Search found 36 matches
- Wed Nov 19, 2025 11:23 pm
- Forum: Suggestions
- Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
- Replies: 8
- Views: 1213
Re: Skills: Let Persistent Spellcraft prevent enchant decay on death
I'd also like to point out that there are 38 Wizards currently. Zero have picked up Persistent Spellcraft. https://cdn.discordapp.com/attachments/1157017117909057536/1440845241770049556/image.png?ex=691fa333&is=691e51b3&hm=a1c8085c5d97597ba486ee4dd152f6762a50e7135c6d9ee97a86427392bfd133&...
- Wed Nov 19, 2025 5:57 pm
- Forum: Bug Reporting
- Topic: Desecrate boons, touch spells, and taint spell interation
- Replies: 4
- Views: 8788
Re: Desecrate boons, touch spells, and taint spell interation
Did the boon aura overwrite Frost Shroud? Seems like that's the case. I seem to recall only being able to have one aura active at a time.
Edit.
Oh, I see. The boon is supposed to be +6 damage since you're automatically using Taint Spell on the ward, but it's not.
Edit.
Oh, I see. The boon is supposed to be +6 damage since you're automatically using Taint Spell on the ward, but it's not.
- Fri Nov 14, 2025 6:55 pm
- Forum: Suggestions
- Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
- Replies: 8
- Views: 1213
Re: Skills: Let Persistent Spellcraft prevent enchant decay on death
Counterpoint, there's nothing stopping wizards from having a full suite of soak gear now, just like anyone else. It's just upkeep. You'd still have to source those enchants. It's also more expensive than the other classes that get access to protected enchants.
- Thu Nov 13, 2025 7:44 pm
- Forum: Suggestions
- Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
- Replies: 8
- Views: 1213
Re: Skills: Let Persistent Spellcraft prevent enchant decay on death
Part of the appeal of Wizard is delving into what others have accomplished and replicating it. It totally makes sense that they'd be able to prevent enchantment decay through some method. Persistent Spellcraft seems like a fitting place for that. It's thematically appropriate, already takes a signif...
- Mon Nov 03, 2025 9:50 pm
- Forum: Bug Reporting
- Topic: Gem Recharging on Redeemed
- Replies: 0
- Views: 5503
Gem Recharging on Redeemed
Recharging gems is currently costing MP instead of HP. Message when charging a gem on my Redeemed: - You feel the magic ebb from your body through your fingers and into the spellgem. It pulses for a moment with a faint light. (2025-11-03 21:31:58) Char Link: https://www.nexusclash.com/clash.php?op=c...
- Wed Oct 22, 2025 6:32 pm
- Forum: Suggestions
- Topic: Make Wormhole marks findable
- Replies: 4
- Views: 6605
Re: Make Wormhole marks findable
I dislike everything about both suggestions. Wormholes already have a downside of giving your target just as much access to you as you have to them. Phylactery/VW Stone/Landmark shenanigans just sounds like a way for people to grief others.
- Sat Oct 18, 2025 9:36 pm
- Forum: Bug Reporting
- Topic: Eldritch Mixing
- Replies: 1
- Views: 4879
Eldritch Mixing
Recently my wizard has been trying to use Eldritch Mixing and is having issues with how it's working. With some testing with Zanahoria, we noticed some inconsistencies. - When attacking with T3 auto-hit everything works fine (supplemental damage and dual capstones both happen) - When attacking with ...
- Thu Oct 16, 2025 4:26 pm
- Forum: Closed Bug Reports
- Topic: Pilgrim Spellcasting stat not incrementing
- Replies: 1
- Views: 6966
Pilgrim Spellcasting stat not incrementing
My Pilgrim Redeemed isn't getting any spells cast stats for Breath or Career whenever she casts a spell. She only has 7 spells cast listed this Breath, in spite of spending over 50k hp casting so far. I've only been casting buff and glyph spells. Tiger Claw, Conjure Sinews, Sixth Sense, Reveal, GGE,...
- Sun Oct 12, 2025 3:41 pm
- Forum: Suggestions
- Topic: Status Effects Color and Description
- Replies: 0
- Views: 10089
Status Effects Color and Description
Nexus Tweaks has some settings that are very useful for helping parse status effects quickly and clearly. I know it's not being updated anymore, but taking some inspiration from it and incorporating some of it's features into the base game would be extremely helpful imo. So here's a list of some of ...
- Tue Oct 07, 2025 3:38 pm
- Forum: Suggestions
- Topic: Fists of Holy Resolve QoL
- Replies: 1
- Views: 4989
Fists of Holy Resolve QoL
Would it be possible to make a character setting for remembering values of hp spent on attacks with Fists of Holy Resolve, similar to the options to remember charged attacks? This would eliminate a good portion of the clunkiness I feel when trying to engage in combat.