Search found 312 matches
- Sat Dec 06, 2025 10:40 pm
- Forum: Suggestions
- Topic: Skill (Eternal Soldier): Master of the Thunderous Step
- Replies: 4
- Views: 144
Re: Skill (Eternal Soldier): Master of the Thunderous Step
I don't really understand. This is twisted leap, 10% accuracy (kicks only), +2 damage, and two new innate attacks which realistically have +5 damage punch/+7 -5 net % accuracy kick all rolled into one skill. It's way too much. ES h2h is already in a decent balance spot in my opinion, which is to say...
- Thu Dec 04, 2025 8:56 am
- Forum: Suggestions
- Topic: Skill: Seraph Augmentations
- Replies: 4
- Views: 5362
Re: Skill: Seraph Augmentations
Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck.
- Mon Nov 24, 2025 2:56 am
- Forum: Bug Reporting
- Topic: Desecrate boons, touch spells, and taint spell interation
- Replies: 4
- Views: 8786
Re: Desecrate boons, touch spells, and taint spell interation
I think what's happening is something like, the way boons work was not updated to account for the new (circa B5) way spell auras work, and as a result it doesn't play nice and definitely doesn't work consistently. Well I guess one of the following things should be agreed is the 'correct' outcome: - ...
- Mon Nov 24, 2025 12:26 am
- Forum: Suggestions
- Topic: Elemental Pets - Bring back seeing invis
- Replies: 5
- Views: 826
Re: Elemental Pets - Bring back seeing invis
With only 15 hp, mediocre damage, and bad accuracy, these little guys are pretty useless. A fancy special ability would be ideal, but if not that then I'd suggest a little more accuracy, and about 30-40 hp total. That would make them vaguely usable instead of basically being a free snack.
- Thu Nov 20, 2025 11:25 pm
- Forum: Suggestions
- Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
- Replies: 8
- Views: 1207
Re: Skills: Let Persistent Spellcraft prevent enchant decay on death
It's definitely bad and could use a boost, that much I absolutely agree with. But I think fully stopping enchantment decay is something that shouldn't be given to non enchanters (and I don't even think it's good for the game for enchanters to have it)
- Wed Nov 19, 2025 9:31 pm
- Forum: Suggestions
- Topic: UI: default value for scalable skills is maximum
- Replies: 0
- Views: 765
UI: default value for scalable skills is maximum
Certain scalable skills should really default to the maximum viable value, not the minimum. - energize - heal others - acceptable sacrifice - fists of holy rissoles (actually this is a charge attack, so just having it save properly would probably do the job) ... and probably some others. Basically f...
- Thu Nov 13, 2025 9:16 pm
- Forum: Suggestions
- Topic: conduit trail skills
- Replies: 2
- Views: 544
Re: conduit trail skills
I'd really like to see the duration extended a little bit. 1 status tick buff/debuff was always weak, and it's only gotten weaker with titan ticks. The -2 damage/-5% accuracy debuff is worthless when it's such a small number of status ticks. Contrast intimidating aura which provides a reliable, usef...
- Thu Nov 13, 2025 9:08 pm
- Forum: Suggestions
- Topic: Ship Movement - Leyline Currents
- Replies: 4
- Views: 2581
Re: Ship Movement - Leyline Currents
This seems like it could get a bit messy if people started making a bunch of ley lines. Like if a group of elementalists built ley lines pointing S in the NW area, SW in the NE area, and W in the SE area could they 'gently encourage' all the boats into the open ocean? That's not to say I think it's ...
- Thu Nov 13, 2025 9:04 pm
- Forum: Suggestions
- Topic: Interface: Allow first aid to show pet hp in targeting dropdown
- Replies: 1
- Views: 497
Re: Interface: Allow first aid to show pet hp in targeting dropdown
Trying to see hp on mobile is a bad experience, this seems like a good idea to me.
- Thu Nov 13, 2025 9:01 pm
- Forum: Suggestions
- Topic: Skills: Let Persistent Spellcraft prevent enchant decay on death
- Replies: 8
- Views: 1207
Re: Skills: Let Persistent Spellcraft prevent enchant decay on death
Low impact improvement to a pretty unappealing option. Seems like a good idea to me. edit: changed my mind. I think this is a bit overpowered as it would allow wizards to collect a full set of soak gear like other enchanters. I'd prefer this was tied to wondercraft itself than a particular wizard sk...