Search found 69 matches

by Stretch
Mon Oct 27, 2025 12:30 am
Forum: Suggestions
Topic: Gameplay: Taking Advocate Blessing - Relic Cost
Replies: 3
Views: 1412

Re: Gameplay: Taking Advocate Blessing - Relic Cost

My seraph was able to easily tank 50 tentacles with a single advocate blessing. Imagine when we have rank J advocates...
by Stretch
Sat Oct 25, 2025 2:37 am
Forum: Suggestions
Topic: Skill: Seraph Augmentations
Replies: 1
Views: 148

Skill: Seraph Augmentations

Recommend skill adds 1 MO per use and grants 10 xp.

Rationale:

MO: it’s a good angel helping good aligned players.

XP: It adds more incentive to use it without outcompeting engineering or healing.
by Stretch
Sat Oct 18, 2025 3:56 am
Forum: Suggestions
Topic: SKILL: Plague Rat Upgrade
Replies: 3
Views: 1631

Re: SKILL: Plague Rat Upgrade

This sounds great. It has a good theme, adds atmosphere and player interactions, and gives additional play styles. And hopefully without a large coding burden.
by Stretch
Wed Aug 13, 2025 2:57 am
Forum: Suggestions
Topic: Lich Endgame Suggestion: Corpus Vitae
Replies: 7
Views: 600

Re: Lich Endgame Suggestion: Corpus Vitae

Additionally: Wraiths should report kills to the formerly-controlling lich, and each time a lich has released 65 wraiths, it should unleash a super wraith.
by Stretch
Wed Aug 13, 2025 2:55 am
Forum: Suggestions
Topic: Lich Endgame Suggestion: Corpus Vitae
Replies: 7
Views: 600

Re: Lich Endgame Suggestion: Corpus Vitae

What if each lich would contribute towards its own corpus, each lich having only one at a time, to unleash upon the plane of its choosing? and what if the corpus had HP and attack characteristics consistent with the type of creature most sacrificed to summon it? To add more interactivity, perhaps ma...
by Stretch
Sun Jul 06, 2025 3:14 am
Forum: Suggestions
Topic: Pets: Allow morality targeting for owners with sense morality
Replies: 5
Views: 1233

Re: Pets: Allow morality targeting for owners with sense morality

It’d be neat to allow targeting of morality for pet masters with sense morality. Sounds like the codebase in this area is challenging to update to make this happen without a lot of work, but the idea definitely cool and would give another way for an evil character to get use from sense mo
by Stretch
Sun Jun 29, 2025 6:45 pm
Forum: Suggestions
Topic: Gameplay: Taking Advocate Blessing - Relic Cost
Replies: 3
Views: 1412

Re: Gameplay: Taking Advocate Blessing - Relic Cost

With the new patch, advocate blessings auto-replenish, so that anyone -yes even midwesterners- can take some 0 AP blessings without feeling like they were taking the last one. - Even inactive advocates will have a near-constant supply. And anyone with Part the Veil can more easily res entire raid te...
by Stretch
Thu Jun 26, 2025 2:56 am
Forum: Suggestions
Topic: Gameplay: Taking Advocate Blessing - Relic Cost
Replies: 3
Views: 1412

Re: Gameplay: Taking Advocate Blessing - Relic Cost

I agree… blessings are pretty absurd for active raid defense. They serve as essentially a “win” button twice when I have used them on my rank D rev. Attached pics show “click defensive blessing once for 0 ap” and then “click twice and definitely a GI for 1 ap”. With no other buffs, and before combin...
by Stretch
Fri Jun 06, 2025 12:55 pm
Forum: Suggestions
Topic: Nether Graft: Add ranks to mutations for increased MP cost
Replies: 3
Views: 1135

Re: Nether Graft: Add ranks to mutations for increased MP cost

Yeah I was assuming quick mutations would stay at the tier 1 mutation level. Although if additional coding logic could be added, would be nice to give a 50% chance of a tier 2 mutation if no other tier 1s were available.
by Stretch
Fri Jun 06, 2025 2:11 am
Forum: Suggestions
Topic: Nether Graft: Add ranks to mutations for increased MP cost
Replies: 3
Views: 1135

Nether Graft: Add ranks to mutations for increased MP cost

Suggestion: Allow WMs with Nether Graft to stack mutations (Ferocious, Defensive, Soak, Swell) multiple times. Updating based on initial feedback, and thanks all for your comments! Second tier of a mutation has the same incremental effect, but costs 35 MP. Third tier of a mutation has the same incre...