Search found 314 matches

by Klapaucius
Mon Jan 19, 2026 6:00 am
Forum: Suggestions
Topic: Skill: Seraph Augmentations
Replies: 6
Views: 10645

Re: Skill: Seraph Augmentations

I just think, you're already limited to only 3 mutations, can't they just be cheap?

It could be 1 AP + 2x number of mutations on target, so 1st is 1 AP, then 3 then 5.
by Klapaucius
Mon Dec 29, 2025 2:45 am
Forum: Suggestions
Topic: Interface: The stacking of enchanted items (a workaround)
Replies: 1
Views: 753

Re: Interface: The stacking of enchanted items (a workaround)

Just generally having enchanted items not stack seems like it would be better. I can't think of any situations where that's helpful.
by Klapaucius
Sat Dec 06, 2025 10:40 pm
Forum: Suggestions
Topic: Skill (Eternal Soldier): Master of the Thunderous Step
Replies: 4
Views: 3135

Re: Skill (Eternal Soldier): Master of the Thunderous Step

I don't really understand. This is twisted leap, 10% accuracy (kicks only), +2 damage, and two new innate attacks which realistically have +5 damage punch/+7 -5 net % accuracy kick all rolled into one skill. It's way too much. ES h2h is already in a decent balance spot in my opinion, which is to say...
by Klapaucius
Thu Dec 04, 2025 8:56 am
Forum: Suggestions
Topic: Skill: Seraph Augmentations
Replies: 6
Views: 10645

Re: Skill: Seraph Augmentations

Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck.
by Klapaucius
Mon Nov 24, 2025 2:56 am
Forum: Closed Bug Reports
Topic: Desecrate boons, touch spells, and taint spell interation
Replies: 5
Views: 16196

Re: Desecrate boons, touch spells, and taint spell interation

I think what's happening is something like, the way boons work was not updated to account for the new (circa B5) way spell auras work, and as a result it doesn't play nice and definitely doesn't work consistently. Well I guess one of the following things should be agreed is the 'correct' outcome: - ...
by Klapaucius
Mon Nov 24, 2025 12:26 am
Forum: Suggestions
Topic: Elemental Pets - Bring back seeing invis
Replies: 5
Views: 4290

Re: Elemental Pets - Bring back seeing invis

With only 15 hp, mediocre damage, and bad accuracy, these little guys are pretty useless. A fancy special ability would be ideal, but if not that then I'd suggest a little more accuracy, and about 30-40 hp total. That would make them vaguely usable instead of basically being a free snack.
by Klapaucius
Thu Nov 20, 2025 11:25 pm
Forum: Suggestions
Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
Replies: 8
Views: 5846

Re: Skills: Let Persistent Spellcraft prevent enchant decay on death

It's definitely bad and could use a boost, that much I absolutely agree with. But I think fully stopping enchantment decay is something that shouldn't be given to non enchanters (and I don't even think it's good for the game for enchanters to have it)
by Klapaucius
Wed Nov 19, 2025 9:31 pm
Forum: Suggestions
Topic: UI: default value for scalable skills is maximum
Replies: 0
Views: 5780

UI: default value for scalable skills is maximum

Certain scalable skills should really default to the maximum viable value, not the minimum. - energize - heal others - acceptable sacrifice - fists of holy rissoles (actually this is a charge attack, so just having it save properly would probably do the job) ... and probably some others. Basically f...
by Klapaucius
Thu Nov 13, 2025 9:16 pm
Forum: Suggestions
Topic: conduit trail skills
Replies: 2
Views: 2528

Re: conduit trail skills

I'd really like to see the duration extended a little bit. 1 status tick buff/debuff was always weak, and it's only gotten weaker with titan ticks. The -2 damage/-5% accuracy debuff is worthless when it's such a small number of status ticks. Contrast intimidating aura which provides a reliable, usef...
by Klapaucius
Thu Nov 13, 2025 9:08 pm
Forum: Suggestions
Topic: Ship Movement - Leyline Currents
Replies: 4
Views: 6149

Re: Ship Movement - Leyline Currents

This seems like it could get a bit messy if people started making a bunch of ley lines. Like if a group of elementalists built ley lines pointing S in the NW area, SW in the NE area, and W in the SE area could they 'gently encourage' all the boats into the open ocean? That's not to say I think it's ...