Search found 292 matches

by Klapaucius
Sat Sep 06, 2025 10:48 pm
Forum: Mechanics Discussion
Topic: The World Is Not Enough
Replies: 15
Views: 437

Re: The World Is Not Enough

It would be interesting to have strongholds and raiding pre-outer planes. Keep things naughtical.
by Klapaucius
Sat Sep 06, 2025 10:20 pm
Forum: Bug Reporting
Topic: kiss of the succubus not working?
Replies: 2
Views: 176

Re: kiss of the succubus not working?

Things it seems to work on (so far) - direct healing with first aid kits by other players - direct healing with surgery by other players - self healing with things like blood ice (I think) Things it doesn't work on: - aethersprites - regeneration over time effects (only tested mask of the impassive ...
by Klapaucius
Wed Sep 03, 2025 12:06 am
Forum: Suggestions
Topic: DO Pact Costs
Replies: 4
Views: 359

Re: DO Pact Costs

Good points. I disagree in one regard: I think soul ice pact is probably still situationally worthwhile. I don't mind the idea of that sort of incidental activity cost locking you out of the post. It's an interesting avenue for consideration. Could an admin merge the two DO pacts suggestion threads?...
by Klapaucius
Tue Sep 02, 2025 1:30 pm
Forum: Suggestions
Topic: Interface: Group Badges by Source
Replies: 4
Views: 223

Re: Interface: Group Badges by Source

Repth wrote: Tue Sep 02, 2025 11:04 am Didn't Nexus Tweaks do this? I enjoyed it while I was using it and would support integrating this feature into the game.
It did (does?)
by Klapaucius
Sat Aug 30, 2025 12:15 am
Forum: Suggestions
Topic: Skill: Scribe Pact, pact debt brainstorming
Replies: 2
Views: 219

Re: Skill: Scribe Pact, pact debt brainstorming

Good thread. I agree with some of what's written, however I'd like to expand with my thoughts. The old version had good sides and bad sides. I'll describe it as I see it. - The benefit of using the skill: obviously - Respawning in stygia: often just straight up beneficial to the user - XP to the DO:...
by Klapaucius
Sat Aug 23, 2025 11:20 pm
Forum: Suggestions
Topic: Class: elementalist elemental synergies
Replies: 2
Views: 346

Re: Class: elementalist elemental synergies

I don't care much about that. It's consistent with other aligned stuff where you get good soak to your own damage type and bad soak to the opposing ones. E.g. holy enchants, divine armour, etc. it does make quint a mostly bad element which is probably not ideal. I do think it could be more interesti...
by Klapaucius
Sat Aug 23, 2025 2:44 pm
Forum: Suggestions
Topic: Class: elementalist elemental synergies
Replies: 2
Views: 346

Class: elementalist elemental synergies

There's only two viable brands of two pet elementalist that can also use spells: water/air and earth/fire. Because why other combo will increase your spell mana cost, rendering your spells useless. Furthermore, earth/fire barely had a movement skill and is honestly not usable by comparison. It doesn...
by Klapaucius
Fri Aug 22, 2025 5:46 am
Forum: Mechanics Discussion
Topic: Weapon Mastery: Making mundane weapons viable through a potential new skill
Replies: 15
Views: 1680

Re: Weapon Mastery: Making mundane weapons viable through a potential new skill

Tweaked proposal. Before I list the skills again, I will note that including skills like A Plague Upon Thee are indeed suboptimal to include, but they are fun and I think in particular the Rev's bonded weapon is strong enough as it is to not need any more min-max skill interactions. Leaning that ha...
by Klapaucius
Fri Aug 22, 2025 5:25 am
Forum: Suggestions
Topic: Weapons: Lightest Improvised Weapons Not Light?
Replies: 3
Views: 204

Re: Weapons: Lightest Improvised Weapons Not Light?

I'm also not seeing why a fishing pole would have an inherent bonus to hit. Whacking somebody with the end of a fishing pole isn't exactly an easy thing to do. I actually disagree in that I think it's pretty easy to hit people with fishing rods, to the point where being accidentally hit with a fish...
by Klapaucius
Tue Aug 19, 2025 9:50 pm
Forum: Suggestions
Topic: Skill: Pattern Weaver (Sorceror/Shepherd/Defiler) - Craft spellgems at fonts
Replies: 2
Views: 221

Re: Skill: Pattern Weaver (Sorceror/Shepherd/Defiler) - Craft spellgems at fonts

I don't love it. Early breath gem trading is a nexus staple that gives trading a kick start. You only need to trade for a set of spells gems once per character, then it's done. The utility/challenge is already a fraction of what it was previously now that we can buy pattern weaver then refund it lat...