Search found 208 matches

by Alkasyn
Fri Dec 12, 2025 11:41 am
Forum: Suggestions
Topic: Uncouple MO from deglyphing
Replies: 2
Views: 45

Re: Uncouple MO from deglyphing

I agree. I was hamstrung by this and I didn't even know why - until someone reminded me.

The fact it's not visible until the time you need to start deglyphing is also a problem.
by Alkasyn
Sun Dec 07, 2025 7:40 am
Forum: Suggestions
Topic: Skill (Eternal Soldier): Master of the Thunderous Step
Replies: 4
Views: 144

Re: Skill (Eternal Soldier): Master of the Thunderous Step

I don't really understand. This is twisted leap, 10% accuracy (kicks only), +2 damage, and two new innate attacks which realistically have +5 damage punch/+7 -5 net % accuracy kick all rolled into one skill. It's way too much. ES h2h is already in a decent balance spot in my opinion, which is to sa...
by Alkasyn
Thu Dec 04, 2025 3:18 pm
Forum: Suggestions
Topic: Skill: Seraph Augmentations
Replies: 4
Views: 5362

Re: Skill: Seraph Augmentations

Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck. Yea, I give people Improved reflexes (5 Dodge) nowadays and then nothing else unless I specifically remember what kind of weapons people use (Ocular/Soldi...
by Alkasyn
Wed Dec 03, 2025 7:04 pm
Forum: Suggestions
Topic: Skill (Eternal Soldier): Master of the Thunderous Step
Replies: 4
Views: 144

Re: Skill (Eternal Soldier): Master of the Thunderous Step

Would this stack with the aura? A bit too strong then, maybe?
by Alkasyn
Wed Dec 03, 2025 5:29 am
Forum: The Panopticon
Topic: Way of Antitoxin / Master of Vigour - Eternal Soldier
Replies: 4
Views: 4737

Re: Way of Antitoxin / Master of Vigour - Eternal Soldier

There are some that come up for a tanking ES when fighting pets (Wytchfire, Chilled, this kind of thing).

I'd prefer it to be something passive, though, as there's enough clicking as it is :)
by Alkasyn
Tue Dec 02, 2025 2:08 pm
Forum: The Panopticon
Topic: Way of Antitoxin / Master of Vigour - Eternal Soldier
Replies: 4
Views: 4737

Re: Way of Antitoxin / Master of Vigour - Eternal Soldier

SharkyNebula wrote: Mon Nov 17, 2025 1:48 am Maybe it could give a general resistance to negative debuffs?
Something a'la Helmet of Justice on the Paladin, which gives 25% to not be affected by a negative debuff. Sure, that's a good start (but we need something more for a 90 CP skill tree :D)
by Alkasyn
Mon Dec 01, 2025 8:07 pm
Forum: Suggestions
Topic: Skill (Seraph): Refinement Apparatus
Replies: 2
Views: 724

Re: Skill (Seraph): Refinement Apparatus

TBH it'd be really grind fodder unless you're not maxed out (why aren't you?) as the Innate Armour and Innate Weapons (both ranged and melee) are better than anything you can get out in the world.
by Alkasyn
Thu Nov 20, 2025 4:18 pm
Forum: Suggestions
Topic: Elemental Pets - Bring back seeing invis
Replies: 5
Views: 826

Re: Elemental Pets - Bring back seeing invis

It'd be a neat addition, sure. As is the weakest pet that's not required to buy the titan is often a skip.
by Alkasyn
Sat Nov 15, 2025 1:21 pm
Forum: The Panopticon
Topic: So anyone figured out the stats on parrots yet?
Replies: 3
Views: 621

Re: So anyone figured out the stats on parrots yet?

That sounds like a streak of bad luck. I usually get them in 2 or 3 shots maximum
by Alkasyn
Thu Nov 13, 2025 4:54 pm
Forum: Bug Reporting
Topic: Wormhole disapppeared before it's time
Replies: 2
Views: 701

Re: Wormhole disapppeared before it's time

Kandarin wrote: Wed Nov 12, 2025 7:45 pm It's possible that a Rebalance Area user dispelled it - perhaps a member of a faction targeted by a wormhole raid.
Oh, interesting. I didn't know you could actively get rid of Wormholes.

Well, then without any means to dispute or confirm that being the case, we can probably put this on hold.