Search found 73 matches

by Stretch
Wed Jan 07, 2026 4:36 am
Forum: Suggestions
Topic: Skill: Seraph Augmentations
Replies: 6
Views: 10815

Re: Skill: Seraph Augmentations

It's sad when the mutants die, but at least it gives me the chance to mutate them again!

Even if there was no XP buff, a MO increase for buffing someone would be appropriate and good.

I even got the 'altruist' badge from mutating so many people... how can that not be good?
by Stretch
Wed Jan 07, 2026 4:29 am
Forum: Suggestions
Topic: Uncouple MO from deglyphing
Replies: 4
Views: 2128

Re: Uncouple MO from deglyphing

Yes, agreed! Allowing anyone to deglyph as they choose to is much more intuitive.
by Stretch
Wed Dec 03, 2025 3:23 am
Forum: Suggestions
Topic: Skill: Seraph Augmentations
Replies: 6
Views: 10815

Re: Skill: Seraph Augmentations

After additional testing I still recommend this change.
by Stretch
Wed Dec 03, 2025 3:17 am
Forum: Suggestions
Topic: Skill (Wizard): Augury and Tracking
Replies: 1
Views: 4938

Re: Skill (Wizard): Augury and Tracking

What if Augury revealed additional actions, such as “attacked the ward” or “brewed a potion” or “attacked player” or “left, walking northwest”. Less powerful than what you originally describe but would still enhance the skill. If desired it could also name destinations of wormholes and teleports, si...
by Stretch
Mon Oct 27, 2025 12:30 am
Forum: Suggestions
Topic: Gameplay: Taking Advocate Blessing - Relic Cost
Replies: 3
Views: 9210

Re: Gameplay: Taking Advocate Blessing - Relic Cost

My seraph was able to easily tank 50 tentacles with a single advocate blessing. Imagine when we have rank J advocates...
by Stretch
Sat Oct 25, 2025 2:37 am
Forum: Suggestions
Topic: Skill: Seraph Augmentations
Replies: 6
Views: 10815

Skill: Seraph Augmentations

Recommend skill adds 1 MO per use and grants 10 xp.

Rationale:

MO: it’s a good angel helping good aligned players.

XP: It adds more incentive to use it without outcompeting engineering or healing.
by Stretch
Sat Oct 18, 2025 3:56 am
Forum: Suggestions
Topic: SKILL: Plague Rat Upgrade
Replies: 3
Views: 8584

Re: SKILL: Plague Rat Upgrade

This sounds great. It has a good theme, adds atmosphere and player interactions, and gives additional play styles. And hopefully without a large coding burden.
by Stretch
Wed Aug 13, 2025 2:57 am
Forum: Suggestions
Topic: Lich Endgame Suggestion: Corpus Vitae
Replies: 7
Views: 1186

Re: Lich Endgame Suggestion: Corpus Vitae

Additionally: Wraiths should report kills to the formerly-controlling lich, and each time a lich has released 65 wraiths, it should unleash a super wraith.
by Stretch
Wed Aug 13, 2025 2:55 am
Forum: Suggestions
Topic: Lich Endgame Suggestion: Corpus Vitae
Replies: 7
Views: 1186

Re: Lich Endgame Suggestion: Corpus Vitae

What if each lich would contribute towards its own corpus, each lich having only one at a time, to unleash upon the plane of its choosing? and what if the corpus had HP and attack characteristics consistent with the type of creature most sacrificed to summon it? To add more interactivity, perhaps ma...
by Stretch
Sun Jul 06, 2025 3:14 am
Forum: Suggestions
Topic: Pets: Allow morality targeting for owners with sense morality
Replies: 5
Views: 1687

Re: Pets: Allow morality targeting for owners with sense morality

It’d be neat to allow targeting of morality for pet masters with sense morality. Sounds like the codebase in this area is challenging to update to make this happen without a lot of work, but the idea definitely cool and would give another way for an evil character to get use from sense mo