Search found 1313 matches

by Kandarin
Fri Oct 31, 2025 3:48 am
Forum: Closed Bug Reports
Topic: Character with Spellcraft Can't Trigger Gems
Replies: 6
Views: 478

Re: Character with Spellcraft Can't Trigger Gems

I believe this issue has now been solved. Thanks for flagging it.
by Kandarin
Fri Oct 31, 2025 3:39 am
Forum: Closed Bug Reports
Topic: Character with Spellcraft Can't Trigger Gems
Replies: 6
Views: 478

Re: Character with Spellcraft Can't Trigger Gems

Further testing: My Dark Oppressor knows all fire spells plus GGE. He could not trigger spellgems. Removing all of his spells returned the ability to trigger spellgems. Adding spells back one by one did not trigger the bug until I added Greater Glyph Erasure, which did. The bug appears to be "c...
by Kandarin
Fri Oct 31, 2025 3:22 am
Forum: Closed Bug Reports
Topic: Character with Spellcraft Can't Trigger Gems
Replies: 6
Views: 478

Re: Character with Spellcraft Can't Trigger Gems

Further testing shows that spell type has something to do with it.

My Advocate knows Sixth Sense, Reveal, Death Mantle, Shadow Wrap and Sharp Vision, and has a Sharp Vision spellgem in her inventory. I revoked all these spells except Death Mantle, and suddenly spellgems were unusable.
by Kandarin
Fri Oct 31, 2025 3:04 am
Forum: Closed Bug Reports
Topic: Character with Spellcraft Can't Trigger Gems
Replies: 6
Views: 478

Re: Character with Spellcraft Can't Trigger Gems

I built a test character as a generic tricked-out high-level Doom Howler and could not reproduce the issue.

I reset the test character and rebuilt it as an exact copy of your build and could reproduce the issue.
by Kandarin
Thu Oct 30, 2025 10:47 pm
Forum: Implemented Suggestions
Topic: Skills: Sin Seer, lower AP/MP cost
Replies: 1
Views: 469

Re: Skills: Sin Seer, lower AP/MP cost

Sure, it'll be lower in the next patch.

As noted on Discord, the fact that the cost of this skill was based on Augury reminds me that Augury isn't worth anything near what it costs, so it'll be lower in the next patch too.
by Kandarin
Fri Oct 24, 2025 3:40 pm
Forum: Announcements
Topic: Patch Changelog - October 24, 2025
Replies: 0
Views: 1399

Patch Changelog - October 24, 2025

Game Mechanics Players revisiting the same boss fight in a new Breath (e.g. the Pumpkin fight) should now be able to get badges and CP even if they had them in a past breath with the same boss. This also applies to the Champion of Malice "boss fight" badge. Breadfruit, Squash and Pumpkins...
by Kandarin
Fri Oct 24, 2025 3:34 pm
Forum: The Panopticon
Topic: Curcurbitus Rex - We Wuz Robbed! thread
Replies: 7
Views: 1765

Re: Curcurbitus Rex - We Wuz Robbed! thread

I think Zata'Hur also needs 10 more CP, for just slaying the boss with a group of friends. - The Cucurbitus Rex has been slain! Zata'hur dealt the killing blow to this mighty foe! Sorcha dealt the most damage toward this victory with 1128 points of damage ! (2025-10-23 20:02:05). - You have dealt t...
by Kandarin
Thu Oct 23, 2025 3:17 am
Forum: Promoted Suggestions
Topic: Mechanic - Ship Detection Methods
Replies: 6
Views: 3749

Re: Mechanic - Ship Detection Methods

Promote.
by Kandarin
Thu Oct 23, 2025 3:12 am
Forum: Implemented Suggestions
Topic: Interface: Add toggle to supress light switching messages in strongholds
Replies: 3
Views: 2262

Re: Interface: Add toggle to supress light switching messages in strongholds

The way this is coded means the whole function would have to be ripped out and replaced to have it be a toggle. Better to just not have the message if it's someone in your own faction doing the power toggling on your own stronghold.