Search found 300 matches
- Sat Oct 25, 2025 12:06 am
- Forum: Bug Reporting
- Topic: Desecrate boons, touch spells, and taint spell interation
- Replies: 0
- Views: 137
Desecrate boons, touch spells, and taint spell interation
I feel like this isn't working quite like it should be. - You attack the ward with your Frostbite, dealing 21 points of unholy damage. The impact is absorbed with a resounding thud and the ward seems to ripple a bit. (2025-10-24 23:57:19) Working as intended - You feel a chill about you as the magic...
- Thu Oct 09, 2025 9:40 am
- Forum: Suggestions
- Topic: QoL - Inventory Management - Enchanted Items
- Replies: 1
- Views: 747
Re: QoL - Inventory Management - Enchanted Items
Yes, and enchanted items should never stack:)
- Thu Oct 09, 2025 9:40 am
- Forum: Suggestions
- Topic: Fists of Holy Resolve QoL
- Replies: 1
- Views: 803
Re: Fists of Holy Resolve QoL
This would be nice. I feel like it should be a type 2 charge attack
- Thu Sep 18, 2025 9:15 pm
- Forum: Suggestions
- Topic: Gameplay: XP for successful raids
- Replies: 4
- Views: 2153
Re: Gameplay: XP for successful raids
I think this is a great idea, but I would definitely prefer it if be a more holistic thing, based on contribution and then allocating xp at capture accordingly. Keep a record of 'raid credits' for any faction. ~50% of credits are allocated based on ward damage ~40% allocated based on buffs and debuf...
- Thu Sep 18, 2025 5:27 am
- Forum: Suggestions
- Topic: Alchemy: Transmutes should generate some small amount of xp
- Replies: 6
- Views: 2096
Re: Alchemy: Transmutes should generate some small amount of xp
The possibility of conduit 0AP transmutes would probably have to be removed for this to be feasible. Overall I'd prefer a slight buff to xp for actually crafting a batch of potions - you get worse XP/AP for crafting a batch of potions than you get for an experiment (not that it's totally unrewarded,...
- Wed Sep 17, 2025 1:21 pm
- Forum: Promoted Suggestions
- Topic: Mechanic - Ship Detection Methods
- Replies: 6
- Views: 2552
Re: Mechanic - Ship Detection Methods
Being able to set your ship trajectory to 'pursuit' would be fun
- Mon Sep 15, 2025 10:39 pm
- Forum: Suggestions
- Topic: Naval warfare
- Replies: 2
- Views: 1733
Re: Naval warfare
I feel like there could be some cool additions here. My thoughts were things like fire cannons - need craftable components and has a 1 hour cooldown. Fire a cannonball at a tile within view, chunking the ward. grappling hooks - Stop an adjacent ship from moving. Broadside - also needs craftable comp...
- Sat Sep 13, 2025 11:11 pm
- Forum: Suggestions
- Topic: Stronghold: Ally Slow Effect
- Replies: 3
- Views: 1416
Re: Stronghold: Ally Slow Effect
Agreed with mousus, though I would consider it totally fine if the out-of-the-stronghold bonus bonus ap got removed, which I do think was ill favoured from the outset.
- Sat Sep 06, 2025 10:48 pm
- Forum: Mechanics Discussion
- Topic: The World Is Not Enough
- Replies: 15
- Views: 4732
Re: The World Is Not Enough
It would be interesting to have strongholds and raiding pre-outer planes. Keep things naughtical.
- Sat Sep 06, 2025 10:20 pm
- Forum: Bug Reporting
- Topic: kiss of the succubus not working?
- Replies: 2
- Views: 2037
Re: kiss of the succubus not working?
Things it seems to work on (so far) - direct healing with first aid kits by other players - direct healing with surgery by other players - self healing with things like blood ice (I think) Things it doesn't work on: - aethersprites - regeneration over time effects (only tested mask of the impassive ...