Search found 69 matches
- Mon Oct 27, 2025 12:30 am
- Forum: Suggestions
- Topic: Gameplay: Taking Advocate Blessing - Relic Cost
- Replies: 3
- Views: 1456
Re: Gameplay: Taking Advocate Blessing - Relic Cost
My seraph was able to easily tank 50 tentacles with a single advocate blessing. Imagine when we have rank J advocates...
- Sat Oct 25, 2025 2:37 am
- Forum: Suggestions
- Topic: Skill: Seraph Augmentations
- Replies: 1
- Views: 193
Skill: Seraph Augmentations
Recommend skill adds 1 MO per use and grants 10 xp.
Rationale:
MO: it’s a good angel helping good aligned players.
XP: It adds more incentive to use it without outcompeting engineering or healing.
Rationale:
MO: it’s a good angel helping good aligned players.
XP: It adds more incentive to use it without outcompeting engineering or healing.
- Sat Oct 18, 2025 3:56 am
- Forum: Suggestions
- Topic: SKILL: Plague Rat Upgrade
- Replies: 3
- Views: 1687
Re: SKILL: Plague Rat Upgrade
This sounds great. It has a good theme, adds atmosphere and player interactions, and gives additional play styles. And hopefully without a large coding burden.
- Wed Aug 13, 2025 2:57 am
- Forum: Suggestions
- Topic: Lich Endgame Suggestion: Corpus Vitae
- Replies: 7
- Views: 629
Re: Lich Endgame Suggestion: Corpus Vitae
Additionally: Wraiths should report kills to the formerly-controlling lich, and each time a lich has released 65 wraiths, it should unleash a super wraith.
- Wed Aug 13, 2025 2:55 am
- Forum: Suggestions
- Topic: Lich Endgame Suggestion: Corpus Vitae
- Replies: 7
- Views: 629
Re: Lich Endgame Suggestion: Corpus Vitae
What if each lich would contribute towards its own corpus, each lich having only one at a time, to unleash upon the plane of its choosing? and what if the corpus had HP and attack characteristics consistent with the type of creature most sacrificed to summon it? To add more interactivity, perhaps ma...
- Sun Jul 06, 2025 3:14 am
- Forum: Suggestions
- Topic: Pets: Allow morality targeting for owners with sense morality
- Replies: 5
- Views: 1251
Re: Pets: Allow morality targeting for owners with sense morality
It’d be neat to allow targeting of morality for pet masters with sense morality. Sounds like the codebase in this area is challenging to update to make this happen without a lot of work, but the idea definitely cool and would give another way for an evil character to get use from sense mo
- Sun Jun 29, 2025 6:45 pm
- Forum: Suggestions
- Topic: Gameplay: Taking Advocate Blessing - Relic Cost
- Replies: 3
- Views: 1456
Re: Gameplay: Taking Advocate Blessing - Relic Cost
With the new patch, advocate blessings auto-replenish, so that anyone -yes even midwesterners- can take some 0 AP blessings without feeling like they were taking the last one. - Even inactive advocates will have a near-constant supply. And anyone with Part the Veil can more easily res entire raid te...
- Thu Jun 26, 2025 2:56 am
- Forum: Suggestions
- Topic: Gameplay: Taking Advocate Blessing - Relic Cost
- Replies: 3
- Views: 1456
Re: Gameplay: Taking Advocate Blessing - Relic Cost
I agree… blessings are pretty absurd for active raid defense. They serve as essentially a “win” button twice when I have used them on my rank D rev. Attached pics show “click defensive blessing once for 0 ap” and then “click twice and definitely a GI for 1 ap”. With no other buffs, and before combin...
- Fri Jun 06, 2025 12:55 pm
- Forum: Suggestions
- Topic: Nether Graft: Add ranks to mutations for increased MP cost
- Replies: 3
- Views: 1141
Re: Nether Graft: Add ranks to mutations for increased MP cost
Yeah I was assuming quick mutations would stay at the tier 1 mutation level. Although if additional coding logic could be added, would be nice to give a 50% chance of a tier 2 mutation if no other tier 1s were available.
- Fri Jun 06, 2025 2:11 am
- Forum: Suggestions
- Topic: Nether Graft: Add ranks to mutations for increased MP cost
- Replies: 3
- Views: 1141
Nether Graft: Add ranks to mutations for increased MP cost
Suggestion: Allow WMs with Nether Graft to stack mutations (Ferocious, Defensive, Soak, Swell) multiple times. Updating based on initial feedback, and thanks all for your comments! Second tier of a mutation has the same incremental effect, but costs 35 MP. Third tier of a mutation has the same incre...