Gem Recharging on Redeemed
Replies: 0
Views: 5503

Gem Recharging on Redeemed

Recharging gems is currently costing MP instead of HP. Message when charging a gem on my Redeemed: - You feel the magic ebb from your body through your fingers and into the spellgem. It pulses for a moment with a faint light. (2025-11-03 21:31:58) Char Link: https://www.nexusclash.com/clash.php?op=c...
by Jorus
Wed Oct 22, 2025 6:32 pm
Forum: Suggestions
Topic: Make Wormhole marks findable
Replies: 4
Views: 6605

Re: Make Wormhole marks findable

I dislike everything about both suggestions. Wormholes already have a downside of giving your target just as much access to you as you have to them. Phylactery/VW Stone/Landmark shenanigans just sounds like a way for people to grief others.
by Jorus
Sat Oct 18, 2025 9:36 pm
Forum: Bug Reporting
Topic: Eldritch Mixing
Replies: 1
Views: 4879

Eldritch Mixing

Recently my wizard has been trying to use Eldritch Mixing and is having issues with how it's working. With some testing with Zanahoria, we noticed some inconsistencies. - When attacking with T3 auto-hit everything works fine (supplemental damage and dual capstones both happen) - When attacking with ...
by Jorus
Thu Oct 16, 2025 4:26 pm
Forum: Closed Bug Reports
Topic: Pilgrim Spellcasting stat not incrementing
Replies: 1
Views: 6966

Pilgrim Spellcasting stat not incrementing

My Pilgrim Redeemed isn't getting any spells cast stats for Breath or Career whenever she casts a spell. She only has 7 spells cast listed this Breath, in spite of spending over 50k hp casting so far. I've only been casting buff and glyph spells. Tiger Claw, Conjure Sinews, Sixth Sense, Reveal, GGE,...
by Jorus
Sun Oct 12, 2025 3:41 pm
Forum: Suggestions
Topic: Status Effects Color and Description
Replies: 0
Views: 10089

Status Effects Color and Description

Nexus Tweaks has some settings that are very useful for helping parse status effects quickly and clearly. I know it's not being updated anymore, but taking some inspiration from it and incorporating some of it's features into the base game would be extremely helpful imo. So here's a list of some of ...
by Jorus
Tue Oct 07, 2025 3:38 pm
Forum: Suggestions
Topic: Fists of Holy Resolve QoL
Replies: 1
Views: 4989

Fists of Holy Resolve QoL

Would it be possible to make a character setting for remembering values of hp spent on attacks with Fists of Holy Resolve, similar to the options to remember charged attacks? This would eliminate a good portion of the clunkiness I feel when trying to engage in combat.