I agree. I was hamstrung by this and I didn't even know why - until someone reminded me.
The fact it's not visible until the time you need to start deglyphing is also a problem.
Search found 208 matches
- Fri Dec 12, 2025 11:41 am
- Forum: Suggestions
- Topic: Uncouple MO from deglyphing
- Replies: 2
- Views: 41
- Sun Dec 07, 2025 7:40 am
- Forum: Suggestions
- Topic: Skill (Eternal Soldier): Master of the Thunderous Step
- Replies: 4
- Views: 144
Re: Skill (Eternal Soldier): Master of the Thunderous Step
I don't really understand. This is twisted leap, 10% accuracy (kicks only), +2 damage, and two new innate attacks which realistically have +5 damage punch/+7 -5 net % accuracy kick all rolled into one skill. It's way too much. ES h2h is already in a decent balance spot in my opinion, which is to sa...
- Thu Dec 04, 2025 3:18 pm
- Forum: Suggestions
- Topic: Skill: Seraph Augmentations
- Replies: 4
- Views: 5362
Re: Skill: Seraph Augmentations
Still doesn't feel quite right to me. Its a nifty buff but man having a whole stronghold of people fully augmented die seems like it would suck. Yea, I give people Improved reflexes (5 Dodge) nowadays and then nothing else unless I specifically remember what kind of weapons people use (Ocular/Soldi...
- Wed Dec 03, 2025 7:04 pm
- Forum: Suggestions
- Topic: Skill (Eternal Soldier): Master of the Thunderous Step
- Replies: 4
- Views: 144
Re: Skill (Eternal Soldier): Master of the Thunderous Step
Would this stack with the aura? A bit too strong then, maybe?
- Wed Dec 03, 2025 5:29 am
- Forum: The Panopticon
- Topic: Way of Antitoxin / Master of Vigour - Eternal Soldier
- Replies: 4
- Views: 4737
Re: Way of Antitoxin / Master of Vigour - Eternal Soldier
There are some that come up for a tanking ES when fighting pets (Wytchfire, Chilled, this kind of thing).
I'd prefer it to be something passive, though, as there's enough clicking as it is
I'd prefer it to be something passive, though, as there's enough clicking as it is
- Tue Dec 02, 2025 2:08 pm
- Forum: The Panopticon
- Topic: Way of Antitoxin / Master of Vigour - Eternal Soldier
- Replies: 4
- Views: 4737
Re: Way of Antitoxin / Master of Vigour - Eternal Soldier
Something a'la Helmet of Justice on the Paladin, which gives 25% to not be affected by a negative debuff. Sure, that's a good start (but we need something more for a 90 CP skill treeSharkyNebula wrote: ↑Mon Nov 17, 2025 1:48 am Maybe it could give a general resistance to negative debuffs?
- Mon Dec 01, 2025 8:07 pm
- Forum: Suggestions
- Topic: Skill (Seraph): Refinement Apparatus
- Replies: 2
- Views: 724
Re: Skill (Seraph): Refinement Apparatus
TBH it'd be really grind fodder unless you're not maxed out (why aren't you?) as the Innate Armour and Innate Weapons (both ranged and melee) are better than anything you can get out in the world.
- Thu Nov 20, 2025 4:18 pm
- Forum: Suggestions
- Topic: Elemental Pets - Bring back seeing invis
- Replies: 5
- Views: 826
Re: Elemental Pets - Bring back seeing invis
It'd be a neat addition, sure. As is the weakest pet that's not required to buy the titan is often a skip.
- Sat Nov 15, 2025 1:21 pm
- Forum: The Panopticon
- Topic: So anyone figured out the stats on parrots yet?
- Replies: 3
- Views: 621
Re: So anyone figured out the stats on parrots yet?
That sounds like a streak of bad luck. I usually get them in 2 or 3 shots maximum
- Thu Nov 13, 2025 4:54 pm
- Forum: Bug Reporting
- Topic: Wormhole disapppeared before it's time
- Replies: 2
- Views: 701
Re: Wormhole disapppeared before it's time
Oh, interesting. I didn't know you could actively get rid of Wormholes.
Well, then without any means to dispute or confirm that being the case, we can probably put this on hold.