It's sad when the mutants die, but at least it gives me the chance to mutate them again!
Even if there was no XP buff, a MO increase for buffing someone would be appropriate and good.
I even got the 'altruist' badge from mutating so many people... how can that not be good?
Search found 73 matches
- Wed Jan 07, 2026 4:36 am
- Forum: Suggestions
- Topic: Skill: Seraph Augmentations
- Replies: 6
- Views: 10815
- Wed Jan 07, 2026 4:29 am
- Forum: Suggestions
- Topic: Uncouple MO from deglyphing
- Replies: 4
- Views: 2128
Re: Uncouple MO from deglyphing
Yes, agreed! Allowing anyone to deglyph as they choose to is much more intuitive.
- Wed Dec 03, 2025 3:23 am
- Forum: Suggestions
- Topic: Skill: Seraph Augmentations
- Replies: 6
- Views: 10815
Re: Skill: Seraph Augmentations
After additional testing I still recommend this change.
- Wed Dec 03, 2025 3:17 am
- Forum: Suggestions
- Topic: Skill (Wizard): Augury and Tracking
- Replies: 1
- Views: 4938
Re: Skill (Wizard): Augury and Tracking
What if Augury revealed additional actions, such as “attacked the ward” or “brewed a potion” or “attacked player” or “left, walking northwest”. Less powerful than what you originally describe but would still enhance the skill. If desired it could also name destinations of wormholes and teleports, si...
- Mon Oct 27, 2025 12:30 am
- Forum: Suggestions
- Topic: Gameplay: Taking Advocate Blessing - Relic Cost
- Replies: 3
- Views: 9210
Re: Gameplay: Taking Advocate Blessing - Relic Cost
My seraph was able to easily tank 50 tentacles with a single advocate blessing. Imagine when we have rank J advocates...
- Sat Oct 25, 2025 2:37 am
- Forum: Suggestions
- Topic: Skill: Seraph Augmentations
- Replies: 6
- Views: 10815
Skill: Seraph Augmentations
Recommend skill adds 1 MO per use and grants 10 xp.
Rationale:
MO: it’s a good angel helping good aligned players.
XP: It adds more incentive to use it without outcompeting engineering or healing.
Rationale:
MO: it’s a good angel helping good aligned players.
XP: It adds more incentive to use it without outcompeting engineering or healing.
- Sat Oct 18, 2025 3:56 am
- Forum: Suggestions
- Topic: SKILL: Plague Rat Upgrade
- Replies: 3
- Views: 8584
Re: SKILL: Plague Rat Upgrade
This sounds great. It has a good theme, adds atmosphere and player interactions, and gives additional play styles. And hopefully without a large coding burden.
- Wed Aug 13, 2025 2:57 am
- Forum: Suggestions
- Topic: Lich Endgame Suggestion: Corpus Vitae
- Replies: 7
- Views: 1186
Re: Lich Endgame Suggestion: Corpus Vitae
Additionally: Wraiths should report kills to the formerly-controlling lich, and each time a lich has released 65 wraiths, it should unleash a super wraith.
- Wed Aug 13, 2025 2:55 am
- Forum: Suggestions
- Topic: Lich Endgame Suggestion: Corpus Vitae
- Replies: 7
- Views: 1186
Re: Lich Endgame Suggestion: Corpus Vitae
What if each lich would contribute towards its own corpus, each lich having only one at a time, to unleash upon the plane of its choosing? and what if the corpus had HP and attack characteristics consistent with the type of creature most sacrificed to summon it? To add more interactivity, perhaps ma...
- Sun Jul 06, 2025 3:14 am
- Forum: Suggestions
- Topic: Pets: Allow morality targeting for owners with sense morality
- Replies: 5
- Views: 1687
Re: Pets: Allow morality targeting for owners with sense morality
It’d be neat to allow targeting of morality for pet masters with sense morality. Sounds like the codebase in this area is challenging to update to make this happen without a lot of work, but the idea definitely cool and would give another way for an evil character to get use from sense mo